Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
CHaNN3L Z3RO
Raijin
Level 83
God Stats
0W - 2L
1,247 SR
Queue Stats
26W - 28L
1,418 Elo+
Party 1
Persephone
Persephone
Develen
Persephone
Level 156
God Stats
2W - 1L
1,815 SR
Queue Stats
188W - 170L
1,550 Elo+
Party 1
Discordia
Discordia
TrussingSnail47
Discordia
Level 34
God Stats
4W - 1L
1,500 SR
Queue Stats
158W - 172L
1,412 Elo+
Party 1
Fafnir
Fafnir
troglodithe
Fafnir
Level 129
God Stats
3W - 7L
1,795 SR
Queue Stats
523W - 500L
1,578 Elo+
Solo
Team Averages
Level 112
1,571 SR
1,492 Elo+

VS

Team Averages
Level 110
1,642 SR
1,522 Elo+
Cupid
Cupid
Hruetzelprue
Cupid
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
175W - 172L
1,540 Elo+
Party 2
Sol
Sol
Paekes
Sol
Level 112
God Stats
1W - 1L
1,609 SR
Queue Stats
108W - 103L
1,545 Elo+
Party 2
Achilles
Achilles
SuperBigmac
Achilles
Level 93
God Stats
2W - 0L
1,698 SR
Queue Stats
126W - 105L
1,517 Elo+
Solo
Artemis
Artemis
ejnotdv
Artemis
Level 109
God Stats
17W - 11L
1,649 SR
Queue Stats
980W - 951L
1,481 Elo+
Party 3
Chaac
Chaac
nikolashdv
Chaac
Level 126
God Stats
11W - 3L
1,753 SR
Queue Stats
1,035W - 1,035L
1,528 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
20
10 / 4 / 8
12,725
795
32,020
20,502
11,735
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Raijin
14
1 / 7 / 9
9,762
610
7,195
13,928
6,123
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Persephone
Develen
Persephone
17
2 / 6 / 14
11,071
692
19,944
17,591
9,596
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
TrussingSnail47
Discordia
19
4 / 3 / 13
11,342
709
19,026
14,389
9,185
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
17
2 / 6 / 13
11,405
713
7,604
24,859
33,138
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 11
10,742
671
13,657
14,869
7,448
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
Paekes
Sol
20
3 / 1 / 14
11,880
743
22,215
16,644
8,329
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
SuperBigmac
Achilles
20
10 / 3 / 13
12,721
795
10,509
22,242
33,437
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
ejnotdv
Artemis
17
2 / 6 / 16
10,940
684
16,193
15,949
7,697
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
20
5 / 3 / 16
12,308
769
19,266
29,078
36,757
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
95
19
Kills
25
26
Deaths
19
57
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
10
4
8
3.5
L
Raijin
1
7
9
0.79
L
Persephone
Develen
Persephone
2
6
14
1.5
W
5
6
11
1.75
W
Sol
Paekes
Sol
3
1
14
10
W
Achilles
SuperBigmac
Achilles
10
3
13
5.5
L
Discordia
TrussingSnail47
Discordia
4
3
13
3.5
W
Artemis
ejnotdv
Artemis
2
6
16
1.67
W
Chaac
5
3
16
4.33
L
Fafnir
2
6
13
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,789
Damage
81,840
91,269
Taken
98,782
69,777
Mitigated
93,668
27,108
Healing
36,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
32,020
15,319
2,562
7,180
20,502
11,735
3,317
4,958
15,544
0
48,740
L
Raijin
7,195
432
747
1,418
13,928
6,123
826
2,890
11,038
19,350
0
L
Persephone
Develen
Persephone
19,944
1,239
429
3,123
17,591
9,596
598
4,637
12,948
37,902
0
W
13,657
4,382
3,830
2,551
14,869
7,448
863
9,229
5,640
0
25,216
W
Sol
Paekes
Sol
22,215
2,455
2,393
7,063
16,644
8,329
991
10,572
6,072
44,828
0
W
Achilles
SuperBigmac
Achilles
10,509
2,637
668
1,994
22,242
33,437
456
11,972
10,270
823
16,440
L
Discordia
TrussingSnail47
Discordia
19,026
795
2,014
3,524
14,389
9,185
768
3,204
11,185
40,750
0
W
Artemis
ejnotdv
Artemis
16,193
3,924
1,343
2,693
15,949
7,697
1,946
11,627
4,322
0
37,146
W
Chaac
19,266
2,417
1,034
13,232
29,078
36,757
880
10,369
18,709
0
43,882
L
Fafnir
7,604
2,100
964
5,147
24,859
33,138
271
7,235
17,624
9,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,305
Gold Earned
58,591
154
Minions Killed
174
0
Camps Cleared
0
1,369,715
Distance Traveled
1,458,545
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,725
795
43
3
0
282,724
1
L
Raijin
9,762
610
29
2
0
268,272
0
L
Persephone
11,071
692
35
2
0
261,649
0
W
Cupid
10,742
671
23
1
0
271,819
0
W
Sol
11,880
743
45
3
0
340,514
6
W
Achilles
12,721
795
17
1
0
301,232
0
L
Discordia
11,342
709
45
3
0
288,121
6
W
Artemis
10,940
684
51
3
0
258,484
0
W
Chaac
12,308
769
38
2
0
286,496
0
L
Fafnir
11,405
713
2
0
0
268,949
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role