Player Matchup

Gilgamesh
Gilgamesh
Cabroken6578
Gilgamesh
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 16L
1,750 Elo+
Solo
Cupid
Cupid
Capt-End
Cupid
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,488 Elo+
Party 1
Yemoja
Yemoja
KingGreedyGz382
Yemoja
Level 28
God Stats
1W - 2L
1,828 SR
Queue Stats
16W - 21L
1,566 Elo+
Solo
Danzaburou
Danzaburou
Lucifer6664147
Danzaburou
Level 5
God Stats
0W - 1L
1,185 SR
Queue Stats
4W - 4L
1,798 Elo+
Solo
Apollo
Apollo
alergictobuff
Apollo
Level 17
God Stats
2W - 2L
1,717 SR
Queue Stats
58W - 63L
1,577 Elo+
Party 1
Team Averages
Level 14
1,546 SR
1,636 Elo+

VS

Team Averages
Level 20
1,659 SR
1,621 Elo+
Thor
Thor
Douglassjt417
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,883 Elo+
Solo
Janus
Janus
MySpaghette
Janus
Level 27
God Stats
8W - 8L
1,509 SR
Queue Stats
193W - 170L
1,627 Elo+
Solo
Jing Wei
Jing Wei
Sleppyandtired
Jing Wei
Level 26
God Stats
1W - 5L
1,655 SR
Queue Stats
53W - 69L
1,540 Elo+
Solo
Sol
Sol
pennydumb
Sol
Level 20
God Stats
3W - 1L
1,850 SR
Queue Stats
48W - 31L
1,568 Elo+
Solo
Anhur
Anhur
xStarDawgg
Anhur
Level 22
God Stats
3W - 5L
1,781 SR
Queue Stats
98W - 99L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cabroken6578
Gilgamesh
9
1 / 3 / 1
5,943
540
3,295
7,798
2,559
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cupid
Capt-End
Cupid
7
0 / 5 / 1
4,134
376
1,068
6,523
1,516
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8
1 / 7 / 1
4,961
451
1,964
7,188
2,487
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Lucifer6664147
Danzaburou
7
0 / 6 / 1
4,679
425
1,081
6,330
1,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 3 / 1
5,249
477
5,510
8,106
2,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 8
7,406
673
5,313
5,454
1,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
8 / 1 / 5
7,275
661
7,035
6,528
1,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
12
4 / 0 / 6
7,302
664
4,880
3,537
1,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
4 / 0 / 2
6,911
628
4,115
6,070
1,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Anhur
9
1 / 2 / 3
5,579
507
2,284
5,818
1,517
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
2
Kills
24
24
Deaths
3
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Cabroken6578
Gilgamesh
1
3
1
0.5
L
Cupid
Capt-End
Cupid
0
5
1
0.1
W
7
0
8
11
L
1
7
1
0.21
L
Danzaburou
Lucifer6664147
Danzaburou
0
6
1
0.08
W
8
1
5
10.5
W
Jing Wei
4
0
6
7
L
0
3
1
0.17
W
4
0
2
5
W
Anhur
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,918
Damage
23,627
35,945
Taken
27,407
10,264
Mitigated
8,218
3,525
Healing
12,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Cabroken6578
Gilgamesh
3,295
1,074
0
1,775
7,798
2,559
0
783
7,015
0
25,845
L
Cupid
Capt-End
Cupid
1,068
566
149
430
6,523
1,516
0
3,148
3,375
0
8,915
W
5,313
1,535
0
1,750
5,454
1,672
0
152
5,302
0
34,650
L
1,964
839
226
205
7,188
2,487
0
3,858
3,330
12,066
0
L
Danzaburou
Lucifer6664147
Danzaburou
1,081
306
0
480
6,330
1,596
24
1,014
5,316
0
14,045
W
7,035
425
0
3,070
6,528
1,895
923
747
5,781
37,701
0
W
Jing Wei
4,880
3,671
0
2,473
3,537
1,402
878
714
2,823
0
31,605
L
5,510
3,471
0
260
8,106
2,106
0
2,347
5,759
0
35,864
W
4,115
1,414
0
4,171
6,070
1,732
1,472
159
5,856
48,859
0
W
Anhur
2,284
1,375
0
1,377
5,818
1,517
745
192
5,626
0
23,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,966
Gold Earned
34,473
196
Minions Killed
338
0
Camps Cleared
0
901,336
Distance Traveled
1,038,812
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,943
540
53
5
0
203,850
0
L
Cupid
4,134
376
13
1
0
175,133
4
W
Thor
7,406
673
66
6
0
211,689
0
L
Yemoja
4,961
451
27
2
0
170,443
0
L
Danzaburou
4,679
425
36
3
0
162,239
0
W
Janus
7,275
661
71
6
0
225,967
3
W
Jing Wei
7,302
664
76
7
0
208,745
3
L
Apollo
5,249
477
67
6
0
189,671
2
W
Sol
6,911
628
83
8
0
191,728
0
W
Anhur
5,579
507
42
4
0
200,683
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role