Player Matchup

Cu Chulainn
Cu Chulainn
FullFrental
Cu Chulainn
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
Hamsticorn
Tiamat
Level 6
God Stats
0W - 4L
1,552 SR
Queue Stats
39W - 32L
1,673 Elo+
Party 1
Yemoja
Yemoja
Smeliodas69
Yemoja
Level 26
God Stats
1W - 2L
1,481 SR
Queue Stats
2W - 4L
1,465 Elo+
Party 1
Neith
Neith
TheWulfGaming
Neith
Level 17
God Stats
0W - 1L
1,425 SR
Queue Stats
30W - 29L
1,384 Elo+
Solo
Ravana
Ravana
bakedwaffles808
Ravana
Level 83
God Stats
0W - 1L
1,244 SR
Queue Stats
44W - 47L
1,448 Elo+
Party 1
Team Averages
Level 28
1,440 SR
1,494 Elo+

VS

Team Averages
Level 20
1,619 SR
1,524 Elo+
Merlin
Merlin
Cooochiesnot
Merlin
Level 20
God Stats
3W - 0L
1,715 SR
Queue Stats
38W - 30L
1,542 Elo+
Solo
Medusa
Medusa
Doobry
Medusa
Level 29
God Stats
7W - 5L
1,423 SR
Queue Stats
85W - 69L
1,525 Elo+
Solo
Hel
Hel
Grengo1
Hel
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chaac
Chaac
ValkrunPC
Chaac
Level 23
God Stats
24W - 12L
1,778 SR
Queue Stats
219W - 220L
1,532 Elo+
Solo
Arachne
Arachne
tokyointel
Arachne
Level 25
God Stats
8W - 5L
1,679 SR
Queue Stats
126W - 117L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
FullFrental
Cu Chulainn
6
0 / 6 / 0
4,563
415
1,405
5,626
2,069
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Hamsticorn
Tiamat
10
3 / 4 / 1
6,187
562
4,302
5,551
3,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
7
1 / 3 / 1
5,041
458
1,910
6,823
4,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
1 / 4 / 1
5,506
501
5,217
8,137
2,224
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 3 / 4
6,072
552
6,188
6,393
2,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
4 / 1 / 1
6,566
597
3,461
5,381
2,055
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
Doobry
Medusa
11
5 / 2 / 3
6,619
602
7,310
8,575
2,772
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hel
9
2 / 1 / 5
6,036
549
2,354
5,958
3,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
ValkrunPC
Chaac
12
6 / 0 / 0
7,073
643
4,287
5,295
2,912
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Arachne
tokyointel
Arachne
10
3 / 3 / 1
6,238
567
4,673
8,609
3,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
7
Kills
20
20
Deaths
7
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
4
1
1
4.5
W
Medusa
Doobry
Medusa
5
2
3
3.25
L
Cu Chulainn
FullFrental
Cu Chulainn
0
6
0
0
W
Hel
2
1
5
4.5
L
Tiamat
Hamsticorn
Tiamat
3
4
1
0.88
L
Yemoja
1
3
1
0.5
L
1
4
1
0.38
W
Chaac
ValkrunPC
Chaac
6
0
0
6
L
2
3
4
1.33
W
Arachne
tokyointel
Arachne
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,022
Damage
22,085
32,530
Taken
33,818
14,692
Mitigated
14,195
8,246
Healing
15,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
3,461
836
0
2,547
5,381
2,055
259
1,568
3,813
27,366
0
W
Medusa
Doobry
Medusa
7,310
2,557
272
2,968
8,575
2,772
698
1,499
7,076
0
35,628
L
Cu Chulainn
FullFrental
Cu Chulainn
1,405
521
0
207
5,626
2,069
0
276
5,350
0
10,472
W
Hel
2,354
522
1,704
2,306
5,958
3,365
65
948
5,010
7,618
0
L
Tiamat
Hamsticorn
Tiamat
4,302
378
0
670
5,551
3,247
830
1,649
3,902
30,904
0
L
Yemoja
1,910
665
908
1,604
6,823
4,361
120
1,205
5,618
10,149
0
L
5,217
2,337
0
3,339
8,137
2,224
116
1,386
6,751
0
24,705
W
Chaac
ValkrunPC
Chaac
4,287
1,291
0
2,615
5,295
2,912
165
218
5,033
0
34,531
L
6,188
1,824
0
1,518
6,393
2,791
0
1,299
5,094
0
32,324
W
Arachne
tokyointel
Arachne
4,673
2,661
0
3,564
8,609
3,091
112
1,979
6,630
0
36,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,369
Gold Earned
32,532
210
Minions Killed
283
0
Camps Cleared
0
935,221
Distance Traveled
1,017,141
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,566
597
65
6
0
185,429
1
W
Medusa
6,619
602
60
5
0
198,281
2
L
Cu Chulainn
4,563
415
21
2
0
129,223
1
W
Hel
6,036
549
4
0
0
199,012
3
L
Tiamat
6,187
562
67
6
0
196,020
1
L
Yemoja
5,041
458
16
1
0
194,277
0
L
Neith
5,506
501
50
5
0
193,020
1
W
Chaac
7,073
643
81
7
0
194,986
1
L
Ravana
6,072
552
56
5
0
222,681
2
W
Arachne
6,238
567
73
7
0
239,433
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role