Player Matchup

Izanami
Izanami
Silver III
 
Izanami
Silver III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Gold V
AnDRAx323
Achilles
Gold V
Level 100
God Stats
2W - 4L
1,543 SR
Queue Stats
21W - 32L
1,450 MMR
Solo
Agni
Agni
Silver I
hubbabubble
Agni
Silver I
Level 114
God Stats
3W - 3L
1,543 SR
Queue Stats
20W - 24L
1,448 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,529 SR
1,466 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,573 SR
1,544 MMR
Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Discordia
Discordia
Gold I
LovelyLlama
Discordia
Gold I
Level 155
God Stats
22W - 17L
1,638 SR
Queue Stats
211W - 193L
1,712 MMR
Party 1
Chaac
Chaac
Gold V
Paladino3000
Chaac
Gold V
Level 105
God Stats
31W - 33L
1,580 SR
Queue Stats
83W - 105L
1,419 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 5 / 2
8,137
678
8,548
11,753
4,326
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
AnDRAx323
Achilles
9
0 / 4 / 1
6,642
554
3,808
10,346
6,393
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 5 / 0
7,031
586
2,934
7,438
2,425
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
GilgameshMorgan Le FayThoth

VS

Bans
YemojaTiamatOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 3 / 10
8,184
682
8,859
8,142
2,760
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
LovelyLlama
Discordia
14
10 / 1 / 4
9,767
814
10,199
6,274
2,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
3 / 0 / 10
8,889
741
5,012
8,770
11,817
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
3
Kills
14
14
Deaths
4
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
5
2
0.6
W
Medusa
 
Medusa
1
3
10
2
L
Achilles
AnDRAx323
Achilles
0
4
1
0.13
W
Discordia
LovelyLlama
Discordia
10
1
4
12
W
3
0
10
8
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,290
Damage
24,070
29,537
Taken
23,186
13,144
Mitigated
16,629
5,047
Healing
6,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,548
4,268
0
2,761
11,753
4,326
172
4,860
6,503
0
42,103
W
Medusa
 
Medusa
8,859
3,372
0
2,314
8,142
2,760
2,107
679
7,463
0
28,973
L
Achilles
AnDRAx323
Achilles
3,808
600
0
1,147
10,346
6,393
0
1,507
8,555
0
14,313
W
Discordia
LovelyLlama
Discordia
10,199
364
0
1,385
6,274
2,052
396
513
5,761
26,992
0
W
5,012
103
0
3,127
8,770
11,817
125
1,742
7,028
0
33,198
L
2,934
143
0
1,139
7,438
2,425
0
2,893
4,280
17,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,810
Gold Earned
26,840
124
Minions Killed
143
0
Camps Cleared
0
548,877
Distance Traveled
723,819
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,137
678
67
6
0
188,118
3
W
Medusa
8,184
682
60
5
0
221,804
4
L
Achilles
6,642
554
27
2
0
176,815
1
W
Discordia
9,767
814
43
4
0
244,698
4
W
Chaac
8,889
741
40
3
0
257,317
5
L
Agni
7,031
586
30
3
0
183,944
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role