Player Matchup

Artemis
Artemis
Diamond I
 
Artemis
Diamond I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Diamond V
DarkDead22
Thoth
Diamond V
Level 119
God Stats
8W - 5L
2,018 SR
Queue Stats
99W - 100L
2,127 MMR
Party 2
Ymir
Ymir
Platinum III
Seck16
Ymir
Platinum III
Level 127
God Stats
3W - 3L
1,513 SR
Queue Stats
54W - 43L
1,904 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 134
1,677 SR
1,844 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 147
1,764 SR
1,448 MMR
Danzaburou
Danzaburou
Gold V
Beamord
Danzaburou
Gold V
Level 159
God Stats
6W - 12L
1,676 SR
Queue Stats
304W - 303L
1,243 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum V
Kebåb
Morgan Le Fay
Platinum V
Level 143
God Stats
2W - 2L
1,839 SR
Queue Stats
31W - 28L
1,624 MMR
Party 1
Cthulhu
Cthulhu
Gold III
Squirticles
Cthulhu
Gold III
Level 138
God Stats
0W - 2L
1,778 SR
Queue Stats
137W - 119L
1,477 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
8 / 1 / 7
9,227
923
13,489
8,162
3,096
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thoth
13
5 / 2 / 10
8,592
859
12,518
5,799
1,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
Seck16
Ymir
12
3 / 1 / 12
8,756
876
4,440
13,075
15,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
GilgameshAthenaSobekTiamatSol

VS

Bans
AphroditeAnhurKumbhakarnaAh Muzen CabBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Beamord
Danzaburou
10
0 / 6 / 3
6,582
658
4,693
10,583
3,391
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
Kebåb
Morgan Le Fay
12
4 / 5 / 0
8,195
820
8,490
10,352
4,074
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Squirticles
Cthulhu
11
0 / 5 / 4
6,841
684
4,222
12,410
11,105
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
16
Kills
4
4
Deaths
16
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
8
1
7
11.5
L
Danzaburou
Beamord
Danzaburou
0
6
3
0.25
W
Thoth
5
2
10
5
L
Morgan Le Fay
Kebåb
Morgan Le Fay
4
5
0
0.8
W
Ymir
Seck16
Ymir
3
1
12
9
L
Cthulhu
Squirticles
Cthulhu
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,447
Damage
17,405
27,036
Taken
33,345
20,967
Mitigated
18,570
5,192
Healing
2,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
13,489
7,509
0
2,877
8,162
3,096
1,495
5,567
2,595
0
46,920
L
Danzaburou
Beamord
Danzaburou
4,693
816
0
791
10,583
3,391
0
5,382
4,820
0
14,225
W
Thoth
12,518
585
0
750
5,799
1,921
810
2,991
2,808
35,701
0
L
Morgan Le Fay
Kebåb
Morgan Le Fay
8,490
473
0
1,783
10,352
4,074
0
5,527
4,531
24,402
0
W
Ymir
Seck16
Ymir
4,440
430
0
1,565
13,075
15,950
183
4,154
8,921
17,005
0
L
Cthulhu
Squirticles
Cthulhu
4,222
33
0
379
12,410
11,105
0
5,095
7,036
23,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,575
Gold Earned
21,618
154
Minions Killed
114
0
Camps Cleared
0
597,930
Distance Traveled
525,761
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,227
923
75
8
0
191,541
2
L
Danzaburou
6,582
658
26
3
0
177,424
3
W
Thoth
8,592
859
57
6
0
198,126
1
L
Morgan Le Fay
8,195
820
34
3
0
166,855
1
W
Ymir
8,756
876
22
2
0
208,263
1
L
Cthulhu
6,841
684
54
5
0
181,482
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role