Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
IgnacioChavarri
Amaterasu
Level 16
God Stats
3W - 3L
1,485 SR
Queue Stats
14W - 16L
1,396 Elo+
Solo
Ra
Ra
nezthepez
Ra
Level 16
God Stats
4W - 2L
1,544 SR
Queue Stats
27W - 25L
1,403 Elo+
Party 1
Hou Yi
Hou Yi
tuputafav
Hou Yi
Level 25
God Stats
0W - 2L
1,276 SR
Queue Stats
132W - 162L
1,403 Elo+
Solo
Ymir
Ymir
unremarkable0
Ymir
Level 22
God Stats
7W - 9L
1,535 SR
Queue Stats
82W - 78L
1,470 Elo+
Solo
Team Averages
Level 18
1,468 SR
1,434 Elo+

VS

Team Averages
Level 13
1,397 SR
1,320 Elo+
Aphrodite
Aphrodite
Larsay
Aphrodite
Level 26
God Stats
8W - 15L
1,236 SR
Queue Stats
33W - 34L
1,173 Elo+
Solo
Bellona
Bellona
MinivanDriver
Bellona
Level 5
God Stats
2W - 3L
1,190 SR
Queue Stats
2W - 7L
988 Elo+
Party 2
Neith
Neith
RulletBebel
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Da Ji
Da Ji
Wazzonki
Da Ji
Level 25
God Stats
3W - 0L
1,662 SR
Queue Stats
31W - 21L
1,521 Elo+
Solo
Vulcan
Vulcan
ragnaloy
Vulcan
Level 7
God Stats
6W - 3L
1,397 SR
Queue Stats
135W - 111L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
4
1 / 4 / 0
4,409
401
976
4,553
701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
IgnacioChavarri
Amaterasu
11
1 / 2 / 1
6,137
558
2,253
6,221
2,908
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 5 / 0
5,510
501
1,306
6,288
1,831
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
tuputafav
Hou Yi
8
0 / 1 / 1
4,796
436
4,731
5,386
1,397
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
1 / 1 / 0
5,026
457
2,428
9,957
4,357
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Larsay
Aphrodite
9
1 / 1 / 1
5,780
525
2,639
7,924
3,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
11
1 / 2 / 2
6,425
584
2,783
5,999
3,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 1 / 1
5,122
466
7,705
4,303
1,074
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Da Ji
Wazzonki
Da Ji
11
6 / 1 / 2
6,768
615
3,678
6,307
2,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
ragnaloy
Vulcan
12
5 / 1 / 0
6,995
636
5,282
2,526
842
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
4
Kills
13
13
Deaths
6
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
4
0
0.25
L
Amaterasu
IgnacioChavarri
Amaterasu
1
2
1
0.75
W
Aphrodite
Larsay
Aphrodite
1
1
1
1.5
W
Bellona
1
2
2
1
W
0
1
1
0.5
W
Da Ji
Wazzonki
Da Ji
6
1
2
7
L
1
5
0
0.2
W
Vulcan
ragnaloy
Vulcan
5
1
0
5
L
Hou Yi
tuputafav
Hou Yi
0
1
1
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,694
Damage
22,087
32,405
Taken
27,059
11,194
Mitigated
10,921
6,766
Healing
13,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
976
596
0
551
4,553
701
0
0
4,553
0
8,355
L
Amaterasu
IgnacioChavarri
Amaterasu
2,253
1,011
0
2,402
6,221
2,908
0
143
6,078
0
24,598
W
Aphrodite
Larsay
Aphrodite
2,639
414
1,170
5,709
7,924
3,358
242
1,546
6,378
20,109
0
W
Bellona
2,783
496
0
2,376
5,999
3,527
39
0
5,999
0
27,728
W
7,705
3,221
0
619
4,303
1,074
794
817
3,486
0
25,291
W
Da Ji
Wazzonki
Da Ji
3,678
804
0
3,176
6,307
2,120
0
227
6,080
0
40,421
L
1,306
275
0
602
6,288
1,831
156
3,633
2,655
25,022
0
W
Vulcan
ragnaloy
Vulcan
5,282
1,789
0
473
2,526
842
0
1,144
1,382
41,330
0
L
Hou Yi
tuputafav
Hou Yi
4,731
2,479
609
1,222
5,386
1,397
45
1,110
4,276
0
21,012
L
2,428
516
0
1,380
9,957
4,357
0
3,035
6,922
17,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,878
Gold Earned
31,090
188
Minions Killed
308
0
Camps Cleared
0
889,406
Distance Traveled
1,085,332
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,409
401
16
1
0
120,083
0
L
Amaterasu
6,137
558
59
5
0
210,652
4
W
Aphrodite
5,780
525
30
3
0
194,287
0
W
Bellona
6,425
584
64
6
0
226,854
0
W
Neith
5,122
466
53
5
0
214,537
1
W
Da Ji
6,768
615
81
7
0
224,622
4
L
Ra
5,510
501
50
5
0
160,894
2
W
Vulcan
6,995
636
80
7
0
225,032
5
L
Hou Yi
4,796
436
40
4
0
185,223
1
L
Ymir
5,026
457
23
2
0
212,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role