Player Matchup

Nox
Nox
Lv7Warlock
Nox
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 30L
1,443 Elo+
Party 1
Cerberus
Cerberus
TheBoorishPigeon
Cerberus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 64L
1,539 Elo+
Party 1
Thor
Thor
Вest
Thor
Level 27
God Stats
1W - 1L
1,536 SR
Queue Stats
92W - 47L
1,737 Elo+
Solo
Team Averages
Level 57
1,512 SR
1,573 Elo+

VS

Team Averages
Level 37
1,548 SR
1,549 Elo+
Gilgamesh
Gilgamesh
HiTekE
Gilgamesh
Level 4
God Stats
1W - 3L
1,700 SR
Queue Stats
7W - 4L
1,500 Elo+
Solo
Discordia
Discordia
deadripley
Discordia
Level 46
God Stats
2W - 3L
1,506 SR
Queue Stats
64W - 59L
1,580 Elo+
Party 2
Sobek
Sobek
ryanthedude
Sobek
Level 62
God Stats
7W - 3L
1,439 SR
Queue Stats
129W - 116L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 7 / 7
12,930
681
13,642
16,430
9,325
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 4 / 10
12,461
656
14,738
22,847
26,113
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thor
Вest
Thor
15
5 / 8 / 6
12,061
635
14,312
23,283
12,477
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HiTekE
Gilgamesh
17
9 / 9 / 8
14,919
785
20,996
18,730
14,579
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
deadripley
Discordia
17
5 / 6 / 10
12,727
670
19,564
15,090
5,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
5 / 3 / 9
12,914
680
11,113
22,562
22,641
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
46
18
Kills
19
19
Deaths
18
23
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
HiTekE
Gilgamesh
9
9
8
1.44
L
7
7
7
1.5
L
6
4
10
2.75
W
Discordia
deadripley
Discordia
5
6
10
1.67
W
5
3
9
3.17
L
Thor
Вest
Thor
5
8
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,692
Damage
51,673
62,560
Taken
56,382
47,915
Mitigated
42,560
6,792
Healing
13,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
HiTekE
Gilgamesh
20,996
7,071
0
1,186
18,730
14,579
84
7,526
11,204
0
62,549
L
13,642
1,718
0
400
16,430
9,325
0
8,387
7,523
48,109
0
L
14,738
1,021
846
5,316
22,847
26,113
0
12,445
9,679
29,498
0
W
Discordia
deadripley
Discordia
19,564
1,214
114
1,375
15,090
5,340
100
8,174
6,916
58,024
0
W
11,113
1,070
0
10,539
22,562
22,641
122
12,680
9,882
36,911
0
L
Thor
Вest
Thor
14,312
3,638
0
230
23,283
12,477
0
8,160
14,681
0
55,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,452
Gold Earned
40,560
196
Minions Killed
196
0
Camps Cleared
0
1,023,313
Distance Traveled
1,010,450
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
14,919
785
50
3
0
285,263
3
L
Nox
12,930
681
76
4
0
358,159
1
L
Cerberus
12,461
656
40
2
0
343,395
4
W
Discordia
12,727
670
102
5
0
359,216
3
W
Sobek
12,914
680
44
2
0
365,971
1
L
Thor
12,061
635
80
4
0
321,759
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role