Player Matchup

Da Ji
Da Ji
Lord-Thouzer
Da Ji
Level 156
God Stats
5W - 5L
1,695 SR
Queue Stats
167W - 152L
1,585 Elo+
Party 1
Sylvanus
Sylvanus
RedHeadedRuckus
Sylvanus
Level 157
God Stats
16W - 10L
1,691 SR
Queue Stats
235W - 192L
1,677 Elo+
Party 1
Discordia
Discordia
heresmikey666
Discordia
Level 146
God Stats
16W - 10L
1,622 SR
Queue Stats
398W - 353L
1,641 Elo+
Party 1
Hel
Hel
jaysen1225
Hel
Level 148
God Stats
21W - 19L
1,474 SR
Queue Stats
310W - 283L
1,627 Elo+
Party 1
Medusa
Medusa
phyco15
Medusa
Level 158
God Stats
8W - 5L
1,883 SR
Queue Stats
187W - 193L
1,604 Elo+
Party 1
Team Averages
Level 153
1,673 SR
1,627 Elo+

VS

Team Averages
Level 117
1,554 SR
1,583 Elo+
Hachiman
Hachiman
Chrome Feared
Hachiman
Level 105
God Stats
2W - 6L
1,292 SR
Queue Stats
646W - 571L
1,613 Elo+
Solo
Janus
Janus
FiLLorTroLL
Janus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,603 Elo+
Solo
Jormungandr
Jormungandr
LoneDog05
Jormungandr
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 101L
1,546 Elo+
Solo
Pele
Pele
WWWZLST
Pele
Level 129
God Stats
6W - 2L
1,806 SR
Queue Stats
80W - 93L
1,561 Elo+
Solo
Gilgamesh
Gilgamesh
sincara717
Gilgamesh
Level 137
God Stats
23W - 11L
1,671 SR
Queue Stats
481W - 436L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 5 / 2
11,013
524
16,711
17,264
8,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
13
3 / 1 / 3
8,517
406
7,802
15,411
16,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
heresmikey666
Discordia
16
0 / 2 / 3
9,930
473
6,187
8,309
2,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 0 / 8
9,468
451
7,672
8,283
8,171
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
phyco15
Medusa
16
2 / 3 / 2
10,228
487
8,496
11,248
4,429
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Chrome Feared
Hachiman
15
0 / 3 / 5
9,000
429
5,613
12,782
4,120
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
3 / 4 / 6
10,687
509
8,886
11,183
3,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
LoneDog05
Jormungandr
14
0 / 2 / 8
8,488
404
5,459
14,350
11,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
WWWZLST
Pele
18
7 / 1 / 3
11,327
539
9,955
16,571
6,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
sincara717
Gilgamesh
16
1 / 6 / 4
9,912
472
6,955
14,856
10,450
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
37
16
Kills
11
11
Deaths
16
18
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Chrome Feared
Hachiman
0
3
5
0.83
W
3
4
6
1.5
W
Jormungandr
LoneDog05
Jormungandr
0
2
8
2
L
9
5
2
2
L
Sylvanus
3
1
3
4.5
W
Pele
WWWZLST
Pele
7
1
3
8.5
L
Discordia
heresmikey666
Discordia
0
2
3
0.75
L
2
0
8
6
L
Medusa
phyco15
Medusa
2
3
2
1
W
Gilgamesh
sincara717
Gilgamesh
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,868
Damage
36,868
60,515
Taken
69,742
40,404
Mitigated
36,643
21,527
Healing
12,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Chrome Feared
Hachiman
5,613
2,744
0
4,947
12,782
4,120
312
2,198
10,584
0
67,244
W
8,886
489
0
996
11,183
3,854
0
4,098
7,085
78,278
0
W
Jormungandr
LoneDog05
Jormungandr
5,459
1,302
0
2,379
14,350
11,947
209
4,228
10,122
27,981
0
L
16,711
5,039
0
2,455
17,264
8,628
0
3,013
14,251
0
87,713
L
Sylvanus
7,802
1,430
1,470
4,081
15,411
16,361
245
5,725
9,686
25,342
10,744
W
Pele
WWWZLST
Pele
9,955
2,387
0
885
16,571
6,272
0
4,934
11,637
0
96,754
L
Discordia
heresmikey666
Discordia
6,187
306
0
1,879
8,309
2,815
239
2,265
6,044
75,056
0
L
7,672
457
4,690
6,602
8,283
8,171
537
1,883
6,400
44,979
0
L
Medusa
phyco15
Medusa
8,496
3,158
0
350
11,248
4,429
284
2,013
9,235
0
76,850
W
Gilgamesh
sincara717
Gilgamesh
6,955
1,441
0
2,926
14,856
10,450
0
5,955
8,901
2,229
50,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,156
Gold Earned
49,414
542
Minions Killed
539
0
Camps Cleared
0
1,939,727
Distance Traveled
2,094,660
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,000
429
116
6
0
411,796
2
W
Janus
10,687
509
149
7
0
401,246
9
W
Jormungandr
8,488
404
32
2
0
411,759
5
L
Da Ji
11,013
524
120
6
0
423,589
3
L
Sylvanus
8,517
406
55
3
0
398,608
1
W
Pele
11,327
539
130
6
0
490,702
6
L
Discordia
9,930
473
148
7
0
421,515
4
L
Hel
9,468
451
84
4
0
328,237
1
L
Medusa
10,228
487
135
6
0
367,778
5
W
Gilgamesh
9,912
472
112
5
0
379,157
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role