Player Matchup

Hades
Hades
Blakcdeck
Hades
Level 18
God Stats
4W - 4L
1,396 SR
Queue Stats
5W - 6L
1,340 Elo+
Solo
Izanami
Izanami
FierceFro
Izanami
Level 6
God Stats
5W - 1L
1,500 SR
Queue Stats
23W - 20L
1,482 Elo+
Party 1
Merlin
Merlin
Gunserrk
Merlin
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 67L
1,516 Elo+
Party 1
Cerberus
Cerberus
Hannodeus
Cerberus
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
24W - 43L
1,382 Elo+
Party 2
Da Ji
Da Ji
RagnaDestroyBeer
Da Ji
Level 26
God Stats
8W - 7L
1,593 SR
Queue Stats
15W - 17L
1,514 Elo+
Party 2
Team Averages
Level 29
1,498 SR
1,447 Elo+

VS

Team Averages
Level 20
1,497 SR
1,441 Elo+
Baba Yaga
Baba Yaga
EasyCashgang
Baba Yaga
Level 25
God Stats
0W - 3L
1,282 SR
Queue Stats
58W - 51L
1,581 Elo+
Solo
Arachne
Arachne
IdanDaPop
Arachne
Level 16
God Stats
4W - 6L
1,478 SR
Queue Stats
84W - 86L
1,483 Elo+
Solo
Nemesis
Nemesis
awesterlaw
Nemesis
Level 16
God Stats
6W - 9L
1,321 SR
Queue Stats
47W - 53L
1,224 Elo+
Solo
Apollo
Apollo
bobbujack
Apollo
Level 23
God Stats
2W - 3L
1,902 SR
Queue Stats
84W - 97L
1,682 Elo+
Solo
Artemis
Artemis
plyachu
Artemis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Blakcdeck
Hades
16
1 / 5 / 11
11,197
467
7,768
14,451
9,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
FierceFro
Izanami
20
10 / 2 / 9
14,581
608
12,895
14,483
5,303
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Gunserrk
Merlin
19
9 / 4 / 6
13,813
576
17,443
15,671
5,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Hannodeus
Cerberus
17
3 / 3 / 11
12,051
502
5,688
14,708
21,880
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
7 / 7 / 7
13,103
546
14,379
17,242
10,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
EasyCashgang
Baba Yaga
19
10 / 7 / 3
13,074
545
19,552
21,761
9,752
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
IdanDaPop
Arachne
12
2 / 3 / 0
9,241
385
1,991
9,547
3,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nemesis
awesterlaw
Nemesis
18
1 / 5 / 1
11,388
475
5,211
16,170
6,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
bobbujack
Apollo
19
4 / 7 / 5
11,895
496
12,674
20,839
7,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
plyachu
Artemis
16
3 / 9 / 3
10,696
446
6,114
15,619
5,076
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
32
30
Kills
20
21
Deaths
31
44
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hades
Blakcdeck
Hades
1
5
11
1.3
L
Baba Yaga
EasyCashgang
Baba Yaga
10
7
3
1.64
W
Izanami
FierceFro
Izanami
10
2
9
7.25
W
Merlin
Gunserrk
Merlin
9
4
6
3
W
Cerberus
Hannodeus
Cerberus
3
3
11
2.83
L
Arachne
IdanDaPop
Arachne
2
3
0
0.67
W
7
7
7
1.5
L
Nemesis
awesterlaw
Nemesis
1
5
1
0.3
L
Apollo
bobbujack
Apollo
4
7
5
0.93
L
Artemis
plyachu
Artemis
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,173
Damage
45,542
76,555
Taken
83,936
52,836
Mitigated
31,962
14,574
Healing
13,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Blakcdeck
Hades
7,768
715
391
4,469
14,451
9,541
1,198
4,700
9,751
40,632
0
L
Baba Yaga
EasyCashgang
Baba Yaga
19,552
2,458
0
5,378
21,761
9,752
143
10,692
11,069
66,282
0
W
Izanami
FierceFro
Izanami
12,895
7,127
0
4,264
14,483
5,303
10,217
3,557
10,926
0
132,286
W
Merlin
Gunserrk
Merlin
17,443
1,499
0
3,132
15,671
5,553
1,647
6,797
8,874
80,117
0
W
Cerberus
Hannodeus
Cerberus
5,688
223
0
970
14,708
21,880
1,019
3,063
11,645
28,866
0
L
Arachne
IdanDaPop
Arachne
1,991
1,467
0
2,427
9,547
3,669
374
2,593
6,954
0
50,820
W
14,379
4,236
0
1,348
17,242
10,559
0
1,435
15,807
0
79,447
L
Nemesis
awesterlaw
Nemesis
5,211
2,031
0
775
16,170
6,278
2,148
5,668
10,502
0
72,214
L
Apollo
bobbujack
Apollo
12,674
9,144
0
3,480
20,839
7,187
940
6,386
14,453
0
84,877
L
Artemis
plyachu
Artemis
6,114
3,215
0
1,180
15,619
5,076
0
5,560
10,059
0
47,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,745
Gold Earned
56,294
513
Minions Killed
495
0
Camps Cleared
0
2,168,846
Distance Traveled
1,820,387
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
11,197
467
61
3
0
412,728
2
L
Baba Yaga
13,074
545
101
4
0
369,307
3
W
Izanami
14,581
608
203
8
0
442,249
0
W
Merlin
13,813
576
121
5
0
427,508
3
W
Cerberus
12,051
502
37
2
0
455,710
4
L
Arachne
9,241
385
95
4
0
286,067
0
W
Da Ji
13,103
546
91
4
0
430,651
6
L
Nemesis
11,388
475
133
6
0
448,182
0
L
Apollo
11,895
496
104
4
0
355,999
7
L
Artemis
10,696
446
62
3
0
360,832
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role