Player Matchup

Ymir
Ymir
Baconboat
Ymir
Level 4
God Stats
2W - 1L
1,602 SR
Queue Stats
2W - 3L
1,622 Elo+
Party 1
Da Ji
Da Ji
EatAfatCoock
Da Ji
Level 68
God Stats
1W - 3L
1,234 SR
Queue Stats
537W - 711L
1,434 Elo+
Solo
Anubis
Anubis
SirDiscord33
Anubis
Level 84
God Stats
7W - 6L
1,571 SR
Queue Stats
32W - 29L
1,560 Elo+
Party 1
Team Averages
Level 52
1,469 SR
1,539 Elo+

VS

Team Averages
Level 79
1,441 SR
1,340 Elo+
Chaac
Chaac
Greenbeangotswa
Chaac
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,307 Elo+
Party 2
Scylla
Scylla
GrillDaddyy
Scylla
Level 26
God Stats
2W - 6L
1,531 SR
Queue Stats
110W - 185L
1,356 Elo+
Solo
Bakasura
Bakasura
Michaelk12
Bakasura
Level 125
God Stats
0W - 2L
1,292 SR
Queue Stats
47W - 58L
1,356 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
2 / 0 / 7
9,246
711
2,672
8,689
7,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
9 / 2 / 4
10,259
789
10,440
8,037
6,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
13
3 / 2 / 4
8,608
662
7,911
9,485
5,623
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
7,622
586
6,815
9,360
5,397
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

Scylla
10
1 / 4 / 0
7,462
574
5,163
7,327
2,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
Michaelk12
Bakasura
11
2 / 7 / 2
7,823
602
5,941
9,969
3,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
14
Kills
4
4
Deaths
14
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
0
7
5.5
W
9
2
4
5.5
L
1
3
3
0.83
L
Scylla
1
4
0
0.25
L
Bakasura
Michaelk12
Bakasura
2
7
2
0.43
W
Anubis
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,023
Damage
17,919
26,211
Taken
26,656
20,405
Mitigated
11,026
6,704
Healing
4,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,672
769
0
1,065
8,689
7,812
29
2,219
6,212
10,486
0
W
10,440
3,063
0
1,763
8,037
6,970
0
1,024
6,963
0
38,588
L
6,815
618
148
2,350
9,360
5,397
0
3,679
5,681
0
22,083
L
Scylla
5,163
284
0
470
7,327
2,075
0
3,030
4,297
24,194
0
L
Bakasura
Michaelk12
Bakasura
5,941
4,310
0
1,191
9,969
3,554
225
3,874
6,095
0
14,410
W
Anubis
7,911
521
0
3,876
9,485
5,623
685
1,920
7,412
41,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,113
Gold Earned
22,907
132
Minions Killed
100
0
Camps Cleared
0
631,990
Distance Traveled
633,829
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,246
711
18
1
0
201,482
0
W
Da Ji
10,259
789
37
3
0
216,799
4
L
Chaac
7,622
586
28
2
0
218,815
0
L
Scylla
7,462
574
38
3
0
201,071
2
L
Bakasura
7,823
602
34
3
0
213,943
1
W
Anubis
8,608
662
77
6
0
213,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role