Player Matchup

Freya
Freya
 
Freya
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
 
Camazotz
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Saka-4-life
Arachne
Level 80
God Stats
15W - 15L
1,600 SR
Queue Stats
226W - 212L
1,482 Elo+
Solo
Apollo
Apollo
Zorgamer2009
Apollo
Level 69
God Stats
3W - 7L
1,449 SR
Queue Stats
236W - 289L
1,444 Elo+
Solo
Ymir
Ymir
dingleberry202
Ymir
Level 128
God Stats
11W - 8L
1,582 SR
Queue Stats
48W - 53L
1,377 Elo+
Solo
Team Averages
Level 100
1,526 SR
1,461 Elo+

VS

Team Averages
Level 112
1,487 SR
1,410 Elo+
Terra
Terra
BlackFang12
Terra
Level 144
God Stats
1W - 4L
1,493 SR
Queue Stats
40W - 56L
1,401 Elo+
Solo
Sun Wukong
Sun Wukong
Gustavo778
Sun Wukong
Level 81
God Stats
8W - 14L
1,333 SR
Queue Stats
203W - 249L
1,316 Elo+
Party 1
Vulcan
Vulcan
Melmac909
Vulcan
Level 129
God Stats
5W - 7L
1,757 SR
Queue Stats
904W - 843L
1,477 Elo+
Party 1
Da Ji
Da Ji
Sannote
Da Ji
Level 139
God Stats
79W - 76L
1,534 SR
Queue Stats
343W - 384L
1,469 Elo+
Solo
Izanami
Izanami
TheGreatBammbino
Izanami
Level 68
God Stats
17W - 22L
1,316 SR
Queue Stats
83W - 100L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
3 / 4 / 1
8,351
491
4,480
11,780
4,410
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Camazotz
 
Camazotz
11
0 / 7 / 0
6,718
395
6,775
15,577
6,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
Saka-4-life
Arachne
14
5 / 5 / 0
8,686
511
4,161
11,990
5,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Apollo
11
2 / 7 / 1
7,224
425
6,338
8,287
2,472
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
3 / 7 / 3
7,942
467
6,736
17,006
17,233
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 9
8,477
499
5,073
12,275
8,320
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
Gustavo778
Sun Wukong
17
6 / 0 / 1
10,338
608
10,900
10,202
12,558
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Vulcan
Melmac909
Vulcan
16
4 / 2 / 3
10,105
594
10,832
8,004
3,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
Sannote
Da Ji
15
9 / 3 / 4
10,322
607
9,452
10,862
4,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

17
9 / 5 / 5
10,721
631
13,146
13,084
4,917
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
13
Kills
30
30
Deaths
13
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
3
4
1
0.88
L
Camazotz
 
Camazotz
0
7
0
0
W
2
3
9
2.17
W
Sun Wukong
Gustavo778
Sun Wukong
6
0
1
6.5
W
Vulcan
Melmac909
Vulcan
4
2
3
2.75
L
Arachne
Saka-4-life
Arachne
5
5
0
1
W
Da Ji
Sannote
Da Ji
9
3
4
3.67
W
9
5
5
2.3
L
Apollo
2
7
1
0.36
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,490
Damage
49,403
64,640
Taken
54,427
36,164
Mitigated
33,578
13,051
Healing
12,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
4,480
1,813
0
3,360
11,780
4,410
0
6,615
4,759
49,711
0
L
Camazotz
 
Camazotz
6,775
2,573
0
6,287
15,577
6,346
0
0
15,577
0
29,298
W
5,073
934
1,399
2,774
12,275
8,320
266
2,469
9,806
25,535
0
W
Sun Wukong
Gustavo778
Sun Wukong
10,900
2,264
0
2,009
10,202
12,558
527
192
10,010
0
63,934
W
Vulcan
Melmac909
Vulcan
10,832
3,107
0
1,789
8,004
3,361
392
3,576
4,428
63,840
0
L
Arachne
Saka-4-life
Arachne
4,161
2,168
0
2,810
11,990
5,703
512
2,838
9,078
0
44,132
W
Da Ji
Sannote
Da Ji
9,452
2,646
0
548
10,862
4,422
0
1,461
9,401
0
51,399
W
13,146
9,689
0
3,972
13,084
4,917
5,664
3,589
9,495
0
90,935
L
Apollo
6,338
3,412
0
0
8,287
2,472
0
2,471
5,786
0
36,528
L
6,736
845
0
594
17,006
17,233
54
3,444
13,495
33,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,921
Gold Earned
49,963
363
Minions Killed
500
0
Camps Cleared
0
1,338,096
Distance Traveled
1,471,310
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,351
491
98
6
0
248,481
3
L
Camazotz
6,718
395
68
4
0
258,507
1
W
Terra
8,477
499
37
2
0
306,585
3
W
Sun Wukong
10,338
608
133
8
0
307,569
0
W
Vulcan
10,105
594
130
8
0
309,084
6
L
Arachne
8,686
511
79
5
0
338,929
0
W
Da Ji
10,322
607
73
4
0
295,707
1
W
Izanami
10,721
631
127
7
0
252,365
2
L
Apollo
7,224
425
76
4
0
220,154
1
L
Ymir
7,942
467
42
2
0
272,025
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role