Player Matchup

Set
Set
Cabroken6578
Set
Level 11
God Stats
3W - 5L
1,607 SR
Queue Stats
22W - 16L
1,710 Elo+
Solo
The Morrigan
The Morrigan
Hyooqa
The Morrigan
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 11L
1,611 Elo+
Solo
Achilles
Achilles
ItzMeWatermelon
Achilles
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
147W - 113L
1,674 Elo+
Solo
Artio
Artio
Night Kard
Artio
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,556 Elo+
Solo
Zeus
Zeus
Sgtatum
Zeus
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
146W - 132L
1,638 Elo+
Solo
Team Averages
Level 18
1,521 SR
1,638 Elo+

VS

Team Averages
Level 25
1,539 SR
1,643 Elo+
Achilles
Achilles
HipRapperDaBaby
Achilles
Level 25
God Stats
15W - 9L
1,540 SR
Queue Stats
94W - 86L
1,661 Elo+
Solo
Olorun
Olorun
Hobofarts
Olorun
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
75W - 67L
1,603 Elo+
Solo
Persephone
Persephone
I_Tyo_I
Persephone
Level 30
God Stats
8W - 4L
1,293 SR
Queue Stats
306W - 248L
1,706 Elo+
Solo
Vamana
Vamana
PassiveGranpappy
Vamana
Level 25
God Stats
2W - 0L
1,726 SR
Queue Stats
23W - 17L
1,633 Elo+
Solo
Fenrir
Fenrir
VanHealn
Fenrir
Level 28
God Stats
76W - 81L
1,635 SR
Queue Stats
227W - 223L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 2
9,147
538
6,075
12,193
5,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Morrigan
Hyooqa
The Morrigan
13
1 / 5 / 0
7,965
469
7,933
10,487
3,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
14
0 / 3 / 0
7,936
467
7,816
15,958
15,960
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artio
12
0 / 3 / 0
7,003
412
5,466
18,077
12,679
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
Sgtatum
Zeus
15
1 / 5 / 1
8,701
512
7,766
9,611
3,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
1 / 1 / 7
8,430
496
8,755
11,037
9,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Olorun
Hobofarts
Olorun
14
2 / 0 / 4
9,183
540
10,488
12,709
5,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Persephone
I_Tyo_I
Persephone
16
3 / 2 / 3
10,326
607
8,185
9,384
2,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
4 / 1 / 2
10,318
607
8,786
12,071
12,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
VanHealn
Fenrir
16
8 / 0 / 4
10,564
621
10,248
10,984
5,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
4
Kills
18
18
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
2
2
1.5
W
Achilles
1
1
7
4.5
W
Olorun
Hobofarts
Olorun
2
0
4
4
L
The Morrigan
Hyooqa
The Morrigan
1
5
0
0.2
W
Persephone
I_Tyo_I
Persephone
3
2
3
2.25
L
Achilles
0
3
0
0
L
Artio
0
3
0
0
W
4
1
2
5
L
Zeus
Sgtatum
Zeus
1
5
1
0.3
W
Fenrir
VanHealn
Fenrir
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,056
Damage
46,462
66,326
Taken
56,185
40,784
Mitigated
35,945
17,552
Healing
25,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,075
2,240
0
2,800
12,193
5,681
0
3,117
8,869
0
68,038
W
Achilles
8,755
2,738
0
2,386
11,037
9,900
519
6,592
4,445
0
38,738
W
Olorun
Hobofarts
Olorun
10,488
5,380
1,312
9,299
12,709
5,275
1,050
5,805
6,904
61,453
9,499
L
The Morrigan
Hyooqa
The Morrigan
7,933
2,553
0
2,924
10,487
3,403
377
3,019
7,154
55,898
1,112
W
Persephone
I_Tyo_I
Persephone
8,185
1,198
0
3,660
9,384
2,800
496
4,291
5,091
64,855
0
L
Achilles
7,816
3,292
0
5,786
15,958
15,960
0
695
15,263
0
48,647
L
Artio
5,466
782
710
4,081
18,077
12,679
15
6,248
11,147
34,695
0
W
8,786
2,446
0
5,327
12,071
12,702
1,664
1,342
10,729
0
72,764
L
Zeus
Sgtatum
Zeus
7,766
1,075
0
1,251
9,611
3,061
0
4,473
5,092
63,516
0
W
Fenrir
VanHealn
Fenrir
10,248
2,870
0
4,000
10,984
5,268
0
2,883
8,101
0
64,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,752
Gold Earned
48,821
497
Minions Killed
516
0
Camps Cleared
0
1,606,306
Distance Traveled
1,705,692
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,147
538
110
6
0
362,100
6
W
Achilles
8,430
496
59
3
0
360,522
6
W
Olorun
9,183
540
114
7
0
302,413
8
L
The Morrigan
7,965
469
115
7
0
292,034
2
W
Persephone
10,326
607
124
7
0
313,445
6
L
Achilles
7,936
467
104
6
0
319,549
4
L
Artio
7,003
412
59
3
0
332,197
7
W
Vamana
10,318
607
121
7
0
335,935
3
L
Zeus
8,701
512
109
6
0
300,426
6
W
Fenrir
10,564
621
98
6
0
393,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role