Player Matchup

Horus
Horus
 
Horus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
AaLeXxH
Hades
Level 122
God Stats
134W - 129L
1,489 SR
Queue Stats
134W - 129L
1,471 Elo+
Solo
Apollo
Apollo
HighGradegamer18
Apollo
Level 127
God Stats
8W - 3L
1,891 SR
Queue Stats
118W - 134L
1,532 Elo+
Solo
He Bo
He Bo
fuzzynutts
He Bo
Level 107
God Stats
2W - 2L
1,646 SR
Queue Stats
235W - 209L
1,511 Elo+
Solo
Loki
Loki
iamHandsome15
Loki
Level 87
God Stats
9W - 3L
1,677 SR
Queue Stats
30W - 22L
1,595 Elo+
Solo
Team Averages
Level 110
1,640 SR
1,522 Elo+

VS

Team Averages
Level 112
1,548 SR
1,485 Elo+
Tiamat
Tiamat
 
Tiamat
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Inmortalunit244
Kumbhakarna
Level 104
God Stats
7W - 7L
1,515 SR
Queue Stats
265W - 292L
1,412 Elo+
Solo
Danzaburou
Danzaburou
Sinlordarin
Danzaburou
Level 68
God Stats
7W - 7L
1,552 SR
Queue Stats
208W - 195L
1,522 Elo+
Solo
Bakasura
Bakasura
SoulessSantos6X
Bakasura
Level 126
God Stats
1W - 1L
1,462 SR
Queue Stats
196W - 202L
1,467 Elo+
Party 1
Chronos
Chronos
XF507-AbdielY28
Chronos
Level 128
God Stats
12W - 10L
1,713 SR
Queue Stats
168W - 165L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
3 / 0 / 11
7,607
507
4,517
8,050
4,422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hades
AaLeXxH
Hades
13
4 / 1 / 9
8,136
542
8,581
10,082
4,926
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 1 / 4
8,271
551
6,979
14,533
4,438
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
12
5 / 3 / 7
7,607
507
10,782
7,085
2,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
6 / 0 / 2
8,166
544
4,772
6,903
2,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
0 / 3 / 3
7,333
489
6,858
8,410
3,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
Inmortalunit244
Kumbhakarna
9
2 / 4 / 0
5,931
395
2,348
11,844
7,742
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Sinlordarin
Danzaburou
11
1 / 4 / 1
6,962
464
5,223
6,736
1,847
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
12
1 / 8 / 1
7,040
469
4,433
13,367
5,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
1 / 1 / 0
7,866
524
10,684
8,584
4,221
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
20
Kills
5
5
Deaths
20
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
0
11
8.5
L
Tiamat
 
Tiamat
0
3
3
0.5
W
Hades
AaLeXxH
Hades
4
1
9
8.5
W
2
1
4
4
L
Kumbhakarna
Inmortalunit244
Kumbhakarna
2
4
0
0.5
L
Danzaburou
Sinlordarin
Danzaburou
1
4
1
0.38
L
Bakasura
1
8
1
0.19
L
1
1
0
1
W
He Bo
5
3
7
2.83
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,631
Damage
29,546
46,653
Taken
48,941
18,112
Mitigated
23,147
26,036
Healing
12,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,517
2,185
1,781
2,994
8,050
4,422
142
2,644
5,366
0
19,616
L
Tiamat
 
Tiamat
6,858
650
44
2,502
8,410
3,846
232
3,385
4,847
44,765
0
W
Hades
AaLeXxH
Hades
8,581
775
1,509
5,425
10,082
4,926
1,323
2,757
7,220
51,630
0
W
6,979
4,382
0
9,867
14,533
4,438
963
9,589
4,944
0
56,371
L
Kumbhakarna
Inmortalunit244
Kumbhakarna
2,348
396
278
2,340
11,844
7,742
0
5,529
6,121
19,254
0
L
Danzaburou
Sinlordarin
Danzaburou
5,223
1,188
0
1,008
6,736
1,847
0
4,539
2,132
0
28,274
L
Bakasura
4,433
2,849
0
3,431
13,367
5,491
0
4,651
8,520
0
38,560
L
10,684
3,413
0
2,896
8,584
4,221
914
606
7,958
54,739
0
W
He Bo
10,782
490
0
750
7,085
2,273
659
3,568
3,492
42,293
0
W
4,772
1,540
0
3,710
6,903
2,053
0
1,577
5,161
0
44,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,787
Gold Earned
35,132
389
Minions Killed
356
0
Camps Cleared
0
1,433,978
Distance Traveled
1,373,643
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,607
507
30
2
0
298,252
6
L
Tiamat
7,333
489
80
5
0
282,912
6
W
Hades
8,136
542
101
7
0
263,564
3
W
Apollo
8,271
551
110
7
0
251,964
0
L
Kumbhakarna
5,931
395
10
1
0
273,735
4
L
Danzaburou
6,962
464
69
5
0
269,105
0
L
Bakasura
7,040
469
80
5
0
282,512
2
L
Chronos
7,866
524
117
8
0
265,379
3
W
He Bo
7,607
507
70
5
0
261,657
3
W
Loki
8,166
544
78
5
0
358,541
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role