Player Matchup

Ares
Ares
Cicpion
Ares
Level 29
God Stats
1W - 1L
1,685 SR
Queue Stats
16W - 27L
1,276 Elo+
Party 2
Medusa
Medusa
EmeGama
Medusa
Level 15
God Stats
0W - 3L
1,260 SR
Queue Stats
3W - 9L
1,363 Elo+
Party 2
Zeus
Zeus
Nestlawy97
Zeus
Level 8
God Stats
0W - 1L
1,619 SR
Queue Stats
1W - 4L
1,266 Elo+
Party 2
Team Averages
Level 17
1,521 SR
1,301 Elo+

VS

Team Averages
Level 114
1,672 SR
1,721 Elo+
Thor
Thor
DarkVitalSnow
Thor
Level 116
God Stats
23W - 14L
1,650 SR
Queue Stats
354W - 201L
1,721 Elo+
Party 1
Hercules
Hercules
MIGU247
Hercules
Level 101
God Stats
7W - 5L
1,606 SR
Queue Stats
326W - 175L
1,721 Elo+
Party 1
Scylla
Scylla
harleking1404
Scylla
Level 125
God Stats
25W - 8L
1,759 SR
Queue Stats
369W - 211L
1,721 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Cicpion
Ares
11
2 / 4 / 0
7,550
629
5,169
18,868
16,314
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
EmeGama
Medusa
8
0 / 6 / 2
6,849
571
2,913
10,820
3,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 8 / 1
7,061
588
2,953
10,977
3,602
Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 9
9,073
756
8,645
4,636
1,666
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
MIGU247
Hercules
13
2 / 0 / 14
9,215
768
6,370
8,668
6,735
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
11 / 0 / 7
10,147
846
22,002
7,667
2,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
2
Kills
18
18
Deaths
2
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ares
Cicpion
Ares
2
4
0
0.5
W
5
2
9
4.75
L
Medusa
EmeGama
Medusa
0
6
2
0.17
W
Hercules
MIGU247
Hercules
2
0
14
9
L
0
8
1
0.06
W
11
0
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,035
Damage
37,017
40,665
Taken
20,971
23,343
Mitigated
10,902
826
Healing
5,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Cicpion
Ares
5,169
347
0
0
18,868
16,314
0
9,750
8,524
14,606
0
W
8,645
228
0
227
4,636
1,666
1,211
2,111
2,525
0
22,508
L
Medusa
EmeGama
Medusa
2,913
431
0
556
10,820
3,427
70
6,194
4,338
0
12,788
W
Hercules
MIGU247
Hercules
6,370
1,671
321
2,868
8,668
6,735
576
2,685
5,983
0
14,372
L
2,953
385
0
270
10,977
3,602
0
4,953
5,801
18,843
0
W
22,002
1,553
166
2,348
7,667
2,501
947
3,326
4,341
53,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,460
Gold Earned
28,435
74
Minions Killed
119
0
Camps Cleared
0
534,634
Distance Traveled
724,167
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,550
629
14
1
0
216,379
1
W
Thor
9,073
756
35
3
0
232,417
3
L
Medusa
6,849
571
21
2
0
143,361
0
W
Hercules
9,215
768
14
1
0
249,246
1
L
Zeus
7,061
588
39
3
0
174,894
0
W
Scylla
10,147
846
70
6
0
242,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role