Player Matchup

Hera
Hera
 
Hera
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
DaBaylz03
Sol
Level 129
God Stats
2W - 1L
1,190 SR
Queue Stats
104W - 116L
1,446 Elo+
Solo
Rama
Rama
Selenar
Rama
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 76L
1,493 Elo+
Party 2
Thanatos
Thanatos
THEROCK4EVER61
Thanatos
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 44L
1,501 Elo+
Solo
Team Averages
Level 114
1,438 SR
1,488 Elo+

VS

Team Averages
Level 49
1,450 SR
1,394 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
 
Ganesha
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
J2G x Amaze x
Baron Samedi
Level 89
God Stats
6W - 7L
1,480 SR
Queue Stats
343W - 355L
1,454 Elo+
Solo
Agni
Agni
ТвойЛосось
Agni
Level 28
God Stats
0W - 1L
1,270 SR
Queue Stats
10W - 17L
1,389 Elo+
Party 1
Pele
Pele
Эзреал
Pele
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,126 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
19
6 / 2 / 21
11,205
862
14,098
7,501
2,863
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
 
Sylvanus
17
7 / 3 / 23
10,758
828
11,657
14,682
13,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
9 / 0 / 22
12,126
933
13,064
8,390
3,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
Selenar
Rama
17
7 / 4 / 20
10,840
834
21,898
12,353
5,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
18
9 / 3 / 18
11,569
890
10,235
10,880
5,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
16
5 / 7 / 2
9,312
716
5,658
19,073
26,670
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ganesha
 
Ganesha
16
0 / 9 / 10
8,582
660
9,284
20,362
24,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
J2G x Amaze x
Baron Samedi
16
3 / 7 / 5
9,073
698
11,352
14,370
7,932
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 5 / 3
8,014
616
5,369
10,207
3,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
3 / 10 / 6
10,412
801
10,250
14,155
5,398
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
38
38
Kills
12
12
Deaths
38
104
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
6
2
21
8.25
W
Sylvanus
 
Sylvanus
7
3
23
6.17
L
Kumbhakarna
 
Kumbhakarna
5
7
2
0.86
L
Ganesha
 
Ganesha
0
9
10
0.56
W
9
0
22
20
L
Baron Samedi
J2G x Amaze x
Baron Samedi
3
7
5
0.79
W
Rama
Selenar
Rama
7
4
20
4.25
W
Thanatos
9
3
18
6
L
1
5
3
0.5
L
3
10
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,952
Damage
41,913
53,806
Taken
78,167
30,392
Mitigated
67,947
31,216
Healing
15,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
14,098
3,521
714
2,446
7,501
2,863
434
3,666
3,835
30,391
0
W
Sylvanus
 
Sylvanus
11,657
3,653
7,877
6,043
14,682
13,075
511
8,535
6,147
20,074
2,596
L
Kumbhakarna
 
Kumbhakarna
5,658
1,135
623
1,618
19,073
26,670
0
7,117
11,956
10,707
0
L
Ganesha
 
Ganesha
9,284
145
964
2,271
20,362
24,274
0
8,567
11,795
19,120
0
W
13,064
3,881
417
2,293
8,390
3,526
1,937
4,792
3,598
30,129
0
L
Baron Samedi
J2G x Amaze x
Baron Samedi
11,352
446
2,331
3,254
14,370
7,932
0
7,555
6,815
28,337
0
W
Rama
Selenar
Rama
21,898
12,352
1,357
1,973
12,353
5,315
2,307
8,203
4,150
0
37,197
W
Thanatos
10,235
2,119
341
7,755
10,880
5,613
126
6,467
4,413
0
20,314
L
5,369
747
401
2,275
10,207
3,673
0
7,544
2,663
15,601
0
L
10,250
595
956
734
14,155
5,398
0
7,029
7,126
0
24,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,498
Gold Earned
45,393
146
Minions Killed
108
0
Camps Cleared
0
1,153,117
Distance Traveled
1,061,401
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,205
862
41
3
0
258,388
0
W
Sylvanus
10,758
828
28
2
0
197,317
0
L
Kumbhakarna
9,312
716
10
1
0
234,036
0
L
Ganesha
8,582
660
7
1
0
202,277
3
W
Sol
12,126
933
37
3
0
242,036
0
L
Baron Samedi
9,073
698
40
3
0
208,818
0
W
Rama
10,840
834
19
1
0
198,870
0
W
Thanatos
11,569
890
21
2
0
256,506
0
L
Agni
8,014
616
18
1
0
187,552
0
L
Pele
10,412
801
33
3
0
228,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role