Player Matchup

Achilles
Achilles
Platinum V
 
Achilles
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold II
HodajuciDjed
Ra
Gold II
Level 145
God Stats
16W - 12L
1,554 SR
Queue Stats
77W - 76L
1,577 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
LazyHedgehog
Kumbhakarna
Bronze III
Level 155
God Stats
1W - 0L
1,432 SR
Queue Stats
35W - 29L
1,500 MMR
Party 1
Rama
Rama
Bronze III
Tryhardisar
Rama
Bronze III
Level 147
God Stats
3W - 1L
1,539 SR
Queue Stats
35W - 29L
1,500 MMR
Party 1
Hel
Hel
Gold II
sutikee9
Hel
Gold II
Level 121
God Stats
3W - 1L
1,517 SR
Queue Stats
65W - 52L
1,632 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 146
1,508 SR
1,542 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 64
1,529 SR
1,510 MMR
Athena
Athena
Gold II
 
Athena
Gold II
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Platinum V
 
Da Ji
Platinum V
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver II
DeanShady
Anhur
Silver II
Level 41
God Stats
3W - 3L
1,516 SR
Queue Stats
16W - 14L
1,427 MMR
Solo
Zeus
Zeus
Silver III
RevoGod5941
Zeus
Silver III
Level 32
God Stats
1W - 2L
1,547 SR
Queue Stats
121W - 123L
1,511 MMR
Solo
Cerberus
Cerberus
Silver I
iFLuXzZ
Cerberus
Silver I
Level 84
God Stats
1W - 3L
1,581 SR
Queue Stats
13W - 12L
1,612 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
5 / 1 / 5
8,984
599
7,905
10,175
4,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
5 / 0 / 1
9,790
653
5,637
5,726
2,810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
LazyHedgehog
Kumbhakarna
11
0 / 3 / 3
6,846
456
4,106
12,376
6,850
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 1 / 1
7,529
502
4,557
7,076
2,087
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 1 / 1
9,618
641
4,576
5,742
3,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
GilgameshMorgan Le FayArtemisTiamatSet

VS

Bans
TsukuyomiScyllaApolloJanusTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
0 / 2 / 3
7,435
496
3,131
11,263
9,441
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Da Ji
 
Da Ji
12
2 / 5 / 4
7,316
488
6,845
10,715
4,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
DeanShady
Anhur
11
1 / 2 / 1
6,469
431
4,144
7,063
1,881
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 3 / 1
7,005
467
4,600
8,135
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
iFLuXzZ
Cerberus
12
2 / 1 / 3
6,561
437
3,125
7,355
4,248
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
13
Kills
6
6
Deaths
13
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
1
5
7.5
L
Athena
 
Athena
0
2
3
0.75
L
Da Ji
 
Da Ji
2
5
4
0.8
L
Anhur
DeanShady
Anhur
1
2
1
0.75
W
5
0
1
5.5
W
Kumbhakarna
LazyHedgehog
Kumbhakarna
0
3
3
0.5
L
1
3
1
0.5
W
2
1
1
2.5
L
Cerberus
iFLuXzZ
Cerberus
2
1
3
3.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,781
Damage
21,845
41,095
Taken
44,531
19,259
Mitigated
22,363
18,949
Healing
12,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,905
2,529
0
4,623
10,175
4,315
0
2,808
7,367
0
54,819
L
Athena
 
Athena
3,131
769
0
3,928
11,263
9,441
0
4,229
6,598
46,483
0
L
Da Ji
 
Da Ji
6,845
2,136
0
1,452
10,715
4,255
0
1,220
9,495
0
43,917
L
Anhur
DeanShady
Anhur
4,144
2,698
0
2,751
7,063
1,881
0
2,593
4,470
0
45,619
W
5,637
756
403
3,866
5,726
2,810
518
2,287
3,439
69,125
0
W
Kumbhakarna
LazyHedgehog
Kumbhakarna
4,106
617
96
2,513
12,376
6,850
28
2,490
9,886
12,608
0
L
4,600
1,061
0
2,799
8,135
2,538
0
3,654
4,481
39,060
0
W
4,557
3,676
0
2,900
7,076
2,087
770
1,417
5,659
0
52,144
L
Cerberus
iFLuXzZ
Cerberus
3,125
481
0
2,013
7,355
4,248
0
2,187
5,168
23,521
0
W
4,576
497
843
3,705
5,742
3,197
343
2,160
3,582
58,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,767
Gold Earned
34,786
492
Minions Killed
394
0
Camps Cleared
0
1,492,031
Distance Traveled
1,354,784
24
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,984
599
90
6
0
321,668
1
L
Athena
7,435
496
94
6
0
294,268
4
L
Da Ji
7,316
488
86
6
0
285,436
2
L
Anhur
6,469
431
83
6
0
259,598
3
W
Ra
9,790
653
137
9
0
321,136
7
W
Kumbhakarna
6,846
456
10
1
0
306,463
7
L
Zeus
7,005
467
72
5
0
246,865
3
W
Rama
7,529
502
104
7
0
271,727
2
L
Cerberus
6,561
437
59
4
0
268,617
3
W
Hel
9,618
641
151
10
0
271,037
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role