Player Matchup

Sun Wukong
Sun Wukong
Autosmurph
Sun Wukong
Level 20
God Stats
6W - 4L
1,657 SR
Queue Stats
44W - 34L
1,555 Elo+
Party 2
Da Ji
Da Ji
BEC937
Da Ji
Level 26
God Stats
4W - 4L
1,589 SR
Queue Stats
86W - 76L
1,569 Elo+
Party 2
Hachiman
Hachiman
Cozdrm
Hachiman
Level 28
God Stats
5W - 4L
1,732 SR
Queue Stats
135W - 119L
1,578 Elo+
Party 2
Cabrakan
Cabrakan
DiamondBack4336
Cabrakan
Level 28
God Stats
1W - 2L
1,606 SR
Queue Stats
95W - 83L
1,574 Elo+
Party 2
Scylla
Scylla
MrMiniDino
Scylla
Level 28
God Stats
12W - 15L
1,453 SR
Queue Stats
123W - 114L
1,565 Elo+
Party 2
Team Averages
Level 26
1,607 SR
1,568 Elo+

VS

Team Averages
Level 26
1,536 SR
1,545 Elo+
Xbalanque
Xbalanque
Mr Chanterz
Xbalanque
Level 25
God Stats
5W - 8L
1,492 SR
Queue Stats
96W - 104L
1,533 Elo+
Party 1
Osiris
Osiris
Smite Cranberry
Osiris
Level 28
God Stats
1W - 1L
1,361 SR
Queue Stats
53W - 42L
1,568 Elo+
Party 1
Ares
Ares
TheRealNeckGod
Ares
Level 27
God Stats
14W - 19L
1,524 SR
Queue Stats
226W - 219L
1,572 Elo+
Solo
Zeus
Zeus
UrbanSeanyBoy
Zeus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 40L
1,586 Elo+
Party 1
Arachne
Arachne
xxruznamdjxx536
Arachne
Level 25
God Stats
42W - 26L
1,803 SR
Queue Stats
218W - 217L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Autosmurph
Sun Wukong
14
1 / 5 / 4
8,807
464
7,798
18,642
11,173
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
BEC937
Da Ji
12
3 / 5 / 1
7,738
407
4,398
12,369
5,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
Cozdrm
Hachiman
13
5 / 6 / 1
8,425
443
9,009
14,198
5,399
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
12
1 / 4 / 6
8,154
429
8,259
18,931
22,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
MrMiniDino
Scylla
13
3 / 7 / 0
8,385
441
6,715
11,172
4,441
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Mr Chanterz
Xbalanque
13
1 / 5 / 9
8,452
445
3,787
9,676
3,256
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 5 / 5
10,332
544
13,117
15,718
14,578
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 1 / 5
9,327
491
7,607
14,899
13,026
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
12 / 0 / 6
11,560
608
22,336
8,712
3,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
6 / 2 / 11
10,343
544
7,911
10,902
4,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
63
13
Kills
27
27
Deaths
13
12
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Autosmurph
Sun Wukong
1
5
4
0.6
L
Da Ji
BEC937
Da Ji
3
5
1
0.7
L
Hachiman
Cozdrm
Hachiman
5
6
1
0.92
L
Cabrakan
1
4
6
1
W
Xbalanque
Mr Chanterz
Xbalanque
1
5
9
1.1
L
Scylla
MrMiniDino
Scylla
3
7
0
0.43
W
6
5
5
1.7
W
2
1
5
4.5
W
12
0
6
15
W
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,179
Damage
54,758
75,312
Taken
59,907
48,592
Mitigated
38,415
14,554
Healing
13,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Autosmurph
Sun Wukong
7,798
2,106
0
6,205
18,642
11,173
670
2,810
14,801
0
51,079
L
Da Ji
BEC937
Da Ji
4,398
926
0
1,433
12,369
5,117
504
3,925
8,128
0
33,417
L
Hachiman
Cozdrm
Hachiman
9,009
4,717
0
3,750
14,198
5,399
1,885
7,071
6,766
0
57,659
L
Cabrakan
8,259
971
0
2,881
18,931
22,462
50
10,215
8,260
26,606
0
W
Xbalanque
Mr Chanterz
Xbalanque
3,787
1,648
0
0
9,676
3,256
87
3,967
5,625
0
31,391
L
Scylla
MrMiniDino
Scylla
6,715
498
0
285
11,172
4,441
765
4,726
6,000
44,161
0
W
13,117
4,427
0
4,323
15,718
14,578
0
1,203
14,509
0
62,479
W
7,607
492
0
664
14,899
13,026
710
4,414
10,451
35,305
0
W
22,336
2,832
0
3,253
8,712
3,344
780
2,510
6,130
91,282
0
W
7,911
5,317
0
5,440
10,902
4,211
983
2,578
8,218
0
75,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,509
Gold Earned
50,014
381
Minions Killed
481
0
Camps Cleared
0
1,627,004
Distance Traveled
1,712,160
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,807
464
97
5
0
338,174
4
L
Da Ji
7,738
407
52
3
0
354,577
1
L
Hachiman
8,425
443
100
5
0
291,959
3
L
Cabrakan
8,154
429
35
2
0
315,107
3
W
Xbalanque
8,452
445
53
3
0
301,383
0
L
Scylla
8,385
441
97
5
0
327,187
3
W
Osiris
10,332
544
109
6
0
321,995
0
W
Ares
9,327
491
67
4
0
339,490
3
W
Zeus
11,560
608
159
8
0
337,295
0
W
Arachne
10,343
544
93
5
0
411,997
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role