Player Matchup

Agni
Agni
DankPidge
Agni
Level 10
God Stats
1W - 7L
1,500 SR
Queue Stats
13W - 25L
1,316 Elo+
Party 1
Cerberus
Cerberus
InfectedCandy420
Cerberus
Level 6
God Stats
1W - 1L
1,725 SR
Queue Stats
4W - 6L
1,352 Elo+
Party 1
Merlin
Merlin
OnlyMeii
Merlin
Level 6
God Stats
1W - 3L
1,725 SR
Queue Stats
7W - 10L
1,406 Elo+
Party 1
Sun Wukong
Sun Wukong
Succonda
Sun Wukong
Level 14
God Stats
2W - 3L
1,379 SR
Queue Stats
16W - 26L
1,322 Elo+
Party 1
Thor
Thor
kyruhhhh
Thor
Level 8
God Stats
3W - 4L
1,725 SR
Queue Stats
5W - 10L
1,304 Elo+
Party 1
Team Averages
Level 9
1,611 SR
1,340 Elo+

VS

Team Averages
Level 20
1,527 SR
1,388 Elo+
Tiamat
Tiamat
CutesyTiamat
Tiamat
Level 25
God Stats
103W - 83L
1,631 SR
Queue Stats
264W - 290L
1,453 Elo+
Party 2
Gilgamesh
Gilgamesh
GreenEyedDevil
Gilgamesh
Level 27
God Stats
32W - 26L
1,504 SR
Queue Stats
107W - 103L
1,360 Elo+
Solo
Bakasura
Bakasura
TraceGhost
Bakasura
Level 30
God Stats
7W - 7L
1,691 SR
Queue Stats
389W - 431L
1,495 Elo+
Party 2
Aphrodite
Aphrodite
leodagled
Aphrodite
Level 12
God Stats
17W - 9L
1,511 SR
Queue Stats
153W - 166L
1,329 Elo+
Party 2
Arachne
Arachne
rimurutudiosa
Arachne
Level 7
God Stats
22W - 20L
1,299 SR
Queue Stats
65W - 90L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
4 / 9 / 1
10,870
435
17,019
14,414
4,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 15 / 1
8,688
348
3,000
21,618
19,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
OnlyMeii
Merlin
17
2 / 4 / 1
11,053
442
16,884
13,751
4,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Succonda
Sun Wukong
17
1 / 2 / 1
10,625
425
4,160
15,821
18,056
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
16
1 / 4 / 2
10,477
419
6,454
15,656
6,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
18
8 / 2 / 9
12,901
516
19,313
24,110
15,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Gilgamesh
GreenEyedDevil
Gilgamesh
17
3 / 1 / 4
12,535
501
4,664
5,749
3,026
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bakasura
TraceGhost
Bakasura
20
9 / 0 / 6
15,506
620
15,937
26,007
13,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
leodagled
Aphrodite
17
5 / 1 / 12
12,990
520
4,722
16,073
10,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
18
7 / 6 / 4
13,187
527
7,504
16,945
7,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
67
9
Kills
32
34
Deaths
10
6
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Tiamat
8
2
9
6.25
L
Agni
4
9
1
0.5
W
Gilgamesh
GreenEyedDevil
Gilgamesh
3
1
4
5
L
1
15
1
0.1
L
Merlin
OnlyMeii
Merlin
2
4
1
0.63
L
Sun Wukong
Succonda
Sun Wukong
1
2
1
0.75
W
Bakasura
TraceGhost
Bakasura
9
0
6
12
L
Thor
1
4
2
0.5
W
Aphrodite
leodagled
Aphrodite
5
1
12
11
W
Arachne
7
6
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,517
Damage
52,140
81,260
Taken
88,884
53,284
Mitigated
49,291
4,196
Healing
52,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
19,313
2,144
0
8,929
24,110
15,807
3,307
11,945
12,007
92,372
0
L
Agni
17,019
1,865
0
744
14,414
4,424
1,246
3,701
10,713
66,106
0
W
Gilgamesh
GreenEyedDevil
Gilgamesh
4,664
1,058
0
1,159
5,749
3,026
546
2,074
3,647
0
44,148
L
3,000
521
0
2,609
21,618
19,827
232
9,732
11,691
12,331
0
L
Merlin
OnlyMeii
Merlin
16,884
645
0
291
13,751
4,881
832
7,689
5,992
87,632
0
L
Sun Wukong
Succonda
Sun Wukong
4,160
825
0
101
15,821
18,056
127
5,448
10,233
0
60,796
W
Bakasura
TraceGhost
Bakasura
15,937
12,299
659
17,628
26,007
13,042
6,789
8,084
17,791
0
154,244
L
Thor
6,454
2,292
0
451
15,656
6,096
0
3,197
12,124
0
77,985
W
Aphrodite
leodagled
Aphrodite
4,722
1,571
8,729
11,521
16,073
10,311
2,660
8,053
7,957
53,606
0
W
Arachne
7,504
5,287
0
4,199
16,945
7,105
507
7,356
9,309
0
43,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,713
Gold Earned
67,119
506
Minions Killed
564
0
Camps Cleared
0
2,276,001
Distance Traveled
2,473,715
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,901
516
84
3
0
413,793
2
L
Agni
10,870
435
117
5
0
442,937
0
W
Gilgamesh
12,535
501
100
4
0
567,710
0
L
Cerberus
8,688
348
14
1
0
423,654
2
L
Merlin
11,053
442
152
6
0
411,910
5
L
Sun Wukong
10,625
425
99
4
0
529,794
1
W
Bakasura
15,506
620
209
8
0
555,015
0
L
Thor
10,477
419
124
5
0
467,706
1
W
Aphrodite
12,990
520
100
4
0
433,592
0
W
Arachne
13,187
527
71
3
0
503,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role