Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
GarmFaendr
Izanami
Level 26
God Stats
6W - 3L
1,654 SR
Queue Stats
10W - 7L
1,489 Elo+
Party 1
Xing Tian
Xing Tian
Memmekz
Xing Tian
Level 26
God Stats
10W - 12L
1,537 SR
Queue Stats
26W - 22L
1,466 Elo+
Party 1
Thor
Thor
TrepseJ
Thor
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,507 Elo+
Party 1
Bellona
Bellona
sebbeg
Bellona
Level 18
God Stats
4W - 1L
1,484 SR
Queue Stats
8W - 5L
1,504 Elo+
Party 1
Team Averages
Level 23
1,535 SR
1,493 Elo+

VS

Team Averages
Level 13
1,562 SR
1,602 Elo+
Hel
Hel
 
Hel
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
DecrepitSum2
Zhong Kui
Level 4
God Stats
3W - 2L
1,637 SR
Queue Stats
18W - 10L
1,938 Elo+
Solo
Ares
Ares
God0fMischief
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,429 Elo+
Solo
Bellona
Bellona
ST1030
Bellona
Level 14
God Stats
1W - 3L
1,672 SR
Queue Stats
21W - 16L
1,514 Elo+
Solo
Thor
Thor
TaigerLord
Thor
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
17
10 / 0 / 1
11,055
691
10,479
10,760
6,103
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
GarmFaendr
Izanami
14
1 / 4 / 2
8,635
540
5,176
7,602
2,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Xing Tian
Memmekz
Xing Tian
11
0 / 1 / 4
7,522
470
3,514
11,883
8,567
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
TrepseJ
Thor
11
2 / 5 / 4
7,805
488
4,933
10,427
3,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
sebbeg
Bellona
14
3 / 2 / 2
8,639
540
5,277
12,801
10,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
1
0 / 1 / 0
4,550
284
191
492
29
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
DecrepitSum2
Zhong Kui
15
6 / 4 / 3
8,998
562
14,281
12,513
6,707
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
1 / 8 / 4
6,665
417
4,613
17,606
11,358
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
ST1030
Bellona
14
5 / 3 / 1
7,871
492
7,683
9,667
8,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

1
0 / 0 / 0
4,443
278
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
16
Kills
12
12
Deaths
16
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
10
0
1
10.5
L
Hel
 
Hel
0
1
0
0
L
Zhong Kui
DecrepitSum2
Zhong Kui
6
4
3
1.88
W
Izanami
GarmFaendr
Izanami
1
4
2
0.5
L
1
8
4
0.38
W
Xing Tian
Memmekz
Xing Tian
0
1
4
2
L
Bellona
ST1030
Bellona
5
3
1
1.83
L
0
0
0
0
W
Thor
TrepseJ
Thor
2
5
4
0.8
W
Bellona
sebbeg
Bellona
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,379
Damage
26,768
53,473
Taken
40,278
30,970
Mitigated
26,613
12,306
Healing
8,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
10,479
3,073
153
4,313
10,760
6,103
0
2,532
8,214
0
81,587
L
Hel
 
Hel
191
92
0
10
492
29
0
0
492
1,627
0
L
Zhong Kui
DecrepitSum2
Zhong Kui
14,281
2,475
0
4,236
12,513
6,707
0
1,210
10,378
60,189
0
W
Izanami
GarmFaendr
Izanami
5,176
2,653
0
250
7,602
2,430
3,696
5,311
2,291
0
48,791
L
4,613
930
479
1,893
17,606
11,358
0
1,654
15,773
19,577
0
W
Xing Tian
Memmekz
Xing Tian
3,514
276
0
990
11,883
8,567
915
6,932
4,951
18,689
0
L
Bellona
ST1030
Bellona
7,683
1,041
0
1,968
9,667
8,519
0
87
9,475
1,011
31,418
L
0
0
0
0
0
0
0
0
0
0
0
W
Thor
TrepseJ
Thor
4,933
1,581
0
210
10,427
3,525
0
3,311
7,116
0
33,680
W
Bellona
sebbeg
Bellona
5,277
2,510
0
6,390
12,801
10,345
1,945
1,278
11,523
0
50,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,656
Gold Earned
32,527
415
Minions Killed
210
0
Camps Cleared
0
1,492,011
Distance Traveled
833,019
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,055
691
139
9
0
345,900
3
L
Hel
4,550
284
4
0
0
15,972
0
L
Zhong Kui
8,998
562
102
6
0
252,345
2
W
Izanami
8,635
540
109
7
0
279,623
0
L
Ares
6,665
417
33
2
0
264,915
1
W
Xing Tian
7,522
470
26
2
0
304,307
7
L
Bellona
7,871
492
71
4
0
299,787
3
L
Thor
4,443
278
0
0
0
0
0
W
Thor
7,805
488
64
4
0
273,478
5
W
Bellona
8,639
540
77
5
0
288,703
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role