Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Celativ
Sol
Level 108
God Stats
4W - 3L
1,547 SR
Queue Stats
109W - 143L
1,472 Elo+
Solo
Ra
Ra
rackham09
Ra
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 58L
1,246 Elo+
Solo
Team Averages
Level 88
1,516 SR
1,406 Elo+

VS

Team Averages
Level 18
1,479 SR
1,388 Elo+
Anhur
Anhur
DarkmagicRoxy
Anhur
Level 21
God Stats
4W - 10L
1,436 SR
Queue Stats
47W - 51L
1,415 Elo+
Solo
Ra
Ra
Hauntedwolf92
Ra
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 38L
1,667 Elo+
Solo
Nemesis
Nemesis
cele_propro15
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,084 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
8 / 4 / 5
9,208
837
6,744
8,394
2,952
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
13
7 / 0 / 9
8,931
812
12,623
10,169
2,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
4 / 1 / 9
8,055
732
4,456
7,318
1,811
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 11 / 3
6,793
618
6,226
12,029
3,605
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
5 / 2 / 0
8,288
753
7,770
8,318
2,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nemesis
7
0 / 6 / 2
6,171
561
342
7,136
2,171

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
19
Kills
5
5
Deaths
19
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
4
5
2.63
W
Sol
7
0
9
11.5
L
0
11
3
0.14
L
5
2
0
2.5
L
Nemesis
0
6
2
0.17
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,823
Damage
14,338
25,881
Taken
27,483
7,258
Mitigated
8,527
9,926
Healing
3,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,744
1,470
0
1,515
8,394
2,952
578
2,156
5,963
0
11,120
W
Sol
12,623
4,751
0
6,887
10,169
2,495
2,043
3,037
6,824
46,963
0
L
6,226
2,537
0
504
12,029
3,605
0
6,764
5,055
0
18,402
L
7,770
206
581
2,320
8,318
2,751
0
4,535
3,571
33,279
0
L
Nemesis
342
0
0
0
7,136
2,171
0
5,184
1,778
0
1,005
W
4,456
573
910
614
7,318
1,811
505
1,770
5,324
19,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,194
Gold Earned
21,252
116
Minions Killed
86
0
Camps Cleared
0
568,211
Distance Traveled
486,810
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,208
837
10
1
0
193,544
1
W
Sol
8,931
812
68
6
0
185,081
1
L
Anhur
6,793
618
24
2
0
154,944
3
L
Ra
8,288
753
60
5
0
186,837
3
L
Nemesis
6,171
561
2
0
0
145,029
0
W
Ra
8,055
732
38
3
0
189,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role