Player Matchup

Morgan Le Fay
Morgan Le Fay
ImOrzx
Morgan Le Fay
Level 11
God Stats
1W - 0L
1,306 SR
Queue Stats
14W - 8L
1,667 Elo+
Party 1
Bellona
Bellona
kenguy14
Bellona
Level 85
God Stats
25W - 22L
1,588 SR
Queue Stats
149W - 123L
1,543 Elo+
Party 3
Medusa
Medusa
natty_carriage6
Medusa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,589 Elo+
Party 3
Fenrir
Fenrir
perplexedJig
Fenrir
Level 41
God Stats
5W - 2L
1,534 SR
Queue Stats
67W - 60L
1,497 Elo+
Party 1
Bacchus
Bacchus
vSquashi
Bacchus
Level 7
God Stats
6W - 1L
1,689 SR
Queue Stats
9W - 3L
1,626 Elo+
Solo
Team Averages
Level 30
1,523 SR
1,584 Elo+

VS

Team Averages
Level 17
1,572 SR
1,530 Elo+
Osiris
Osiris
B1ggieCh33se
Osiris
Level 27
God Stats
8W - 7L
1,583 SR
Queue Stats
104W - 78L
1,600 Elo+
Party 2
Ra
Ra
Entelligent
Ra
Level 4
God Stats
7W - 4L
1,705 SR
Queue Stats
25W - 13L
1,488 Elo+
Solo
Yemoja
Yemoja
NotHammer
Yemoja
Level 28
God Stats
10W - 5L
1,932 SR
Queue Stats
119W - 97L
1,612 Elo+
Party 2
Set
Set
littlenoob1
Set
Level 18
God Stats
0W - 1L
1,495 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ullr
Ullr
uraharasaraki
Ullr
Level 10
God Stats
0W - 2L
1,143 SR
Queue Stats
5W - 13L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ImOrzx
Morgan Le Fay
12
4 / 1 / 1
6,929
693
6,209
5,503
2,389
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
kenguy14
Bellona
11
4 / 2 / 1
6,701
670
4,741
6,558
4,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
4 / 0 / 3
6,352
635
6,292
4,897
1,500
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
9
1 / 2 / 3
5,353
535
2,655
6,521
1,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
vSquashi
Bacchus
9
3 / 0 / 4
5,771
577
3,323
3,474
2,238
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
9
2 / 1 / 1
5,840
584
3,987
6,497
3,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 2 / 1
6,064
606
3,750
5,517
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
NotHammer
Yemoja
8
0 / 0 / 1
4,932
493
1,147
5,300
1,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
0 / 6 / 0
4,888
489
559
6,429
2,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
1 / 7 / 0
4,705
471
1,313
8,493
1,713
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
16
Kills
5
5
Deaths
16
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Osiris
2
1
1
2.5
L
2
2
1
1.25
W
Morgan Le Fay
ImOrzx
Morgan Le Fay
4
1
1
4.5
L
Yemoja
NotHammer
Yemoja
0
0
1
0.5
W
Bellona
kenguy14
Bellona
4
2
1
2.25
L
0
6
0
0
W
4
0
3
5.5
W
Fenrir
1
2
3
1.25
L
1
7
0
0.14
W
Bacchus
vSquashi
Bacchus
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,220
Damage
10,756
26,953
Taken
32,236
12,401
Mitigated
11,299
10,601
Healing
6,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
3,987
1,587
0
2,384
6,497
3,971
0
1,562
4,935
0
29,668
L
3,750
609
45
1,195
5,517
1,858
0
3,611
1,906
35,579
0
W
Morgan Le Fay
ImOrzx
Morgan Le Fay
6,209
875
0
1,877
5,503
2,389
0
2,785
2,718
42,897
0
L
Yemoja
NotHammer
Yemoja
1,147
238
1,026
1,350
5,300
1,672
0
1,328
3,972
20,331
0
W
Bellona
kenguy14
Bellona
4,741
2,255
0
2,453
6,558
4,309
213
452
6,106
0
37,874
L
559
401
0
0
6,429
2,085
145
1,036
5,393
0
16,876
W
6,292
2,981
0
2,466
4,897
1,500
29
822
4,075
0
43,406
W
Fenrir
2,655
364
0
2,434
6,521
1,965
0
513
6,008
0
20,515
L
1,313
436
0
1
8,493
1,713
0
1,995
6,498
0
14,561
W
Bacchus
vSquashi
Bacchus
3,323
585
0
1,371
3,474
2,238
0
378
3,096
11,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,106
Gold Earned
26,429
288
Minions Killed
229
0
Camps Cleared
0
1,048,269
Distance Traveled
909,173
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,840
584
67
7
0
237,376
0
L
Ra
6,064
606
70
7
0
203,006
3
W
Morgan Le Fay
6,929
693
85
9
0
210,293
2
L
Yemoja
4,932
493
29
3
0
160,715
1
W
Bellona
6,701
670
88
9
0
214,825
4
L
Set
4,888
489
27
3
0
142,116
0
W
Medusa
6,352
635
59
6
0
190,523
2
W
Fenrir
5,353
535
38
4
0
205,944
0
L
Ullr
4,705
471
36
4
0
165,960
1
W
Bacchus
5,771
577
18
2
0
226,684
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role