Player Matchup

Da Ji
Da Ji
FRREEZING
Da Ji
Level 88
God Stats
2W - 1L
1,720 SR
Queue Stats
290W - 254L
1,515 Elo+
Party 2
Cernunnos
Cernunnos
ItsTreaddz
Cernunnos
Level 40
God Stats
34W - 23L
1,592 SR
Queue Stats
238W - 251L
1,555 Elo+
Party 2
Cerberus
Cerberus
dken4159
Cerberus
Level 104
God Stats
5W - 8L
1,569 SR
Queue Stats
867W - 839L
1,483 Elo+
Party 2
Ra
Ra
pimegu
Ra
Level 148
God Stats
17W - 28L
1,396 SR
Queue Stats
487W - 472L
1,503 Elo+
Solo
Erlang Shen
Erlang Shen
toadin
Erlang Shen
Level 62
God Stats
3W - 3L
1,416 SR
Queue Stats
146W - 144L
1,594 Elo+
Party 2
Team Averages
Level 88
1,539 SR
1,530 Elo+

VS

Team Averages
Level 112
1,584 SR
1,538 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
FlexinBrah
Anubis
Level 122
God Stats
21W - 7L
1,762 SR
Queue Stats
142W - 115L
1,599 Elo+
Party 1
Thanatos
Thanatos
InTheBunz
Thanatos
Level 108
God Stats
17W - 13L
1,631 SR
Queue Stats
195W - 186L
1,560 Elo+
Party 1
Horus
Horus
KlaptivateTTV
Horus
Level 83
God Stats
19W - 18L
1,516 SR
Queue Stats
121W - 108L
1,556 Elo+
Solo
Fenrir
Fenrir
Xxj0emamaxX
Fenrir
Level 126
God Stats
6W - 6L
1,511 SR
Queue Stats
147W - 144L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
FRREEZING
Da Ji
10
4 / 5 / 1
6,125
613
4,749
7,956
1,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
ItsTreaddz
Cernunnos
12
5 / 2 / 1
7,033
703
7,157
7,845
1,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
dken4159
Cerberus
11
0 / 1 / 1
5,939
594
2,907
5,543
3,700
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ra
11
2 / 2 / 2
6,619
662
4,301
4,827
1,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Erlang Shen
toadin
Erlang Shen
10
0 / 2 / 7
6,252
625
2,966
6,500
4,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
4
0 / 3 / 1
4,012
401
2,170
2,932
415
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
FlexinBrah
Anubis
12
3 / 2 / 4
7,252
725
5,460
6,676
3,652
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
InTheBunz
Thanatos
10
8 / 2 / 1
6,705
671
5,337
9,390
3,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 5
4,973
497
2,784
8,738
3,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
9
1 / 1 / 0
5,599
560
4,119
6,739
3,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
23
11
Kills
12
12
Deaths
11
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
0
3
1
0.17
W
Da Ji
FRREEZING
Da Ji
4
5
1
0.9
L
Anubis
FlexinBrah
Anubis
3
2
4
2.5
L
Thanatos
InTheBunz
Thanatos
8
2
1
4.25
W
Cernunnos
ItsTreaddz
Cernunnos
5
2
1
2.75
L
0
3
5
0.83
L
Fenrir
1
1
0
1
W
Cerberus
dken4159
Cerberus
0
1
1
0.5
W
Ra
2
2
2
1.5
W
Erlang Shen
toadin
Erlang Shen
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,080
Damage
19,870
32,671
Taken
34,475
12,470
Mitigated
13,921
10,076
Healing
16,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
2,170
1,084
0
493
2,932
415
0
0
2,932
0
11,326
W
Da Ji
FRREEZING
Da Ji
4,749
1,654
0
305
7,956
1,995
0
966
6,966
0
27,258
L
Anubis
FlexinBrah
Anubis
5,460
272
0
3,980
6,676
3,652
0
1,118
5,558
48,163
0
L
Thanatos
InTheBunz
Thanatos
5,337
1,912
0
6,560
9,390
3,455
0
2,073
7,317
0
36,492
W
Cernunnos
ItsTreaddz
Cernunnos
7,157
3,966
0
3,021
7,845
1,528
1,243
1,650
6,133
0
47,286
L
2,784
1,071
215
1,941
8,738
3,318
0
1,110
7,628
0
11,225
L
Fenrir
4,119
2,488
0
3,396
6,739
3,081
0
2,907
3,832
0
24,489
W
Cerberus
dken4159
Cerberus
2,907
234
0
3,108
5,543
3,700
218
0
5,543
29,971
0
W
Ra
4,301
315
95
1,473
4,827
1,127
0
2,247
2,503
42,850
0
W
Erlang Shen
toadin
Erlang Shen
2,966
815
0
2,074
6,500
4,120
0
660
5,810
0
15,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,968
Gold Earned
28,541
328
Minions Killed
260
0
Camps Cleared
0
1,020,886
Distance Traveled
888,794
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
4,012
401
23
2
0
82,195
1
W
Da Ji
6,125
613
55
6
0
201,757
1
L
Anubis
7,252
725
105
11
0
196,520
0
L
Thanatos
6,705
671
57
6
0
197,492
2
W
Cernunnos
7,033
703
89
9
0
194,654
4
L
Horus
4,973
497
17
2
0
201,961
3
L
Fenrir
5,599
560
58
6
0
210,626
2
W
Cerberus
5,939
594
67
7
0
200,716
3
W
Ra
6,619
662
92
9
0
207,669
0
W
Erlang Shen
6,252
625
25
3
0
216,090
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role