Player Matchup

Danzaburou
Danzaburou
ELVIPER-
Danzaburou
Level 91
God Stats
7W - 2L
1,497 SR
Queue Stats
15W - 18L
1,270 Elo+
Party 2
Achilles
Achilles
ShoopDaWhoop20
Achilles
Level 98
God Stats
21W - 10L
1,485 SR
Queue Stats
230W - 208L
1,409 Elo+
Solo
Scylla
Scylla
Synrek
Scylla
Level 118
God Stats
1W - 0L
1,424 SR
Queue Stats
15W - 8L
1,686 Elo+
Party 2
Odin
Odin
ThanksForTheWin
Odin
Level 15
God Stats
1W - 0L
1,751 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 2
Chronos
Chronos
oBrray
Chronos
Level 80
God Stats
6W - 6L
1,596 SR
Queue Stats
17W - 17L
1,525 Elo+
Party 2
Team Averages
Level 80
1,550 SR
1,478 Elo+

VS

Team Averages
Level 36
1,372 SR
1,241 Elo+
Fenrir
Fenrir
Crem76
Fenrir
Level 45
God Stats
0W - 1L
1,324 SR
Queue Stats
1W - 2L
1,177 Elo+
Party 1
Skadi
Skadi
DanishCanadian
Skadi
Level 17
God Stats
0W - 1L
1,254 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Janus
Janus
Jdw321
Janus
Level 25
God Stats
0W - 2L
1,443 SR
Queue Stats
0W - 4L
1,177 Elo+
Party 1
Scylla
Scylla
LightAj
Scylla
Level 67
God Stats
0W - 4L
1,345 SR
Queue Stats
1W - 4L
1,177 Elo+
Party 1
Chernobog
Chernobog
Skizko
Chernobog
Level 28
God Stats
0W - 1L
1,493 SR
Queue Stats
0W - 4L
1,177 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ELVIPER-
Danzaburou
17
3 / 4 / 18
11,284
868
8,792
9,973
3,352
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
18
10 / 3 / 16
13,271
1,021
19,431
20,017
19,622
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
Synrek
Scylla
20
19 / 0 / 13
14,513
1,116
19,405
5,239
1,835
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
12 / 3 / 20
13,419
1,032
14,286
13,489
10,311
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chronos
oBrray
Chronos
16
2 / 5 / 21
10,922
840
9,606
15,864
5,743
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Crem76
Fenrir
14
3 / 14 / 2
8,458
651
6,947
19,263
10,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

15
1 / 10 / 4
8,822
679
7,219
14,854
4,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
Jdw321
Janus
16
4 / 10 / 6
10,329
795
12,751
14,800
4,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
LightAj
Scylla
17
4 / 6 / 5
10,741
826
13,646
16,214
6,775
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Skizko
Chernobog
16
3 / 6 / 7
9,582
737
8,715
15,262
6,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
39
46
Kills
15
15
Deaths
46
88
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Crem76
Fenrir
3
14
2
0.29
L
1
10
4
0.3
W
Danzaburou
ELVIPER-
Danzaburou
3
4
18
3
L
Janus
Jdw321
Janus
4
10
6
0.7
L
Scylla
LightAj
Scylla
4
6
5
1.08
W
Achilles
10
3
16
6
L
Chernobog
Skizko
Chernobog
3
6
7
1.08
W
Scylla
Synrek
Scylla
19
0
13
25.5
W
12
3
20
7.33
W
Chronos
oBrray
Chronos
2
5
21
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,520
Damage
49,278
64,582
Taken
80,393
40,863
Mitigated
32,176
15,519
Healing
8,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Crem76
Fenrir
6,947
1,555
0
1,067
19,263
10,261
0
5,825
13,438
0
16,465
L
7,219
4,461
0
394
14,854
4,536
1,036
6,353
8,501
0
24,832
W
Danzaburou
ELVIPER-
Danzaburou
8,792
2,432
0
2,185
9,973
3,352
1,432
5,506
4,429
0
25,635
L
Janus
Jdw321
Janus
12,751
936
176
1,801
14,800
4,591
1
5,149
9,651
29,705
0
L
Scylla
LightAj
Scylla
13,646
1,610
0
1,584
16,214
6,775
1
6,434
9,780
36,973
0
W
Achilles
19,431
4,921
262
6,798
20,017
19,622
2,343
6,605
13,051
0
47,359
L
Chernobog
Skizko
Chernobog
8,715
5,618
0
3,580
15,262
6,013
0
5,365
9,897
0
24,998
W
Scylla
Synrek
Scylla
19,405
586
0
1,906
5,239
1,835
1,262
3,150
2,051
35,291
0
W
14,286
1,709
0
2,702
13,489
10,311
384
6,154
7,160
0
33,598
W
Chronos
oBrray
Chronos
9,606
2,347
0
1,666
15,864
5,743
3,045
4,982
10,700
25,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,409
Gold Earned
47,932
258
Minions Killed
227
5
Camps Cleared
6
1,281,972
Distance Traveled
985,200
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,458
651
18
1
0
202,387
0
L
Skadi
8,822
679
49
4
1
177,435
1
W
Danzaburou
11,284
868
49
4
1
244,318
0
L
Janus
10,329
795
53
4
0
195,711
0
L
Scylla
10,741
826
54
4
5
216,902
0
W
Achilles
13,271
1,021
71
5
2
263,711
3
L
Chernobog
9,582
737
53
4
0
192,765
0
W
Scylla
14,513
1,116
58
4
0
263,373
1
W
Odin
13,419
1,032
39
3
1
267,898
0
W
Chronos
10,922
840
41
3
1
242,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role