Player Matchup

Fenrir
Fenrir
EasyCashgang
Fenrir
Level 25
God Stats
2W - 1L
1,501 SR
Queue Stats
58W - 51L
1,566 Elo+
Solo
Xing Tian
Xing Tian
Killa50554
Xing Tian
Level 13
God Stats
8W - 4L
1,500 SR
Queue Stats
77W - 64L
1,606 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LittleBigEazy
Morgan Le Fay
Level 23
God Stats
3W - 0L
1,772 SR
Queue Stats
94W - 78L
1,617 Elo+
Party 1
Rama
Rama
catchy44
Rama
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
74W - 61L
1,628 Elo+
Party 1
Achilles
Achilles
xXblz420Xx
Achilles
Level 15
God Stats
3W - 2L
1,762 SR
Queue Stats
41W - 27L
1,722 Elo+
Solo
Team Averages
Level 20
1,607 SR
1,628 Elo+

VS

Team Averages
Level 19
1,551 SR
1,570 Elo+
Merlin
Merlin
 
Merlin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AlignedCellar82
Danzaburou
Level 27
God Stats
8W - 6L
1,531 SR
Queue Stats
225W - 226L
1,514 Elo+
Solo
Ymir
Ymir
BisonUSA
Ymir
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 14L
1,605 Elo+
Solo
Tsukuyomi
Tsukuyomi
Firebringer12
Tsukuyomi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 24L
1,678 Elo+
Party 2
Cthulhu
Cthulhu
NakaiIsLost
Cthulhu
Level 4
God Stats
1W - 1L
1,725 SR
Queue Stats
2W - 3L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
5 / 0 / 4
6,692
608
5,232
6,202
1,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
Killa50554
Xing Tian
10
1 / 0 / 6
5,958
542
2,197
7,319
3,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
LittleBigEazy
Morgan Le Fay
12
4 / 1 / 2
7,435
676
3,348
4,007
1,670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rama
10
3 / 0 / 6
6,040
549
3,453
4,233
1,040
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Achilles
xXblz420Xx
Achilles
13
2 / 0 / 2
6,996
636
5,235
6,572
2,901
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 2 / 0
5,883
535
1,617
3,397
1,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
AlignedCellar82
Danzaburou
8
0 / 4 / 0
4,891
445
4,169
6,740
1,595
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Ymir
6
0 / 1 / 0
4,663
424
1,498
4,324
1,857
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
Firebringer12
Tsukuyomi
10
0 / 3 / 1
5,702
518
1,676
7,465
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
NakaiIsLost
Cthulhu
7
0 / 5 / 0
4,526
411
3,046
7,190
2,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
15
Kills
1
1
Deaths
15
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
0
0.5
L
Danzaburou
AlignedCellar82
Danzaburou
0
4
0
0
L
Ymir
0
1
0
0
W
Fenrir
5
0
4
7
L
Tsukuyomi
Firebringer12
Tsukuyomi
0
3
1
0.17
W
Xing Tian
Killa50554
Xing Tian
1
0
6
4
W
Morgan Le Fay
LittleBigEazy
Morgan Le Fay
4
1
2
5
L
Cthulhu
NakaiIsLost
Cthulhu
0
5
0
0
W
Rama
3
0
6
6
W
Achilles
xXblz420Xx
Achilles
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,465
Damage
12,006
28,333
Taken
29,116
11,000
Mitigated
9,324
10,591
Healing
7,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,617
36
0
600
3,397
1,046
0
1,883
1,514
29,505
0
L
Danzaburou
AlignedCellar82
Danzaburou
4,169
1,088
0
1,861
6,740
1,595
654
820
5,840
0
30,246
L
Ymir
1,498
248
0
1,350
4,324
1,857
0
0
4,324
15,768
0
W
Fenrir
5,232
1,567
0
2,740
6,202
1,905
0
1,390
4,812
0
33,550
L
Tsukuyomi
Firebringer12
Tsukuyomi
1,676
603
0
3,264
7,465
2,174
0
1,341
6,124
0
30,375
W
Xing Tian
Killa50554
Xing Tian
2,197
258
0
1,818
7,319
3,484
0
1,588
5,731
10,591
0
W
Morgan Le Fay
LittleBigEazy
Morgan Le Fay
3,348
138
0
1,252
4,007
1,670
0
1,208
2,799
42,435
0
L
Cthulhu
NakaiIsLost
Cthulhu
3,046
241
0
250
7,190
2,652
29
1,324
5,769
9,106
0
W
Rama
3,453
2,797
0
2,193
4,233
1,040
0
841
3,392
0
37,278
W
Achilles
xXblz420Xx
Achilles
5,235
1,163
0
2,588
6,572
2,901
0
1,330
5,242
0
46,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,121
Gold Earned
25,665
347
Minions Killed
244
0
Camps Cleared
0
1,075,244
Distance Traveled
836,514
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,883
535
61
6
0
156,365
0
L
Danzaburou
4,891
445
59
5
0
188,517
4
L
Ymir
4,663
424
35
3
0
94,926
1
W
Fenrir
6,692
608
56
5
0
217,982
0
L
Tsukuyomi
5,702
518
76
7
0
211,215
0
W
Xing Tian
5,958
542
19
2
0
220,055
0
W
Morgan Le Fay
7,435
676
88
8
0
220,228
7
L
Cthulhu
4,526
411
13
1
0
185,491
5
W
Rama
6,040
549
83
8
0
207,968
4
W
Achilles
6,996
636
101
9
0
209,011
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role