Player Matchup

Sylvanus
Sylvanus
CrimsonChaos92
Sylvanus
Level 112
God Stats
3W - 3L
1,564 SR
Queue Stats
281W - 275L
1,505 Elo+
Party 3
Bastet
Bastet
Distant Hunter
Bastet
Level 115
God Stats
5W - 1L
1,652 SR
Queue Stats
284W - 277L
1,505 Elo+
Party 3
Khepri
Khepri
JonnyGymShorts
Khepri
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 86L
1,446 Elo+
Solo
Skadi
Skadi
SenorCuddles
Skadi
Level 152
God Stats
8W - 3L
1,553 SR
Queue Stats
428W - 437L
1,532 Elo+
Solo
Chaac
Chaac
Unrequited_Blade
Chaac
Level 143
God Stats
1W - 0L
1,623 SR
Queue Stats
19W - 29L
1,418 Elo+
Solo
Team Averages
Level 117
1,578 SR
1,481 Elo+

VS

Team Averages
Level 99
1,561 SR
1,506 Elo+
Chaac
Chaac
 
Chaac
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
 
Apollo
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Ravenwell
Nu Wa
Level 68
God Stats
7W - 3L
1,637 SR
Queue Stats
394W - 370L
1,543 Elo+
Party 2
Medusa
Medusa
TehInsaneR
Medusa
Level 158
God Stats
2W - 3L
1,752 SR
Queue Stats
176W - 169L
1,455 Elo+
Solo
Freya
Freya
iAmDisrepectful
Freya
Level 80
God Stats
2W - 4L
1,418 SR
Queue Stats
605W - 587L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
2 / 2 / 16
9,830
756
5,934
13,222
15,986
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
9 / 1 / 12
10,968
844
12,948
9,078
4,668
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
1 / 1 / 16
9,126
702
8,574
18,455
25,199
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
7 / 3 / 13
10,688
822
24,879
16,370
9,862
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 1 / 18
10,618
817
13,108
14,893
20,829
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
0 / 4 / 7
9,843
757
12,690
26,759
25,035
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
 
Apollo
16
1 / 3 / 5
9,190
707
7,468
10,328
3,799
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
Ravenwell
Nu Wa
17
5 / 2 / 2
10,289
791
21,009
8,702
2,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
TehInsaneR
Medusa
14
1 / 5 / 1
8,582
660
10,988
11,834
4,489
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 7 / 2
8,386
645
8,339
12,821
4,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
25
21
Kills
8
8
Deaths
21
75
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
4
7
0.88
L
Apollo
 
Apollo
1
3
5
1.17
W
Sylvanus
2
2
16
5
W
9
1
12
15
W
1
1
16
9
L
Nu Wa
Ravenwell
Nu Wa
5
2
2
3
W
7
3
13
4.5
L
Medusa
TehInsaneR
Medusa
1
5
1
0.3
W
2
1
18
11
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,443
Damage
60,494
72,018
Taken
70,444
76,544
Mitigated
40,567
26,773
Healing
27,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
12,690
2,260
194
13,961
26,759
25,035
0
5,298
21,461
0
24,326
L
Apollo
 
Apollo
7,468
3,630
701
2,237
10,328
3,799
951
2,587
7,741
0
16,286
W
Sylvanus
5,934
1,620
5,706
2,953
13,222
15,986
693
5,015
8,207
16,789
0
W
12,948
3,392
1,843
1,005
9,078
4,668
843
4,928
4,150
0
20,310
W
8,574
877
1,531
1,719
18,455
25,199
534
8,005
10,450
14,846
0
L
Nu Wa
Ravenwell
Nu Wa
21,009
4,900
2,154
2,604
8,702
2,814
606
1,418
7,284
37,539
0
W
24,879
11,075
0
1,632
16,370
9,862
2,899
4,746
11,550
0
70,408
L
Medusa
TehInsaneR
Medusa
10,988
4,613
598
2,153
11,834
4,489
969
2,618
9,216
0
28,272
W
13,108
1,961
3,540
6,844
14,893
20,829
701
6,654
8,239
0
29,064
L
8,339
2,291
672
1,745
12,821
4,430
0
2,587
10,234
12,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,230
Gold Earned
46,290
163
Minions Killed
168
0
Camps Cleared
0
1,284,857
Distance Traveled
1,207,991
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,843
757
33
3
0
253,546
0
L
Apollo
9,190
707
36
3
0
253,493
6
W
Sylvanus
9,830
756
25
2
0
236,943
0
W
Bastet
10,968
844
13
1
0
260,384
1
W
Khepri
9,126
702
6
0
0
274,833
0
L
Nu Wa
10,289
791
40
3
0
263,050
1
W
Skadi
10,688
822
88
7
0
223,705
1
L
Medusa
8,582
660
44
3
0
234,941
1
W
Chaac
10,618
817
31
2
0
288,992
0
L
Freya
8,386
645
15
1
0
202,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role