Player Matchup

Guan Yu
Guan Yu
Alessandro777
Guan Yu
Level 107
God Stats
0W - 3L
1,200 SR
Queue Stats
117W - 142L
1,436 Elo+
Solo
Medusa
Medusa
Danmer
Medusa
Level 117
God Stats
24W - 19L
1,648 SR
Queue Stats
122W - 146L
1,421 Elo+
Party 1
Ra
Ra
npoxop
Ra
Level 119
God Stats
2W - 1L
1,865 SR
Queue Stats
51W - 67L
1,358 Elo+
Party 1
Team Averages
Level 114
1,571 SR
1,405 Elo+

VS

Team Averages
Level 64
1,573 SR
1,571 Elo+
Gilgamesh
Gilgamesh
DausPaus
Gilgamesh
Level 58
God Stats
2W - 0L
1,517 SR
Queue Stats
13W - 9L
1,486 Elo+
Party 2
Anhur
Anhur
GudenJonas
Anhur
Level 51
God Stats
2W - 1L
1,488 SR
Queue Stats
23W - 16L
1,531 Elo+
Party 2
Scylla
Scylla
Jelstrup
Scylla
Level 84
God Stats
7W - 1L
1,715 SR
Queue Stats
12W - 4L
1,698 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
12
0 / 8 / 4
9,698
539
5,949
15,973
14,453
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
Danmer
Medusa
13
3 / 6 / 2
10,460
581
9,229
17,866
5,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
15
2 / 3 / 3
10,398
578
8,206
10,703
3,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DausPaus
Gilgamesh
16
1 / 0 / 11
11,140
619
7,407
10,366
11,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
17
5 / 1 / 10
11,888
660
9,301
11,316
3,277
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Scylla
Jelstrup
Scylla
17
11 / 4 / 5
13,078
727
20,618
10,361
3,104
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
5
Kills
17
17
Deaths
5
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
0
8
4
0.25
L
Medusa
Danmer
Medusa
3
6
2
0.67
W
Gilgamesh
DausPaus
Gilgamesh
1
0
11
6.5
W
Anhur
5
1
10
10
W
Scylla
Jelstrup
Scylla
11
4
5
3.38
L
Ra
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,384
Damage
37,326
44,542
Taken
32,043
23,681
Mitigated
17,536
7,573
Healing
9,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
5,949
305
424
1,301
15,973
14,453
0
6,215
8,983
0
27,783
L
Medusa
Danmer
Medusa
9,229
2,318
81
1,683
17,866
5,393
365
8,417
8,936
0
41,567
W
Gilgamesh
DausPaus
Gilgamesh
7,407
1,364
0
3,903
10,366
11,155
171
3,316
7,050
0
36,761
W
Anhur
9,301
3,393
0
4,019
11,316
3,277
2,443
2,841
8,475
0
47,026
W
Scylla
Jelstrup
Scylla
20,618
2,005
194
1,580
10,361
3,104
410
2,049
8,312
62,119
0
L
Ra
8,206
327
1,731
2,353
10,703
3,835
285
5,274
5,134
47,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,556
Gold Earned
36,106
191
Minions Killed
208
0
Camps Cleared
0
920,361
Distance Traveled
985,849
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,698
539
36
2
0
331,260
3
L
Medusa
10,460
581
70
4
0
301,892
9
W
Gilgamesh
11,140
619
38
2
0
359,938
2
W
Anhur
11,888
660
69
4
0
333,613
1
W
Scylla
13,078
727
101
6
0
292,298
2
L
Ra
10,398
578
85
5
0
287,209
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role