Player Matchup

Janus
Janus
Masters
 
Janus
Masters
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Masters
 
Gilgamesh
Masters
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Susano
Susano
Masters
Diディℓight
Susano
Masters
Level 159
God Stats
9W - 5L
1,574 SR
Queue Stats
462W - 446L
2,443 MMR
Solo
Izanami
Izanami
Masters
MikeTysin
Izanami
Masters
Level 156
God Stats
4W - 3L
1,486 SR
Queue Stats
474W - 459L
2,449 MMR
Solo
Nu Wa
Nu Wa
Diamond I
SmitePlayer663
Nu Wa
Diamond I
Level 113
God Stats
7W - 4L
1,686 SR
Queue Stats
299W - 317L
2,447 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 128
1,549 SR
2,068 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 109
1,637 SR
1,900 MMR
Ares
Ares
Masters
 
Ares
Masters
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Masters
 
Anhur
Masters
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Diamond I
 
Baba Yaga
Diamond I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Diamond III
NevoXEUU
Thanatos
Diamond III
Level 126
God Stats
21W - 11L
1,879 SR
Queue Stats
167W - 126L
2,438 MMR
Solo
Vulcan
Vulcan
Masters
TheKneelingOne
Vulcan
Masters
Level 116
God Stats
10W - 7L
1,804 SR
Queue Stats
145W - 114L
2,564 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 3 / 7
6,156
616
3,846
5,809
1,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
 
Gilgamesh
10
2 / 2 / 2
5,750
575
3,720
7,344
2,736
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
8 / 4 / 2
6,943
694
6,280
8,088
2,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
MikeTysin
Izanami
12
2 / 1 / 1
7,066
707
3,495
6,268
1,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 0 / 3
6,565
657
3,623
3,554
1,097
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
AthenaOdinTiamatMorgan Le FayArtemis

VS

Bans
FenrirSobekLokiCabrakanKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
3 / 3 / 1
6,059
606
6,445
9,013
6,031
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
 
Anhur
10
0 / 3 / 1
6,024
602
4,099
5,930
1,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baba Yaga
 
Baba Yaga
5
2 / 1 / 0
4,532
453
1,523
2,459
713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thanatos
NevoXEUU
Thanatos
12
4 / 4 / 2
6,697
670
5,921
8,169
3,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 2 / 0
5,564
556
3,094
5,091
3,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
13
Kills
10
10
Deaths
13
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
3
7
1.17
W
Gilgamesh
 
Gilgamesh
2
2
2
1.5
L
Ares
 
Ares
3
3
1
1.17
L
Anhur
 
Anhur
0
3
1
0.17
L
Baba Yaga
 
Baba Yaga
2
1
0
2
W
8
4
2
2.25
W
Izanami
MikeTysin
Izanami
2
1
1
2.5
L
Thanatos
NevoXEUU
Thanatos
4
4
2
1.25
W
1
0
3
2.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,964
Damage
21,082
31,063
Taken
30,662
8,883
Mitigated
14,603
6,229
Healing
11,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,846
513
0
1,085
5,809
1,595
0
3,099
2,531
37,956
0
W
Gilgamesh
 
Gilgamesh
3,720
810
0
1,086
7,344
2,736
0
2,995
4,270
0
15,953
L
Ares
 
Ares
6,445
722
0
2,910
9,013
6,031
0
2,591
6,338
25,105
0
L
Anhur
 
Anhur
4,099
2,596
0
444
5,930
1,758
0
390
5,540
0
34,715
L
Baba Yaga
 
Baba Yaga
1,523
176
0
689
2,459
713
0
978
1,341
9,972
0
W
6,280
2,560
0
927
8,088
2,030
0
2,515
5,308
0
32,144
W
Izanami
MikeTysin
Izanami
3,495
2,169
0
871
6,268
1,425
0
897
5,371
0
49,699
L
Thanatos
NevoXEUU
Thanatos
5,921
1,830
0
6,118
8,169
3,067
0
2,062
5,975
0
35,505
W
3,623
898
0
2,260
3,554
1,097
1,867
844
2,521
38,947
0
L
3,094
1,217
0
1,209
5,091
3,034
0
1,018
3,999
27,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,480
Gold Earned
28,876
342
Minions Killed
280
0
Camps Cleared
0
1,027,835
Distance Traveled
834,124
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,156
616
87
9
0
202,964
3
W
Gilgamesh
5,750
575
18
2
0
216,779
2
L
Ares
6,059
606
45
5
0
192,423
1
L
Anhur
6,024
602
88
9
0
179,518
1
L
Baba Yaga
4,532
453
17
2
0
76,826
0
W
Susano
6,943
694
51
5
0
221,782
1
W
Izanami
7,066
707
112
11
0
180,249
2
L
Thanatos
6,697
670
74
7
0
186,479
1
W
Nu Wa
6,565
657
74
7
0
206,061
4
L
Vulcan
5,564
556
56
6
0
198,878
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role