Player Matchup

Cabrakan
Cabrakan
GabrielVazquez2
Cabrakan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 105L
1,339 Elo+
Party 2
Merlin
Merlin
Rachetti1507
Merlin
Level 27
God Stats
8W - 9L
1,500 SR
Queue Stats
112W - 120L
1,327 Elo+
Solo
Kali
Kali
billydiego2016
Kali
Level 27
God Stats
9W - 11L
1,494 SR
Queue Stats
89W - 124L
1,388 Elo+
Party 2
Ullr
Ullr
marcxsain
Ullr
Level 18
God Stats
4W - 6L
1,223 SR
Queue Stats
22W - 32L
1,173 Elo+
Solo
Guan Yu
Guan Yu
stoney-hunter
Guan Yu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 54L
1,293 Elo+
Solo
Team Averages
Level 24
1,443 SR
1,304 Elo+

VS

Team Averages
Level 24
1,487 SR
1,359 Elo+
Kali
Kali
O__Amer__O
Kali
Level 47
God Stats
42W - 35L
1,473 SR
Queue Stats
214W - 228L
1,440 Elo+
Party 1
Khepri
Khepri
fOcuswOw4405
Khepri
Level 17
God Stats
5W - 2L
1,526 SR
Queue Stats
52W - 50L
1,310 Elo+
Solo
Skadi
Skadi
gamesleep1
Skadi
Level 29
God Stats
21W - 23L
1,457 SR
Queue Stats
154W - 192L
1,331 Elo+
Party 1
Ra
Ra
og_Jocker_og
Ra
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
40W - 68L
1,372 Elo+
Party 1
Ymir
Ymir
vkmzemra12
Ymir
Level 18
God Stats
6W - 1L
1,481 SR
Queue Stats
33W - 24L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
12
1 / 9 / 2
8,249
412
3,361
20,120
17,732
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
15
3 / 9 / 5
9,019
451
12,965
13,545
4,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 7 / 3
9,664
483
8,323
21,415
7,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ullr
14
5 / 9 / 0
8,974
449
5,619
16,581
5,329
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
12
0 / 7 / 2
7,538
377
3,843
16,156
7,103
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 2 / 8
12,478
624
16,062
13,480
8,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
13
1 / 2 / 13
8,850
443
4,147
13,489
11,530
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Skadi
19
22 / 2 / 2
13,118
656
31,388
16,184
7,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 6 / 6
9,597
480
6,874
9,069
3,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 1 / 8
9,982
499
9,574
8,260
6,470
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
78
12
Kills
41
41
Deaths
13
12
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
1
9
2
0.22
W
11
2
8
7.5
L
Merlin
3
9
5
0.61
L
3
7
3
0.64
W
Khepri
1
2
13
3.75
W
Skadi
22
2
2
11.5
L
Ullr
5
9
0
0.56
W
1
6
6
0.67
L
Guan Yu
0
7
2
0.14
W
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,111
Damage
68,045
87,817
Taken
60,482
41,653
Mitigated
37,519
7,266
Healing
15,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
3,361
605
0
0
20,120
17,732
0
3,376
16,692
16,203
0
W
16,062
9,389
0
5,442
13,480
8,772
2,862
2,312
11,168
0
83,940
L
Merlin
12,965
1,336
0
25
13,545
4,450
286
6,391
6,968
56,282
0
L
8,323
5,632
0
3,459
21,415
7,039
43
3,480
17,895
0
53,811
W
Khepri
4,147
509
553
2,710
13,489
11,530
921
4,232
9,257
16,245
0
W
Skadi
31,388
16,471
121
5,897
16,184
7,434
6,469
4,121
12,063
0
86,051
L
Ullr
5,619
3,544
0
2,019
16,581
5,329
548
2,716
13,805
0
33,789
W
6,874
1,460
0
80
9,069
3,313
919
4,170
4,899
53,077
0
L
Guan Yu
3,843
832
364
1,399
16,156
7,103
0
4,246
11,862
0
35,222
W
9,574
2,068
0
810
8,260
6,470
0
1,491
6,769
45,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,444
Gold Earned
54,025
296
Minions Killed
490
0
Camps Cleared
0
1,580,760
Distance Traveled
1,821,648
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,249
412
16
1
0
317,329
0
W
Kali
12,478
624
147
7
0
424,311
0
L
Merlin
9,019
451
89
4
0
270,586
0
L
Kali
9,664
483
82
4
0
337,323
0
W
Khepri
8,850
443
26
1
0
331,177
3
W
Skadi
13,118
656
134
7
0
372,797
0
L
Ullr
8,974
449
54
3
0
303,743
1
W
Ra
9,597
480
111
6
0
354,246
0
L
Guan Yu
7,538
377
55
3
0
351,779
2
W
Ymir
9,982
499
72
4
0
339,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role