Player Matchup

Izanami
Izanami
Komyn
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,357 Elo+
Party 1
Amaterasu
Amaterasu
LeVirgin
Amaterasu
Level 25
God Stats
158W - 132L
1,564 SR
Queue Stats
158W - 132L
1,586 Elo+
Solo
Zeus
Zeus
SeventhArmstrong
Zeus
Level 8
God Stats
4W - 3L
1,583 SR
Queue Stats
4W - 5L
1,357 Elo+
Party 1
Ares
Ares
TrashPhysicist
Ares
Level 17
God Stats
0W - 1L
1,958 SR
Queue Stats
13W - 11L
1,403 Elo+
Party 1
Horus
Horus
VoroxMater
Horus
Level 18
God Stats
1W - 2L
1,520 SR
Queue Stats
1W - 3L
1,469 Elo+
Party 1
Team Averages
Level 15
1,625 SR
1,435 Elo+

VS

Team Averages
Level 42
1,449 SR
1,697 Elo+
Geb
Geb
BestGirlAlice
Geb
Level 146
God Stats
4W - 3L
1,570 SR
Queue Stats
235W - 206L
1,690 Elo+
Party 2
Hades
Hades
BàllsDêep
Hades
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 6L
1,836 Elo+
Party 2
Raijin
Raijin
ItDoesBoth
Raijin
Level 10
God Stats
4W - 1L
1,653 SR
Queue Stats
42W - 8L
1,791 Elo+
Party 2
Izanami
Izanami
MonkeyDjaffy
Izanami
Level 28
God Stats
25W - 21L
1,248 SR
Queue Stats
155W - 166L
1,369 Elo+
Solo
Fenrir
Fenrir
PronWithYourMom
Fenrir
Level 16
God Stats
2W - 2L
1,275 SR
Queue Stats
48W - 15L
1,798 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Komyn
Izanami
6
0 / 5 / 1
4,277
475
2,117
5,956
1,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Amaterasu
LeVirgin
Amaterasu
5
0 / 3 / 1
4,111
457
2,612
4,762
1,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 7 / 0
4,652
517
1,004
5,948
1,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 4 / 1
4,480
498
2,158
7,127
4,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
5
0 / 4 / 0
3,849
428
478
4,682
2,431
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 9
5,079
564
1,929
4,708
1,667
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
4 / 0 / 3
5,920
658
4,048
5,525
3,086
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
ItDoesBoth
Raijin
10
8 / 0 / 2
6,424
714
4,016
3,313
1,205
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
MonkeyDjaffy
Izanami
9
6 / 1 / 4
5,900
656
5,385
3,856
1,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
5 / 1 / 3
6,142
682
3,439
4,115
1,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
44
2
Kills
23
23
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
0
0
9
4.5
W
4
0
3
5.5
W
Raijin
ItDoesBoth
Raijin
8
0
2
9
L
Izanami
Komyn
Izanami
0
5
1
0.1
L
Amaterasu
LeVirgin
Amaterasu
0
3
1
0.17
W
Izanami
MonkeyDjaffy
Izanami
6
1
4
8
W
5
1
3
6.5
L
1
7
0
0.14
L
1
4
1
0.38
L
Horus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,369
Damage
18,817
28,475
Taken
21,517
12,160
Mitigated
9,222
3,799
Healing
9,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,929
578
0
1,316
4,708
1,667
0
57
4,651
11,869
0
W
4,048
518
424
4,329
5,525
3,086
0
674
4,851
28,674
0
W
Raijin
ItDoesBoth
Raijin
4,016
420
0
1,707
3,313
1,205
182
1,163
2,028
34,115
0
L
Izanami
Komyn
Izanami
2,117
1,646
0
387
5,956
1,491
0
2,138
3,818
0
15,135
L
Amaterasu
LeVirgin
Amaterasu
2,612
1,583
0
1,642
4,762
1,845
0
1,411
3,351
0
13,738
W
Izanami
MonkeyDjaffy
Izanami
5,385
3,532
0
561
3,856
1,344
118
949
2,849
0
35,771
W
3,439
1,192
0
1,507
4,115
1,920
0
139
3,976
0
31,416
L
1,004
272
0
340
5,948
1,460
0
2,686
3,262
11,290
0
L
2,158
522
0
882
7,127
4,933
0
2,096
5,031
13,892
0
L
Horus
478
328
87
461
4,682
2,431
0
1,437
3,020
0
8,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,369
Gold Earned
29,465
131
Minions Killed
279
0
Camps Cleared
0
705,025
Distance Traveled
878,678
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,079
564
14
2
0
188,249
0
W
Hades
5,920
658
69
8
0
183,495
2
W
Raijin
6,424
714
62
7
0
173,316
2
L
Izanami
4,277
475
28
3
0
151,785
1
L
Amaterasu
4,111
457
21
2
0
97,879
2
W
Izanami
5,900
656
65
7
0
152,975
3
W
Fenrir
6,142
682
69
8
0
180,643
0
L
Zeus
4,652
517
30
3
0
144,310
2
L
Ares
4,480
498
30
3
0
144,265
0
L
Horus
3,849
428
22
2
0
166,786
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role