Player Matchup

Baron Samedi
Baron Samedi
FelvaHD
Baron Samedi
Level 149
God Stats
2W - 2L
1,466 SR
Queue Stats
290W - 307L
1,476 Elo+
Solo
Bacchus
Bacchus
SlothsUm
Bacchus
Level 109
God Stats
3W - 1L
1,719 SR
Queue Stats
45W - 39L
1,663 Elo+
Party 2
Chiron
Chiron
ssbADP
Chiron
Level 94
God Stats
8W - 5L
1,698 SR
Queue Stats
35W - 27L
1,672 Elo+
Party 2
Team Averages
Level 117
1,628 SR
1,604 Elo+

VS

Team Averages
Level 127
1,523 SR
1,549 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Neomo5
Bastet
Level 102
God Stats
34W - 33L
1,449 SR
Queue Stats
355W - 404L
1,510 Elo+
Solo
Sun Wukong
Sun Wukong
üDarknigthü
Sun Wukong
Level 157
God Stats
3W - 3L
1,621 SR
Queue Stats
160W - 156L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FelvaHD
Baron Samedi
12
4 / 8 / 1
8,515
774
4,801
10,873
4,028
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
SlothsUm
Bacchus
10
0 / 7 / 5
7,149
650
5,147
11,574
7,467
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
ssbADP
Chiron
12
4 / 6 / 3
8,594
781
8,359
11,940
3,676
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
4 / 5 / 9
8,978
816
9,688
9,484
3,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
Neomo5
Bastet
15
11 / 1 / 6
10,567
961
9,119
7,886
3,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
üDarknigthü
Sun Wukong
12
6 / 2 / 10
9,173
834
9,797
11,108
9,091
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
8
Kills
21
21
Deaths
8
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
4
5
9
1.7
L
Baron Samedi
FelvaHD
Baron Samedi
4
8
1
0.56
W
Bastet
Neomo5
Bastet
11
1
6
14
L
Bacchus
SlothsUm
Bacchus
0
7
5
0.36
L
Chiron
ssbADP
Chiron
4
6
3
0.92
W
Sun Wukong
üDarknigthü
Sun Wukong
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,307
Damage
28,604
34,387
Taken
28,478
15,171
Mitigated
16,435
5,338
Healing
6,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
9,688
405
0
1,237
9,484
3,503
342
4,143
5,341
40,325
0
L
Baron Samedi
FelvaHD
Baron Samedi
4,801
440
562
1,137
10,873
4,028
0
3,720
7,153
27,418
0
W
Bastet
Neomo5
Bastet
9,119
2,876
0
1,933
7,886
3,841
465
3,442
4,444
0
26,036
L
Bacchus
SlothsUm
Bacchus
5,147
456
0
844
11,574
7,467
0
3,382
8,192
15,549
0
L
Chiron
ssbADP
Chiron
8,359
2,530
478
2,317
11,940
3,676
0
3,537
8,403
0
23,712
W
Sun Wukong
üDarknigthü
Sun Wukong
9,797
1,272
34
3,514
11,108
9,091
864
2,363
8,745
4,038
22,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,258
Gold Earned
28,718
121
Minions Killed
137
0
Camps Cleared
0
557,371
Distance Traveled
670,073
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,978
816
57
5
0
208,817
4
L
Baron Samedi
8,515
774
48
4
0
173,389
1
W
Bastet
10,567
961
48
4
0
246,561
1
L
Bacchus
7,149
650
22
2
0
193,670
0
L
Chiron
8,594
781
51
5
0
190,312
2
W
Sun Wukong
9,173
834
32
3
0
214,695
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role