Player Matchup

Mercury
Mercury
ElPsicopata
Mercury
Level 16
God Stats
1W - 4L
1,206 SR
Queue Stats
14W - 17L
1,391 Elo+
Party 1
Tiamat
Tiamat
EuyinioGOD
Tiamat
Level 6
God Stats
1W - 2L
1,186 SR
Queue Stats
2W - 4L
1,278 Elo+
Party 1
Danzaburou
Danzaburou
Natesclubhouse
Danzaburou
Level 27
God Stats
16W - 20L
1,453 SR
Queue Stats
270W - 301L
1,360 Elo+
Party 2
Tyr
Tyr
Pickle10301030
Tyr
Level 25
God Stats
5W - 2L
1,725 SR
Queue Stats
192W - 192L
1,396 Elo+
Party 2
Ganesha
Ganesha
helweed
Ganesha
Level 7
God Stats
8W - 1L
1,605 SR
Queue Stats
127W - 134L
1,320 Elo+
Party 2
Team Averages
Level 16
1,435 SR
1,349 Elo+

VS

Team Averages
Level 13
1,540 SR
1,417 Elo+
Achilles
Achilles
Aaronnstones
Achilles
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Nemesis
Nemesis
Spleent
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Izanami
Izanami
Therealist1ne
Izanami
Level 13
God Stats
24W - 24L
1,500 SR
Queue Stats
59W - 53L
1,323 Elo+
Solo
Bellona
Bellona
krtREcue
Bellona
Level 27
God Stats
26W - 20L
1,633 SR
Queue Stats
166W - 121L
1,534 Elo+
Solo
Athena
Athena
remoteclaw
Athena
Level 16
God Stats
3W - 5L
1,568 SR
Queue Stats
96W - 161L
1,229 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ElPsicopata
Mercury
17
6 / 4 / 7
11,392
495
12,374
16,076
7,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
EuyinioGOD
Tiamat
15
2 / 5 / 8
10,062
437
11,751
12,040
7,093
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Natesclubhouse
Danzaburou
19
10 / 2 / 4
13,012
566
17,000
14,335
6,518
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
3 / 2 / 3
11,260
490
18,727
18,958
23,878
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
helweed
Ganesha
15
0 / 4 / 8
10,007
435
5,487
13,858
13,124
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aaronnstones
Achilles
14
4 / 5 / 2
9,281
404
10,195
14,714
17,031
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nemesis
Spleent
Nemesis
13
1 / 5 / 2
8,751
380
2,288
16,186
6,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
17
8 / 7 / 1
11,097
482
10,971
16,725
6,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
krtREcue
Bellona
18
3 / 3 / 2
11,573
503
17,225
24,924
26,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Athena
remoteclaw
Athena
14
0 / 4 / 8
9,409
409
7,915
23,877
26,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
31
21
Kills
16
17
Deaths
24
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Achilles
Aaronnstones
Achilles
4
5
2
1
W
Mercury
ElPsicopata
Mercury
6
4
7
2.38
W
Tiamat
EuyinioGOD
Tiamat
2
5
8
1.2
W
Danzaburou
Natesclubhouse
Danzaburou
10
2
4
6
W
3
2
3
2.25
L
Nemesis
Spleent
Nemesis
1
5
2
0.4
L
Izanami
8
7
1
1.21
W
Ganesha
helweed
Ganesha
0
4
8
1
L
Bellona
krtREcue
Bellona
3
3
2
1.33
L
Athena
remoteclaw
Athena
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,339
Damage
48,594
75,267
Taken
96,426
57,687
Mitigated
83,332
19,831
Healing
22,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Aaronnstones
Achilles
10,195
3,132
0
737
14,714
17,031
462
4,312
10,402
0
48,819
W
Mercury
ElPsicopata
Mercury
12,374
5,542
0
4,308
16,076
7,074
2,236
1,616
14,460
0
60,376
W
Tiamat
EuyinioGOD
Tiamat
11,751
1,406
0
2,789
12,040
7,093
310
1,779
10,261
47,339
0
W
Danzaburou
Natesclubhouse
Danzaburou
17,000
8,199
0
4,038
14,335
6,518
2,301
1,669
12,666
0
83,358
W
18,727
4,673
0
7,760
18,958
23,878
974
1,518
17,440
0
60,780
L
Nemesis
Spleent
Nemesis
2,288
732
0
3,845
16,186
6,968
0
695
15,491
0
44,972
L
Izanami
10,971
7,076
0
4,088
16,725
6,771
542
1,618
15,107
0
65,661
W
Ganesha
helweed
Ganesha
5,487
821
0
936
13,858
13,124
903
1,333
12,525
33,381
0
L
Bellona
krtREcue
Bellona
17,225
7,667
0
8,270
24,924
26,174
356
3,717
21,207
0
91,815
L
Athena
remoteclaw
Athena
7,915
2,689
0
5,271
23,877
26,388
34
7,136
16,741
31,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,733
Gold Earned
50,111
462
Minions Killed
477
0
Camps Cleared
0
2,132,679
Distance Traveled
2,140,085
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,281
404
64
3
0
407,853
1
W
Mercury
11,392
495
91
4
0
468,827
0
W
Tiamat
10,062
437
80
3
0
422,439
7
W
Danzaburou
13,012
566
150
7
0
418,683
0
W
Tyr
11,260
490
120
5
0
438,933
1
L
Nemesis
8,751
380
68
3
0
494,462
2
L
Izanami
11,097
482
120
5
0
352,075
1
W
Ganesha
10,007
435
21
1
0
383,797
0
L
Bellona
11,573
503
181
8
0
425,754
9
L
Athena
9,409
409
44
2
0
459,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role