Player Matchup

Ares
Ares
 
Ares
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
AfootCartoon815
Morgan Le Fay
Level 25
God Stats
3W - 2L
1,605 SR
Queue Stats
9W - 7L
1,646 Elo+
Solo
Danzaburou
Danzaburou
Guyana vybz
Danzaburou
Level 11
God Stats
5W - 4L
1,500 SR
Queue Stats
45W - 37L
1,686 Elo+
Solo
Achilles
Achilles
HellBringerOni
Achilles
Level 28
God Stats
3W - 4L
1,501 SR
Queue Stats
173W - 173L
1,633 Elo+
Solo
Gilgamesh
Gilgamesh
Jte bop
Gilgamesh
Level 14
God Stats
3W - 0L
1,873 SR
Queue Stats
42W - 39L
1,657 Elo+
Solo
Team Averages
Level 16
1,596 SR
1,624 Elo+

VS

Team Averages
Level 16
1,642 SR
1,656 Elo+
Neith
Neith
 
Neith
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
GaLaNzAsO BriaN
Chaac
Level 24
God Stats
2W - 2L
1,860 SR
Queue Stats
7W - 3L
1,823 Elo+
Party 1
Cthulhu
Cthulhu
Insulabot
Cthulhu
Level 5
God Stats
5W - 6L
1,512 SR
Queue Stats
6W - 9L
1,562 Elo+
Solo
Chronos
Chronos
OnlyRektByMe
Chronos
Level 22
God Stats
3W - 2L
1,837 SR
Queue Stats
123W - 95L
1,710 Elo+
Party 1
Sol
Sol
WW1 Funny
Sol
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 16L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
6 / 2 / 12
9,535
561
12,262
12,855
13,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Morgan Le Fay
AfootCartoon815
Morgan Le Fay
16
5 / 3 / 6
10,330
608
15,149
10,607
5,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
Guyana vybz
Danzaburou
16
6 / 8 / 2
10,532
620
10,740
14,585
5,860
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
16
4 / 0 / 3
9,769
575
8,377
6,455
5,656
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
Jte bop
Gilgamesh
16
6 / 2 / 5
10,055
591
10,180
12,729
7,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
6 / 7 / 5
9,543
561
14,501
14,974
5,456
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 3 / 0
7,666
451
2,152
9,271
6,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
Insulabot
Cthulhu
12
1 / 7 / 6
7,660
451
5,068
14,461
12,426
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
OnlyRektByMe
Chronos
14
6 / 7 / 2
9,172
540
10,042
16,944
6,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 3 / 2
9,195
541
8,865
15,958
6,532
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
30
27
Kills
15
15
Deaths
27
28
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
6
2
12
6
L
Neith
 
Neith
6
7
5
1.21
W
Morgan Le Fay
AfootCartoon815
Morgan Le Fay
5
3
6
2.67
L
0
3
0
0
W
Danzaburou
Guyana vybz
Danzaburou
6
8
2
0.88
W
Achilles
4
0
3
5.5
L
Cthulhu
Insulabot
Cthulhu
1
7
6
0.57
W
Gilgamesh
Jte bop
Gilgamesh
6
2
5
4.25
L
Chronos
OnlyRektByMe
Chronos
6
7
2
1
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,708
Damage
40,628
57,231
Taken
71,608
37,607
Mitigated
37,502
14,614
Healing
22,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
12,262
1,069
0
2,535
12,855
13,166
0
5,857
6,957
23,926
0
L
Neith
 
Neith
14,501
7,302
0
5,527
14,974
5,456
2,565
4,674
10,212
0
63,052
W
Morgan Le Fay
AfootCartoon815
Morgan Le Fay
15,149
306
99
3,517
10,607
5,303
224
7,427
3,180
60,457
0
L
2,152
511
0
3,115
9,271
6,571
0
331
8,940
0
28,595
W
Danzaburou
Guyana vybz
Danzaburou
10,740
6,228
0
3,876
14,585
5,860
854
3,151
11,434
0
76,527
W
Achilles
8,377
4,122
0
2,776
6,455
5,656
455
1,639
4,399
0
46,023
L
Cthulhu
Insulabot
Cthulhu
5,068
474
0
677
14,461
12,426
445
5,153
9,220
18,851
0
W
Gilgamesh
Jte bop
Gilgamesh
10,180
3,463
0
1,811
12,729
7,622
0
4,947
7,782
0
71,663
L
Chronos
OnlyRektByMe
Chronos
10,042
3,845
0
4,277
16,944
6,517
0
7,972
8,698
56,523
8,476
L
8,865
1,514
0
8,836
15,958
6,532
1,130
8,321
7,127
59,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,221
Gold Earned
43,236
473
Minions Killed
399
0
Camps Cleared
0
1,652,362
Distance Traveled
1,468,762
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,535
561
19
1
0
356,430
2
L
Neith
9,543
561
112
7
0
258,210
0
W
Morgan Le Fay
10,330
608
115
7
0
344,052
7
L
Chaac
7,666
451
54
3
0
278,058
0
W
Danzaburou
10,532
620
120
7
0
254,022
0
W
Achilles
9,769
575
109
6
0
312,942
1
L
Cthulhu
7,660
451
25
1
0
318,921
0
W
Gilgamesh
10,055
591
110
6
0
384,916
2
L
Chronos
9,172
540
94
6
0
300,874
2
L
Sol
9,195
541
114
7
0
312,699
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role