Player Matchup

Zeus
Zeus
 
Zeus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
NotSmurfing8036
Susano
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 7L
1,826 Elo+
Party 1
Sobek
Sobek
Sutiy
Sobek
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 22L
1,652 Elo+
Solo
Izanami
Izanami
VerzikVitter
Izanami
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
309W - 284L
1,551 Elo+
Solo
Sol
Sol
WrAThOfGoD023
Sol
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 51L
1,683 Elo+
Solo
Team Averages
Level 44
1,500 SR
1,642 Elo+

VS

Team Averages
Level 22
1,478 SR
1,653 Elo+
Rama
Rama
CanceIIed
Rama
Level 22
God Stats
2W - 4L
1,618 SR
Queue Stats
53W - 30L
1,721 Elo+
Solo
Aphrodite
Aphrodite
Dvadumcute
Aphrodite
Level 24
God Stats
120W - 115L
1,602 SR
Queue Stats
270W - 232L
1,654 Elo+
Solo
Vulcan
Vulcan
TheChiefOfChiefs
Vulcan
Level 28
God Stats
0W - 3L
1,280 SR
Queue Stats
140W - 107L
1,659 Elo+
Solo
Thor
Thor
kyleoconnor1994
Thor
Level 25
God Stats
1W - 2L
1,389 SR
Queue Stats
46W - 44L
1,603 Elo+
Solo
Sylvanus
Sylvanus
xXALEXEZIOXx05
Sylvanus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 18L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
2 / 0 / 1
7,034
703
2,605
2,616
852
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
6 / 1 / 4
6,817
682
8,338
7,679
2,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
Sutiy
Sobek
9
0 / 0 / 4
5,243
524
2,883
6,305
2,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
VerzikVitter
Izanami
12
8 / 1 / 2
7,386
739
6,647
6,648
2,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 0 / 1
5,782
578
2,504
5,768
1,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
0 / 2 / 0
5,473
547
3,239
5,133
1,235
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
Dvadumcute
Aphrodite
9
1 / 5 / 1
5,631
563
4,299
6,850
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 3 / 0
5,491
549
892
5,709
1,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

9
1 / 5 / 0
5,805
581
3,491
8,170
2,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
9
0 / 1 / 0
5,078
508
3,904
7,462
3,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
16
Kills
2
2
Deaths
16
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
2
0
1
2.5
L
Rama
0
2
0
0
L
Aphrodite
Dvadumcute
Aphrodite
1
5
1
0.3
W
6
1
4
8
W
Sobek
Sutiy
Sobek
0
0
4
2
L
0
3
0
0
W
Izanami
VerzikVitter
Izanami
8
1
2
9
W
0
0
1
0.5
L
1
5
0
0.2
L
Sylvanus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,977
Damage
15,825
29,016
Taken
33,324
9,754
Mitigated
10,028
14,199
Healing
11,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
2,605
199
101
1,931
2,616
852
701
736
1,790
44,819
0
L
Rama
3,239
2,329
0
2,296
5,133
1,235
0
2,354
2,779
0
30,483
L
Aphrodite
Dvadumcute
Aphrodite
4,299
703
305
2,675
6,850
1,713
0
727
6,123
28,447
0
W
8,338
2,987
0
2,659
7,679
2,626
0
1,678
5,857
0
35,528
W
Sobek
Sutiy
Sobek
2,883
546
0
3,174
6,305
2,686
0
1,974
4,289
14,272
0
L
892
318
0
1,424
5,709
1,715
0
2,605
3,104
26,994
0
W
Izanami
VerzikVitter
Izanami
6,647
3,971
0
2,069
6,648
2,395
0
3,071
3,353
0
41,823
W
2,504
1,320
0
4,265
5,768
1,195
0
491
5,277
37,549
0
L
3,491
814
0
2,391
8,170
2,084
0
628
7,539
0
25,132
L
Sylvanus
3,904
1,811
447
2,451
7,462
3,281
0
1,675
5,787
24,045
7,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,262
Gold Earned
27,478
365
Minions Killed
314
0
Camps Cleared
0
1,010,439
Distance Traveled
949,006
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,034
703
103
10
0
177,763
1
L
Rama
5,473
547
60
6
0
187,368
6
L
Aphrodite
5,631
563
58
6
0
193,725
5
W
Susano
6,817
682
71
7
0
233,605
1
W
Sobek
5,243
524
19
2
0
214,757
2
L
Vulcan
5,491
549
72
7
0
198,817
0
W
Izanami
7,386
739
92
9
0
196,568
3
W
Sol
5,782
578
80
8
0
187,746
3
L
Thor
5,805
581
60
6
0
200,998
0
L
Sylvanus
5,078
508
64
6
0
168,098
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role