Player Matchup

Bakasura
Bakasura
LosMcToast
Bakasura
Level 153
God Stats
12W - 10L
1,703 SR
Queue Stats
77W - 97L
1,565 Elo+
Party 1
Gilgamesh
Gilgamesh
SIDMariir
Gilgamesh
Level 101
God Stats
4W - 5L
1,561 SR
Queue Stats
60W - 43L
1,536 Elo+
Party 1
Freya
Freya
TrukloadOfBleach
Freya
Level 102
God Stats
1W - 0L
1,587 SR
Queue Stats
59W - 58L
1,509 Elo+
Party 1
Baron Samedi
Baron Samedi
WilliamK99
Baron Samedi
Level 86
God Stats
2W - 2L
1,615 SR
Queue Stats
30W - 40L
1,426 Elo+
Party 1
Serqet
Serqet
XxSaintsxX
Serqet
Level 61
God Stats
17W - 10L
1,812 SR
Queue Stats
175W - 142L
1,493 Elo+
Solo
Team Averages
Level 101
1,656 SR
1,506 Elo+

VS

Team Averages
Level 51
1,475 SR
1,505 Elo+
Tyr
Tyr
HotGirlFartzYUM
Tyr
Level 45
God Stats
5W - 4L
1,711 SR
Queue Stats
259W - 237L
1,539 Elo+
Party 2
Cthulhu
Cthulhu
LordSmegmaRod
Cthulhu
Level 35
God Stats
24W - 16L
1,634 SR
Queue Stats
120W - 121L
1,536 Elo+
Party 2
Fenrir
Fenrir
Sarotic
Fenrir
Level 80
God Stats
2W - 3L
1,159 SR
Queue Stats
257W - 252L
1,532 Elo+
Party 2
Kukulkan
Kukulkan
Ticonderoga99
Kukulkan
Level 21
God Stats
7W - 8L
1,523 SR
Queue Stats
65W - 76L
1,507 Elo+
Party 2
Izanami
Izanami
darckcrit
Izanami
Level 72
God Stats
16W - 16L
1,349 SR
Queue Stats
455W - 473L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
LosMcToast
Bakasura
16
11 / 0 / 3
10,197
680
11,060
10,096
5,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
SIDMariir
Gilgamesh
12
1 / 2 / 4
7,442
496
3,642
7,002
5,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
4 / 1 / 3
8,038
536
5,143
7,758
2,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
WilliamK99
Baron Samedi
14
6 / 1 / 4
9,104
607
8,991
8,878
4,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
XxSaintsxX
Serqet
12
1 / 1 / 6
8,051
537
1,448
9,015
5,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
7,494
500
6,899
12,520
7,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
2
0 / 1 / 0
4,512
301
0
1,077
203
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Sarotic
Fenrir
11
3 / 6 / 0
7,133
476
4,772
11,737
3,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Ticonderoga99
Kukulkan
11
0 / 8 / 0
6,561
437
4,079
8,569
2,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
darckcrit
Izanami
14
0 / 5 / 0
7,594
506
2,292
9,008
2,371
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
23
Kills
4
5
Deaths
23
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Cthulhu
0
1
0
0
W
Bakasura
LosMcToast
Bakasura
11
0
3
12.5
W
Gilgamesh
SIDMariir
Gilgamesh
1
2
4
1.5
L
Fenrir
Sarotic
Fenrir
3
6
0
0.5
L
Kukulkan
Ticonderoga99
Kukulkan
0
8
0
0
W
4
1
3
5.5
W
Baron Samedi
WilliamK99
Baron Samedi
6
1
4
8
W
Serqet
XxSaintsxX
Serqet
1
1
6
4
L
Izanami
darckcrit
Izanami
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,284
Damage
18,042
42,749
Taken
42,911
24,395
Mitigated
15,898
16,458
Healing
9,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,899
1,647
0
3,341
12,520
7,513
659
4,037
7,778
0
39,588
L
Cthulhu
0
0
0
0
1,077
203
0
538
539
455
0
W
Bakasura
LosMcToast
Bakasura
11,060
7,279
0
4,889
10,096
5,495
1,245
1,207
8,875
0
70,010
W
Gilgamesh
SIDMariir
Gilgamesh
3,642
1,256
0
1,543
7,002
5,869
583
766
6,196
0
23,182
L
Fenrir
Sarotic
Fenrir
4,772
1,441
0
3,321
11,737
3,413
0
2,961
8,106
0
30,913
L
Kukulkan
Ticonderoga99
Kukulkan
4,079
79
0
372
8,569
2,398
110
4,093
3,656
31,453
0
W
5,143
1,740
0
3,533
7,758
2,755
1,172
1,143
6,563
48,723
0
W
Baron Samedi
WilliamK99
Baron Samedi
8,991
1,221
532
4,259
8,878
4,292
1,148
2,194
6,521
48,350
0
W
Serqet
XxSaintsxX
Serqet
1,448
632
0
1,702
9,015
5,984
408
2,061
6,830
0
18,547
L
Izanami
darckcrit
Izanami
2,292
1,542
0
2,618
9,008
2,371
0
2,965
5,693
0
56,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,832
Gold Earned
33,294
373
Minions Killed
322
0
Camps Cleared
0
1,428,569
Distance Traveled
1,109,656
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,494
500
67
4
0
293,458
7
L
Cthulhu
4,512
301
3
0
0
38,988
0
W
Bakasura
10,197
680
126
8
0
358,282
3
W
Gilgamesh
7,442
496
46
3
0
260,971
3
L
Fenrir
7,133
476
60
4
0
287,226
4
L
Kukulkan
6,561
437
79
5
0
260,315
0
W
Freya
8,038
536
75
5
0
249,162
3
W
Baron Samedi
9,104
607
89
6
0
264,501
7
W
Serqet
8,051
537
37
2
0
295,653
4
L
Izanami
7,594
506
113
8
0
229,669
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role