Player Matchup

Nu Wa
Nu Wa
Prosasa972
Nu Wa
Level 28
God Stats
0W - 4L
1,154 SR
Queue Stats
190W - 197L
1,388 Elo+
Solo
Izanami
Izanami
RawrNovacaine
Izanami
Level 29
God Stats
6W - 6L
1,760 SR
Queue Stats
87W - 106L
1,377 Elo+
Party 1
Fafnir
Fafnir
Senjuu7
Fafnir
Level 24
God Stats
1W - 5L
1,632 SR
Queue Stats
211W - 233L
1,440 Elo+
Party 1
Thor
Thor
SharpShooterMoo
Thor
Level 27
God Stats
0W - 3L
1,262 SR
Queue Stats
98W - 105L
1,445 Elo+
Solo
Tyr
Tyr
lvl3_Psyduck
Tyr
Level 27
God Stats
5W - 12L
1,431 SR
Queue Stats
94W - 108L
1,445 Elo+
Party 1
Team Averages
Level 27
1,448 SR
1,419 Elo+

VS

Team Averages
Level 18
1,541 SR
1,406 Elo+
Bellona
Bellona
Deathdiamond666
Bellona
Level 14
God Stats
3W - 3L
1,459 SR
Queue Stats
6W - 10L
1,336 Elo+
Solo
Ra
Ra
LikableDeath666
Ra
Level 29
God Stats
25W - 36L
1,505 SR
Queue Stats
160W - 165L
1,458 Elo+
Solo
Baba Yaga
Baba Yaga
Njorir
Baba Yaga
Level 25
God Stats
1W - 1L
1,664 SR
Queue Stats
14W - 19L
1,290 Elo+
Solo
Cthulhu
Cthulhu
PmparelliSlapAHo
Cthulhu
Level 20
God Stats
7W - 3L
1,575 SR
Queue Stats
136W - 139L
1,447 Elo+
Party 2
Artemis
Artemis
creampieking969
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
4 / 2 / 3
9,615
566
10,949
10,067
3,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
11
1 / 4 / 5
7,280
428
9,736
12,455
4,265
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
Senjuu7
Fafnir
12
3 / 2 / 4
8,263
486
4,830
11,052
11,048
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
1 / 6 / 4
7,872
463
3,913
14,804
5,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 5 / 3
8,015
471
4,680
13,226
6,875
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 6
8,256
486
8,175
13,055
7,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
6 / 1 / 2
11,091
652
10,397
9,517
3,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baba Yaga
Njorir
Baba Yaga
16
0 / 0 / 2
9,202
541
3,077
7,637
2,617
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
8 / 1 / 4
8,894
523
13,554
13,277
12,434
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 4 / 1
7,276
428
3,773
7,179
2,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
33
10
Kills
18
19
Deaths
11
19
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
5
6
1
W
6
1
2
7
W
Baba Yaga
Njorir
Baba Yaga
0
0
2
1
W
8
1
4
10
L
Nu Wa
4
2
3
2.75
L
Izanami
1
4
5
0.88
L
Fafnir
Senjuu7
Fafnir
3
2
4
2.5
L
1
6
4
0.5
W
2
4
1
0.63
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,108
Damage
38,976
61,604
Taken
50,665
30,667
Mitigated
28,569
18,213
Healing
16,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,175
2,275
0
3,907
13,055
7,736
0
3,176
9,699
0
43,456
W
10,397
873
355
4,488
9,517
3,592
2,762
2,073
7,314
80,923
0
W
Baba Yaga
Njorir
Baba Yaga
3,077
329
0
2,651
7,637
2,617
1,289
4,367
2,812
57,458
0
W
13,554
1,095
243
3,816
13,277
12,434
0
3,215
9,996
36,766
0
L
Nu Wa
10,949
2,514
187
1,901
10,067
3,447
706
5,475
4,514
58,573
0
L
Izanami
9,736
7,630
301
4,230
12,455
4,265
302
5,333
7,122
0
43,048
L
Fafnir
Senjuu7
Fafnir
4,830
2,028
0
3,005
11,052
11,048
259
3,418
7,634
19,690
0
L
3,913
1,287
0
3,138
14,804
5,032
0
5,975
8,755
0
39,669
W
3,773
1,322
0
728
7,179
2,190
544
2,036
5,065
0
19,595
L
4,680
1,168
0
5,451
13,226
6,875
307
6,345
6,551
0
48,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,045
Gold Earned
44,719
385
Minions Killed
451
0
Camps Cleared
0
1,534,223
Distance Traveled
1,576,636
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,256
486
73
4
0
318,270
0
W
Ra
11,091
652
181
11
0
326,860
2
W
Baba Yaga
9,202
541
111
7
0
325,586
0
W
Cthulhu
8,894
523
47
3
0
349,518
3
L
Nu Wa
9,615
566
106
6
0
294,722
0
L
Izanami
7,280
428
76
4
0
291,574
3
L
Fafnir
8,263
486
28
2
0
320,666
0
L
Thor
7,872
463
81
5
0
296,503
1
W
Artemis
7,276
428
39
2
0
256,402
0
L
Tyr
8,015
471
94
6
0
330,758
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role