Player Matchup

Thor
Thor
DMFImmortal
Thor
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
JackothePacko
Kumbhakarna
Level 29
God Stats
1W - 0L
1,768 SR
Queue Stats
5W - 2L
1,344 Elo+
Solo
Bellona
Bellona
MinivanDriver
Bellona
Level 5
God Stats
2W - 3L
1,307 SR
Queue Stats
2W - 7L
1,098 Elo+
Party 2
Ra
Ra
RulletBebel
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,378 Elo+
Party 2
Danzaburou
Danzaburou
yDashGoD_
Danzaburou
Level 25
God Stats
11W - 7L
1,500 SR
Queue Stats
236W - 330L
1,272 Elo+
Solo
Team Averages
Level 17
1,515 SR
1,318 Elo+

VS

Team Averages
Level 18
1,483 SR
1,341 Elo+
Kali
Kali
BigOunzPSN
Kali
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 50L
1,337 Elo+
Solo
Bellona
Bellona
Dureeexx
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
Xellcy
Sol
Level 22
God Stats
14W - 19L
1,399 SR
Queue Stats
279W - 346L
1,281 Elo+
Party 1
Apollo
Apollo
pameeeuwuwu
Apollo
Level 29
God Stats
6W - 8L
1,527 SR
Queue Stats
170W - 237L
1,313 Elo+
Solo
Ymir
Ymir
tinynad
Ymir
Level 19
God Stats
102W - 89L
1,489 SR
Queue Stats
423W - 479L
1,274 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 3
7,261
559
4,044
6,444
2,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
JackothePacko
Kumbhakarna
10
0 / 1 / 2
5,889
453
2,012
6,504
3,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
13
2 / 1 / 4
7,563
582
2,744
8,037
5,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
4 / 3 / 2
8,036
618
6,534
6,391
2,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
yDashGoD_
Danzaburou
10
1 / 1 / 1
6,452
496
9,301
6,144
1,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 3
6,283
483
3,168
10,482
4,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Dureeexx
Bellona
8
1 / 3 / 1
5,513
424
1,615
8,989
5,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sol
Xellcy
Sol
12
5 / 2 / 0
7,400
569
6,430
8,345
2,340
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
8
0 / 1 / 2
5,191
399
2,605
5,521
1,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
tinynad
Ymir
8
0 / 0 / 2
5,459
420
2,162
8,177
4,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
12
Kills
7
8
Deaths
13
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
W
5
2
3
3.25
L
Bellona
Dureeexx
Bellona
1
3
1
0.5
W
Kumbhakarna
JackothePacko
Kumbhakarna
0
1
2
1
W
Bellona
2
1
4
4
W
4
3
2
1.67
L
Sol
Xellcy
Sol
5
2
0
2.5
L
Apollo
0
1
2
1
L
Ymir
tinynad
Ymir
0
0
2
1
W
Danzaburou
yDashGoD_
Danzaburou
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,635
Damage
15,980
33,520
Taken
41,514
15,181
Mitigated
18,356
6,927
Healing
9,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,168
1,088
0
1,739
10,482
4,071
323
2,748
7,556
0
27,504
W
4,044
1,431
0
0
6,444
2,098
114
1,623
4,821
0
33,415
L
Bellona
Dureeexx
Bellona
1,615
488
0
2,483
8,989
5,523
31
1,109
7,838
0
24,025
W
Kumbhakarna
JackothePacko
Kumbhakarna
2,012
139
0
0
6,504
3,716
178
1,106
5,398
10,539
0
W
Bellona
2,744
1,006
0
3,446
8,037
5,032
2,136
1,599
6,438
0
32,948
W
6,534
827
277
1,171
6,391
2,340
1,692
3,029
3,362
46,643
0
L
Sol
Xellcy
Sol
6,430
1,620
0
1,203
8,345
2,340
1,345
2,888
5,221
37,988
0
L
Apollo
2,605
1,434
0
2,227
5,521
1,635
433
643
4,878
0
21,116
L
Ymir
tinynad
Ymir
2,162
402
0
1,417
8,177
4,787
22
702
7,475
12,253
0
W
Danzaburou
yDashGoD_
Danzaburou
9,301
5,735
0
2,033
6,144
1,995
276
1,235
4,909
0
39,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,201
Gold Earned
29,846
313
Minions Killed
227
0
Camps Cleared
0
1,276,233
Distance Traveled
1,145,702
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,283
483
49
4
0
219,483
1
W
Thor
7,261
559
57
4
0
242,192
2
L
Bellona
5,513
424
37
3
0
227,024
2
W
Kumbhakarna
5,889
453
18
1
0
263,944
0
W
Bellona
7,563
582
80
6
0
267,770
2
W
Ra
8,036
618
89
7
0
269,690
1
L
Sol
7,400
569
78
6
0
217,710
2
L
Apollo
5,191
399
41
3
0
243,595
0
L
Ymir
5,459
420
22
2
0
237,890
2
W
Danzaburou
6,452
496
69
5
0
232,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role