Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Grabowski1234
Agni
Level 24
God Stats
1W - 5L
1,162 SR
Queue Stats
53W - 50L
1,450 Elo+
Party 1
Tiamat
Tiamat
TaigerLord
Tiamat
Level 12
God Stats
2W - 4L
1,424 SR
Queue Stats
8W - 6L
1,562 Elo+
Party 3
Vulcan
Vulcan
creedsk1ller
Vulcan
Level 7
God Stats
2W - 2L
1,076 SR
Queue Stats
15W - 9L
1,429 Elo+
Solo
Loki
Loki
prohalcon
Loki
Level 16
God Stats
1W - 4L
1,206 SR
Queue Stats
8W - 10L
1,403 Elo+
Party 3
Team Averages
Level 17
1,274 SR
1,469 Elo+

VS

Team Averages
Level 23
1,527 SR
1,518 Elo+
Kuzenbo
Kuzenbo
FruitMoM
Kuzenbo
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 171L
1,545 Elo+
Party 2
Olorun
Olorun
MulleMack
Olorun
Level 22
God Stats
27W - 17L
1,629 SR
Queue Stats
95W - 89L
1,550 Elo+
Party 2
Nike
Nike
birdwigga
Nike
Level 15
God Stats
9W - 6L
1,596 SR
Queue Stats
97W - 86L
1,479 Elo+
Party 2
Thanatos
Thanatos
dutchrazer
Thanatos
Level 25
God Stats
15W - 9L
1,567 SR
Queue Stats
79W - 49L
1,478 Elo+
Solo
Anhur
Anhur
suki333
Anhur
Level 27
God Stats
2W - 3L
1,341 SR
Queue Stats
69W - 63L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
2 / 4 / 6
8,990
473
5,425
11,685
15,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 2 / 5
8,945
471
11,223
6,828
1,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
TaigerLord
Tiamat
15
1 / 5 / 1
9,179
483
2,995
8,512
4,345
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vulcan
14
1 / 6 / 2
8,386
441
6,430
8,593
2,493
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
16
3 / 9 / 2
10,066
530
6,835
16,295
5,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FruitMoM
Kuzenbo
14
0 / 0 / 14
9,042
476
5,109
9,830
12,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
MulleMack
Olorun
18
7 / 4 / 5
11,488
605
11,888
13,639
5,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nike
14
2 / 2 / 8
9,195
484
4,053
8,943
6,132
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Thanatos
dutchrazer
Thanatos
17
6 / 3 / 5
10,841
571
6,642
13,210
6,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
suki333
Anhur
17
11 / 1 / 2
10,527
554
9,272
6,940
2,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
60
10
Kills
26
26
Deaths
10
16
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
4
6
1.25
W
Kuzenbo
FruitMoM
Kuzenbo
0
0
14
7
L
3
2
5
2.75
W
Olorun
MulleMack
Olorun
7
4
5
2.38
L
Tiamat
TaigerLord
Tiamat
1
5
1
0.3
W
Nike
2
2
8
3
L
Vulcan
1
6
2
0.33
W
Thanatos
dutchrazer
Thanatos
6
3
5
2.83
L
Loki
3
9
2
0.44
W
Anhur
suki333
Anhur
11
1
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,908
Damage
36,964
51,913
Taken
52,562
29,768
Mitigated
32,268
10,902
Healing
21,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,425
807
0
1,949
11,685
15,933
0
4,749
6,936
18,533
0
W
Kuzenbo
FruitMoM
Kuzenbo
5,109
2,260
0
584
9,830
12,078
466
4,960
4,788
28,013
0
L
11,223
1,147
0
1,988
6,828
1,986
216
1,707
5,121
36,899
0
W
Olorun
MulleMack
Olorun
11,888
6,404
81
5,688
13,639
5,772
4,681
8,100
5,379
76,187
6,386
L
Tiamat
TaigerLord
Tiamat
2,995
267
0
2,309
8,512
4,345
338
3,217
5,295
47,579
0
W
Nike
4,053
636
0
2,050
8,943
6,132
357
4,900
3,603
0
41,204
L
Vulcan
6,430
1,511
0
0
8,593
2,493
36
3,320
5,273
38,074
0
W
Thanatos
dutchrazer
Thanatos
6,642
1,374
0
12,225
13,210
6,009
695
4,880
8,122
0
80,736
L
Loki
6,835
1,855
0
4,656
16,295
5,011
0
3,224
13,071
0
75,342
W
Anhur
suki333
Anhur
9,272
4,479
0
624
6,940
2,277
1,727
2,661
4,227
0
52,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,566
Gold Earned
51,093
397
Minions Killed
477
0
Camps Cleared
0
1,793,840
Distance Traveled
1,852,492
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,990
473
19
1
0
354,580
8
W
Kuzenbo
9,042
476
36
2
0
407,630
0
L
Agni
8,945
471
69
4
0
352,296
1
W
Olorun
11,488
605
154
8
0
315,021
1
L
Tiamat
9,179
483
116
6
0
366,770
3
W
Nike
9,195
484
86
5
0
402,445
2
L
Vulcan
8,386
441
68
4
0
356,107
0
W
Thanatos
10,841
571
136
7
0
360,251
3
L
Loki
10,066
530
125
7
0
364,087
1
W
Anhur
10,527
554
65
3
0
367,145
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role