Player Matchup

Anhur
Anhur
 
Anhur
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
ChaosManager
Sylvanus
Level 143
God Stats
1W - 5L
1,622 SR
Queue Stats
242W - 206L
1,552 Elo+
Party 2
Bacchus
Bacchus
Greenbulka
Bacchus
Level 49
God Stats
0W - 1L
1,733 SR
Queue Stats
8W - 9L
1,517 Elo+
Party 1
Cernunnos
Cernunnos
Lurkowski
Cernunnos
Level 146
God Stats
1W - 1L
1,837 SR
Queue Stats
38W - 31L
1,568 Elo+
Party 1
Janus
Janus
Throhr
Janus
Level 127
God Stats
1W - 4L
1,441 SR
Queue Stats
80W - 77L
1,580 Elo+
Solo
Team Averages
Level 122
1,626 SR
1,543 Elo+

VS

Team Averages
Level 140
1,535 SR
1,590 Elo+
Sylvanus
Sylvanus
Kazuo_Kamelot
Sylvanus
Level 160
God Stats
9W - 7L
1,527 SR
Queue Stats
1,011W - 940L
1,556 Elo+
Party 3
Sun Wukong
Sun Wukong
bitil
Sun Wukong
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,747 Elo+
Solo
Raijin
Raijin
dimitrigranato
Raijin
Level 147
God Stats
19W - 21L
1,557 SR
Queue Stats
1,842W - 1,791L
1,603 Elo+
Party 3
Hercules
Hercules
nvENVYnv
Hercules
Level 116
God Stats
2W - 0L
1,716 SR
Queue Stats
202W - 183L
1,511 Elo+
Solo
Cernunnos
Cernunnos
sanpai73
Cernunnos
Level 160
God Stats
9W - 4L
1,377 SR
Queue Stats
395W - 393L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
9 / 2 / 6
13,160
693
20,853
17,208
10,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
ChaosManager
Sylvanus
19
0 / 4 / 18
11,450
603
19,619
22,752
27,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Greenbulka
Bacchus
17
2 / 6 / 10
10,931
575
13,562
27,584
46,653
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
Lurkowski
Cernunnos
20
8 / 3 / 8
12,775
672
40,472
19,663
9,548
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
Throhr
Janus
18
0 / 5 / 11
11,185
589
23,242
19,105
11,621
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Kazuo_Kamelot
Sylvanus
19
3 / 4 / 14
12,200
642
12,141
29,501
38,498
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
bitil
Sun Wukong
20
4 / 5 / 11
13,297
700
12,766
27,602
36,280
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
7 / 4 / 10
12,934
681
28,406
19,753
11,590
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
nvENVYnv
Hercules
20
4 / 4 / 10
13,219
696
14,627
41,213
39,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cernunnos
sanpai73
Cernunnos
20
2 / 3 / 16
12,410
653
29,194
19,312
11,275
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
81
19
Kills
20
20
Deaths
20
53
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
9
2
6
6
L
Sylvanus
ChaosManager
Sylvanus
0
4
18
2.25
L
Bacchus
Greenbulka
Bacchus
2
6
10
1.17
W
Sylvanus
Kazuo_Kamelot
Sylvanus
3
4
14
2.5
L
Cernunnos
Lurkowski
Cernunnos
8
3
8
4
L
Janus
Throhr
Janus
0
5
11
1.1
W
Sun Wukong
bitil
Sun Wukong
4
5
11
1.9
W
7
4
10
3
W
Hercules
nvENVYnv
Hercules
4
4
10
2.25
W
Cernunnos
sanpai73
Cernunnos
2
3
16
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,748
Damage
97,134
106,312
Taken
137,381
105,373
Mitigated
137,549
46,812
Healing
74,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
20,853
8,750
2,459
2,270
17,208
10,410
1,216
7,132
9,783
0
39,611
L
Sylvanus
ChaosManager
Sylvanus
19,619
4,952
18,647
8,795
22,752
27,141
631
8,534
13,985
30,728
3,615
L
Bacchus
Greenbulka
Bacchus
13,562
1,707
698
789
27,584
46,653
0
11,292
15,695
20,543
0
W
Sylvanus
Kazuo_Kamelot
Sylvanus
12,141
1,460
17,501
9,578
29,501
38,498
665
11,398
18,103
16,150
0
L
Cernunnos
Lurkowski
Cernunnos
40,472
19,682
3,074
5,234
19,663
9,548
1,273
7,133
12,247
0
63,575
L
Janus
Throhr
Janus
23,242
524
2,356
2,490
19,105
11,621
468
7,093
11,766
48,845
0
W
Sun Wukong
bitil
Sun Wukong
12,766
1,591
1,598
5,116
27,602
36,280
582
12,094
15,508
0
30,630
W
28,406
1,869
3,954
2,846
19,753
11,590
1,364
10,288
9,465
59,561
0
W
Hercules
nvENVYnv
Hercules
14,627
2,374
2,484
20,442
41,213
39,906
268
13,935
27,278
710
30,799
W
Cernunnos
sanpai73
Cernunnos
29,194
11,913
5,791
5,201
19,312
11,275
2,849
7,142
12,170
0
54,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,501
Gold Earned
64,060
202
Minions Killed
219
0
Camps Cleared
0
1,592,851
Distance Traveled
1,685,487
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
13,160
693
37
2
0
327,400
3
L
Sylvanus
11,450
603
34
2
0
306,975
1
L
Bacchus
10,931
575
9
0
0
321,936
0
W
Sylvanus
12,200
642
12
1
0
320,710
0
L
Cernunnos
12,775
672
53
3
0
311,821
6
L
Janus
11,185
589
69
4
0
324,719
0
W
Sun Wukong
13,297
700
29
2
0
356,794
0
W
Raijin
12,934
681
77
4
0
317,700
0
W
Hercules
13,219
696
39
2
0
367,237
0
W
Cernunnos
12,410
653
62
3
0
323,046
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role