Player Matchup

Hercules
Hercules
BlueBallzMan
Hercules
Level 28
God Stats
8W - 15L
1,500 SR
Queue Stats
164W - 180L
1,486 Elo+
Party 1
Ah Puch
Ah Puch
jermanmafia
Ah Puch
Level 89
God Stats
9W - 7L
1,654 SR
Queue Stats
183W - 197L
1,457 Elo+
Party 1
Awilix
Awilix
skittleSHOTS
Awilix
Level 113
God Stats
3W - 6L
1,489 SR
Queue Stats
146W - 175L
1,414 Elo+
Party 1
Team Averages
Level 77
1,548 SR
1,452 Elo+

VS

Team Averages
Level 24
1,713 SR
1,319 Elo+
Tyr
Tyr
RadDoughnut5109
Tyr
Level 26
God Stats
4W - 3L
1,616 SR
Queue Stats
18W - 23L
1,427 Elo+
Party 2
Tiamat
Tiamat
SilentLine7356
Tiamat
Level 29
God Stats
2W - 0L
1,718 SR
Queue Stats
22W - 28L
1,406 Elo+
Party 2
Discordia
Discordia
bursting_fox69
Discordia
Level 17
God Stats
1W - 0L
1,804 SR
Queue Stats
9W - 21L
1,125 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BlueBallzMan
Hercules
13
1 / 5 / 7
9,451
591
7,093
17,520
20,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
jermanmafia
Ah Puch
15
2 / 1 / 10
10,551
659
20,134
10,807
4,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
15
10 / 5 / 1
11,759
735
10,338
12,042
6,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 3 / 1
11,985
749
15,269
17,599
17,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 3 / 6
9,422
589
5,972
12,710
7,094
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Discordia
bursting_fox69
Discordia
13
0 / 7 / 9
9,580
599
9,078
12,146
3,784
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
27
13
Kills
11
11
Deaths
13
18
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
BlueBallzMan
Hercules
1
5
7
0.9
W
10
3
1
3.5
W
1
3
6
1.33
W
Discordia
bursting_fox69
Discordia
0
7
9
0.64
L
Ah Puch
jermanmafia
Ah Puch
2
1
10
7
L
Awilix
10
5
1
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,565
Damage
30,319
40,369
Taken
42,455
31,103
Mitigated
28,534
11,514
Healing
7,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BlueBallzMan
Hercules
7,093
982
490
5,814
17,520
20,448
0
7,967
8,931
0
15,629
W
15,269
1,773
0
5,385
17,599
17,656
345
6,577
9,638
0
30,589
W
5,972
143
148
1,991
12,710
7,094
0
7,105
5,300
21,886
0
W
Discordia
bursting_fox69
Discordia
9,078
1,049
0
369
12,146
3,784
37
6,452
5,254
39,679
0
L
Ah Puch
jermanmafia
Ah Puch
20,134
598
504
2,659
10,807
4,047
469
4,075
6,543
62,771
0
L
Awilix
10,338
3,853
662
1,385
12,042
6,608
0
3,008
8,637
0
29,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,761
Gold Earned
30,987
144
Minions Killed
154
0
Camps Cleared
0
837,142
Distance Traveled
839,168
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,451
591
20
1
0
276,043
1
W
Tyr
11,985
749
45
3
0
324,914
2
W
Tiamat
9,422
589
35
2
0
281,325
1
W
Discordia
9,580
599
74
5
0
232,929
3
L
Ah Puch
10,551
659
93
6
0
271,919
5
L
Awilix
11,759
735
31
2
0
289,180
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role