Player Matchup

Persephone
Persephone
HierarchyXAnarch
Persephone
Level 16
God Stats
2W - 3L
1,724 SR
Queue Stats
14W - 11L
1,744 Elo+
Solo
Tsukuyomi
Tsukuyomi
HouseofLove
Tsukuyomi
Level 28
God Stats
33W - 29L
1,621 SR
Queue Stats
114W - 101L
1,652 Elo+
Solo
Izanami
Izanami
Izanami_Backward
Izanami
Level 24
God Stats
62W - 44L
1,675 SR
Queue Stats
78W - 64L
1,643 Elo+
Solo
Cerberus
Cerberus
Kastriv
Cerberus
Level 25
God Stats
2W - 0L
1,743 SR
Queue Stats
84W - 78L
1,610 Elo+
Solo
Sylvanus
Sylvanus
Siilent_Voiid
Sylvanus
Level 29
God Stats
2W - 4L
1,355 SR
Queue Stats
101W - 132L
1,652 Elo+
Solo
Team Averages
Level 24
1,624 SR
1,660 Elo+

VS

Team Averages
Level 13
1,624 SR
1,695 Elo+
Baron Samedi
Baron Samedi
LowIQWeeb
Baron Samedi
Level 29
God Stats
1W - 1L
1,756 SR
Queue Stats
179W - 51L
1,794 Elo+
Solo
Ra
Ra
OmenChaos11
Ra
Level 8
God Stats
3W - 1L
1,800 SR
Queue Stats
17W - 10L
1,588 Elo+
Solo
King Arthur
King Arthur
Roonical
King Arthur
Level 16
God Stats
1W - 8L
1,408 SR
Queue Stats
95W - 116L
1,641 Elo+
Solo
Serqet
Serqet
SirKnightLee95
Serqet
Level 5
God Stats
1W - 1L
1,803 SR
Queue Stats
4W - 2L
1,681 Elo+
Solo
Loki
Loki
UnwishedRook849
Loki
Level 7
God Stats
0W - 1L
1,356 SR
Queue Stats
2W - 1L
1,771 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
HierarchyXAnarch
Persephone
17
5 / 6 / 16
13,022
566
14,099
15,823
7,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
HouseofLove
Tsukuyomi
20
8 / 1 / 5
15,851
689
17,422
14,978
6,347
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
15 / 1 / 6
15,735
684
19,623
17,361
7,508
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
Kastriv
Cerberus
17
6 / 5 / 14
13,443
584
8,692
27,691
24,016
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sylvanus
Siilent_Voiid
Sylvanus
18
6 / 3 / 5
12,777
556
9,488
22,371
24,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LowIQWeeb
Baron Samedi
18
8 / 5 / 7
11,800
513
25,259
23,000
9,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 10 / 3
10,823
471
9,331
20,594
10,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Roonical
King Arthur
14
2 / 9 / 4
9,822
427
14,020
25,483
20,603
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
2 / 3 / 0
7,521
327
3,094
8,383
2,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 13 / 2
7,480
325
3,389
13,510
3,742
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
32
40
Kills
16
16
Deaths
40
46
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Persephone
HierarchyXAnarch
Persephone
5
6
16
2.17
W
Tsukuyomi
HouseofLove
Tsukuyomi
8
1
5
10.5
W
15
1
6
18
W
Cerberus
Kastriv
Cerberus
6
5
14
2.6
L
Baron Samedi
LowIQWeeb
Baron Samedi
8
5
7
2.3
L
4
10
3
0.55
L
King Arthur
Roonical
King Arthur
2
9
4
0.44
W
Sylvanus
Siilent_Voiid
Sylvanus
6
3
5
2.83
L
2
3
0
0.67
L
0
13
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,324
Damage
55,093
98,224
Taken
90,970
70,140
Mitigated
47,031
35,046
Healing
19,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
HierarchyXAnarch
Persephone
14,099
911
197
4,525
15,823
7,908
2,290
8,142
7,247
60,032
0
W
Tsukuyomi
HouseofLove
Tsukuyomi
17,422
2,498
0
7,057
14,978
6,347
1,005
5,342
9,344
0
143,622
W
19,623
13,763
0
7,065
17,361
7,508
5,543
7,047
9,720
0
155,050
W
Cerberus
Kastriv
Cerberus
8,692
626
0
5,263
27,691
24,016
479
7,881
18,796
43,905
0
L
Baron Samedi
LowIQWeeb
Baron Samedi
25,259
2,165
1,753
7,484
23,000
9,501
264
7,931
14,719
87,791
0
L
9,331
1,177
841
4,196
20,594
10,755
93
8,334
12,032
58,085
0
L
King Arthur
Roonical
King Arthur
14,020
1,163
0
3,765
25,483
20,603
0
8,423
16,431
0
52,336
W
Sylvanus
Siilent_Voiid
Sylvanus
9,488
2,069
3,352
7,587
22,371
24,361
3,804
6,790
15,261
58,081
0
L
3,094
271
0
1,912
8,383
2,430
0
2,018
6,365
0
24,430
L
3,389
1,090
0
0
13,510
3,742
780
4,204
9,144
0
19,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,828
Gold Earned
47,446
721
Minions Killed
423
0
Camps Cleared
0
2,124,832
Distance Traveled
1,700,540
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
13,022
566
77
3
0
419,822
6
W
Tsukuyomi
15,851
689
245
11
0
541,973
1
W
Izanami
15,735
684
202
9
0
438,614
6
W
Cerberus
13,443
584
97
4
0
436,055
1
L
Baron Samedi
11,800
513
140
6
0
407,700
4
L
Ra
10,823
471
110
5
0
379,693
5
L
King Arthur
9,822
427
89
4
0
325,105
2
W
Sylvanus
12,777
556
100
4
0
288,368
5
L
Serqet
7,521
327
43
2
0
265,785
1
L
Loki
7,480
325
41
2
0
322,257
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role