Player Matchup

Terra
Terra
Dustin
Terra
Level 146
God Stats
0W - 1L
1,638 SR
Queue Stats
91W - 75L
1,504 Elo+
Party 2
Hera
Hera
Messiah
Hera
Level 120
God Stats
3W - 6L
1,242 SR
Queue Stats
171W - 176L
1,409 Elo+
Party 2
Mulan
Mulan
MrChaoToday
Mulan
Level 49
God Stats
0W - 2L
1,322 SR
Queue Stats
31W - 34L
1,391 Elo+
Party 2
Nemesis
Nemesis
masterousbaitous
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Rama
Rama
tempusdomini
Rama
Level 68
God Stats
13W - 8L
1,495 SR
Queue Stats
101W - 95L
1,414 Elo+
Party 2
Team Averages
Level 80
1,439 SR
1,444 Elo+

VS

Team Averages
Level 109
1,504 SR
1,517 Elo+
Kuzenbo
Kuzenbo
Jackdilone
Kuzenbo
Level 125
God Stats
14W - 13L
1,480 SR
Queue Stats
123W - 119L
1,591 Elo+
Party 1
Gilgamesh
Gilgamesh
JonSnowAA
Gilgamesh
Level 148
God Stats
7W - 6L
1,560 SR
Queue Stats
206W - 193L
1,560 Elo+
Party 1
Bellona
Bellona
Kaimro
Bellona
Level 38
God Stats
32W - 24L
1,471 SR
Queue Stats
275W - 280L
1,537 Elo+
Party 1
Jing Wei
Jing Wei
Melondias
Jing Wei
Level 113
God Stats
3W - 1L
1,640 SR
Queue Stats
25W - 39L
1,372 Elo+
Solo
Scylla
Scylla
ninjakid234
Scylla
Level 123
God Stats
1W - 0L
1,370 SR
Queue Stats
57W - 55L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Dustin
Terra
9
0 / 0 / 3
5,748
523
3,649
5,951
3,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hera
Messiah
Hera
12
1 / 3 / 0
6,529
594
1,812
5,244
1,555
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 5 / 0
5,949
541
6,276
9,842
8,521
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 2 / 0
4,804
437
764
6,133
1,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
3 / 2 / 0
5,874
534
7,437
5,439
1,634
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Jackdilone
Kuzenbo
9
2 / 1 / 0
5,318
483
3,754
6,743
4,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
JonSnowAA
Gilgamesh
13
4 / 2 / 3
7,241
658
5,850
7,565
7,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bellona
Kaimro
Bellona
12
5 / 0 / 5
7,294
663
4,792
5,608
3,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
Melondias
Jing Wei
9
0 / 2 / 1
5,362
487
2,248
7,603
1,802
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
11
1 / 1 / 1
5,620
511
3,126
4,028
1,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
6
Kills
12
12
Deaths
6
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Terra
Dustin
Terra
0
0
3
1.5
W
Kuzenbo
Jackdilone
Kuzenbo
2
1
0
2
W
Gilgamesh
JonSnowAA
Gilgamesh
4
2
3
2.75
W
Bellona
Kaimro
Bellona
5
0
5
7.5
W
Jing Wei
Melondias
Jing Wei
0
2
1
0.25
L
Hera
Messiah
Hera
1
3
0
0.33
L
2
5
0
0.4
L
0
2
0
0
W
Scylla
1
1
1
1.5
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,938
Damage
19,770
32,609
Taken
31,547
16,481
Mitigated
18,333
8,740
Healing
7,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Dustin
Terra
3,649
732
396
1,537
5,951
3,271
0
1,399
4,197
16,690
0
W
Kuzenbo
Jackdilone
Kuzenbo
3,754
1,305
0
1,897
6,743
4,852
0
1,978
4,765
13,181
0
W
Gilgamesh
JonSnowAA
Gilgamesh
5,850
2,218
0
2,237
7,565
7,032
591
0
7,565
0
42,265
W
Bellona
Kaimro
Bellona
4,792
1,325
0
1,717
5,608
3,458
23
571
5,037
0
36,575
W
Jing Wei
Melondias
Jing Wei
2,248
1,558
0
1,723
7,603
1,802
0
1,320
6,283
0
29,922
L
Hera
Messiah
Hera
1,812
318
0
1,480
5,244
1,555
522
2,832
2,118
39,641
0
L
6,276
860
0
696
9,842
8,521
0
0
9,842
0
31,302
L
764
286
0
2,783
6,133
1,500
0
96
6,037
0
18,810
W
Scylla
3,126
265
0
250
4,028
1,189
697
1,592
2,436
26,980
0
L
7,437
6,199
0
1,848
5,439
1,634
0
1,665
3,535
0
38,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,904
Gold Earned
30,835
313
Minions Killed
298
0
Camps Cleared
0
963,825
Distance Traveled
1,045,339
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,748
523
28
3
0
211,286
5
W
Kuzenbo
5,318
483
20
2
0
180,661
3
W
Gilgamesh
7,241
658
97
9
0
209,967
1
W
Bellona
7,294
663
72
7
0
277,174
1
W
Jing Wei
5,362
487
58
5
0
194,220
3
L
Hera
6,529
594
88
8
0
203,321
0
L
Mulan
5,949
541
71
6
0
210,475
0
L
Nemesis
4,804
437
47
4
0
153,851
0
W
Scylla
5,620
511
51
5
0
183,317
4
L
Rama
5,874
534
79
7
0
184,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role