Player Matchup

Ymir
Ymir
IamGerbil
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
LuMiGaming7
Danzaburou
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,503 Elo+
Solo
Vamana
Vamana
doozi
Vamana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Scylla
Scylla
mxgestik
Scylla
Level 29
God Stats
26W - 20L
1,536 SR
Queue Stats
248W - 292L
1,333 Elo+
Solo
Nemesis
Nemesis
sunsonman
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 8
1,507 SR
1,467 Elo+

VS

Team Averages
Level 32
1,482 SR
1,367 Elo+
Da Ji
Da Ji
 
Da Ji
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Aurelion687
Cerberus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 60L
1,288 Elo+
Solo
Danzaburou
Danzaburou
LowkiSavage
Danzaburou
Level 104
God Stats
1W - 0L
1,508 SR
Queue Stats
1W - 1L
1,209 Elo+
Party 1
Ra
Ra
nezthepez
Ra
Level 16
God Stats
4W - 2L
1,404 SR
Queue Stats
27W - 25L
1,341 Elo+
Party 2
Bellona
Bellona
selhearteyes
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
2 / 8 / 7
8,200
410
5,278
15,917
9,739
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
LuMiGaming7
Danzaburou
16
4 / 6 / 2
10,348
517
8,775
10,498
3,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
doozi
Vamana
14
2 / 5 / 8
9,061
453
8,510
19,132
7,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Scylla
mxgestik
Scylla
16
12 / 6 / 2
10,724
536
16,682
13,610
5,791
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
sunsonman
Nemesis
14
9 / 6 / 6
10,010
501
11,141
13,150
4,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
8 / 7 / 2
9,846
492
10,940
14,020
4,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
Aurelion687
Cerberus
14
6 / 3 / 8
9,457
473
8,106
12,683
12,046
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
LowkiSavage
Danzaburou
18
12 / 4 / 7
12,320
616
23,403
10,852
4,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 8 / 2
9,249
462
7,039
13,825
5,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
selhearteyes
Bellona
16
5 / 8 / 7
10,291
515
5,531
14,611
11,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
57
29
Kills
31
31
Deaths
30
25
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
7
2
1.29
W
Cerberus
Aurelion687
Cerberus
6
3
8
3.33
L
Ymir
2
8
7
0.69
W
Danzaburou
LowkiSavage
Danzaburou
12
4
7
3.88
L
Danzaburou
LuMiGaming7
Danzaburou
4
6
2
0.83
L
Vamana
doozi
Vamana
2
5
8
1.2
L
Scylla
mxgestik
Scylla
12
6
2
2.17
W
0
8
2
0.13
W
Bellona
selhearteyes
Bellona
5
8
7
1.06
L
Nemesis
sunsonman
Nemesis
9
6
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,386
Damage
55,019
72,307
Taken
65,991
31,891
Mitigated
37,791
11,724
Healing
10,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
10,940
2,590
0
1,646
14,020
4,496
370
3,443
10,577
0
32,404
W
Cerberus
Aurelion687
Cerberus
8,106
1,045
0
3,255
12,683
12,046
782
5,404
7,279
21,560
0
L
Ymir
5,278
1,572
0
1,988
15,917
9,739
100
2,684
13,233
15,998
0
W
Danzaburou
LowkiSavage
Danzaburou
23,403
17,386
0
1,920
10,852
4,194
2,702
2,828
8,024
0
86,410
L
Danzaburou
LuMiGaming7
Danzaburou
8,775
5,127
0
384
10,498
3,702
284
2,574
7,924
0
59,935
L
Vamana
doozi
Vamana
8,510
3,367
0
5,735
19,132
7,668
0
5,496
13,636
0
38,858
L
Scylla
mxgestik
Scylla
16,682
2,092
0
1,878
13,610
5,791
1,604
3,584
10,026
58,714
0
W
7,039
1,330
0
2,351
13,825
5,679
1,476
6,737
7,088
53,236
0
W
Bellona
selhearteyes
Bellona
5,531
2,674
0
1,361
14,611
11,376
1,598
3,613
10,998
0
31,999
L
Nemesis
sunsonman
Nemesis
11,141
5,814
0
1,739
13,150
4,991
224
807
12,343
0
32,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,343
Gold Earned
51,163
305
Minions Killed
362
0
Camps Cleared
0
1,630,723
Distance Traveled
1,553,075
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,846
492
44
2
0
361,309
1
W
Cerberus
9,457
473
34
2
0
347,890
6
L
Ymir
8,200
410
15
1
0
304,403
4
W
Danzaburou
12,320
616
133
7
0
312,204
0
L
Danzaburou
10,348
517
96
5
0
281,943
2
L
Vamana
9,061
453
52
3
0
363,342
1
L
Scylla
10,724
536
91
5
0
333,206
0
W
Ra
9,249
462
89
4
0
298,113
5
W
Bellona
10,291
515
62
3
0
233,559
2
L
Nemesis
10,010
501
51
3
0
347,829
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role