Player Matchup

Sobek
Sobek
BL4CK2THEFUTUR3
Sobek
Level 105
God Stats
5W - 3L
1,780 SR
Queue Stats
30W - 53L
1,412 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Jetzuberangriff
Morgan Le Fay
Level 148
God Stats
32W - 36L
1,541 SR
Queue Stats
494W - 666L
1,454 Elo+
Solo
Arachne
Arachne
NinjaQLee
Arachne
Level 85
God Stats
39W - 35L
1,451 SR
Queue Stats
255W - 375L
1,363 Elo+
Party 2
Team Averages
Level 113
1,590 SR
1,410 Elo+

VS

Team Averages
Level 117
1,564 SR
1,418 Elo+
Kuzenbo
Kuzenbo
DifferentDeus
Kuzenbo
Level 89
God Stats
3W - 5L
1,446 SR
Queue Stats
104W - 162L
1,380 Elo+
Party 1
Nu Wa
Nu Wa
KazidiaEvie
Nu Wa
Level 158
God Stats
9W - 9L
1,575 SR
Queue Stats
313W - 310L
1,504 Elo+
Solo
Danzaburou
Danzaburou
xXSir_Ch3wyXx
Danzaburou
Level 103
God Stats
21W - 15L
1,670 SR
Queue Stats
211W - 291L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 5
8,530
569
5,470
17,684
21,346
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morgan Le Fay
Jetzuberangriff
Morgan Le Fay
14
3 / 4 / 2
9,616
641
11,127
10,121
4,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
NinjaQLee
Arachne
13
4 / 7 / 2
9,835
656
10,846
15,116
6,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
13
2 / 0 / 13
10,494
700
8,488
19,289
19,814
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 5 / 11
10,053
670
10,709
9,047
3,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
xXSir_Ch3wyXx
Danzaburou
16
10 / 2 / 5
11,582
772
14,056
11,707
5,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
7
Kills
15
15
Deaths
7
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
0
4
5
0.63
W
Kuzenbo
2
0
13
8.5
L
Morgan Le Fay
Jetzuberangriff
Morgan Le Fay
3
4
2
1
W
3
5
11
1.7
L
Arachne
NinjaQLee
Arachne
4
7
2
0.71
W
Danzaburou
xXSir_Ch3wyXx
Danzaburou
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,443
Damage
33,253
42,921
Taken
40,043
32,244
Mitigated
28,462
7,480
Healing
10,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,470
197
338
3,271
17,684
21,346
335
7,187
10,497
21,185
0
W
Kuzenbo
8,488
3,139
0
7,701
19,289
19,814
239
6,217
12,533
24,799
0
L
Morgan Le Fay
Jetzuberangriff
Morgan Le Fay
11,127
708
210
2,042
10,121
4,077
402
5,296
4,825
46,804
0
W
10,709
2,128
88
1,014
9,047
3,258
971
3,193
5,682
44,945
0
L
Arachne
NinjaQLee
Arachne
10,846
6,370
0
1,619
15,116
6,821
195
6,714
8,402
0
35,564
W
Danzaburou
xXSir_Ch3wyXx
Danzaburou
14,056
5,368
0
1,843
11,707
5,390
1,192
6,184
5,231
0
58,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,981
Gold Earned
32,129
162
Minions Killed
194
0
Camps Cleared
0
783,543
Distance Traveled
788,598
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,530
569
19
1
0
269,527
0
W
Kuzenbo
10,494
700
31
2
0
302,696
1
L
Morgan Le Fay
9,616
641
92
6
0
247,732
2
W
Nu Wa
10,053
670
67
4
0
225,089
5
L
Arachne
9,835
656
51
3
0
266,284
4
W
Danzaburou
11,582
772
96
6
0
260,813
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role