Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Hayank
Scylla
Level 23
God Stats
50W - 24L
1,668 SR
Queue Stats
77W - 38L
1,593 Elo+
Party 1
Pele
Pele
HéteroFlex
Pele
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 49L
1,701 Elo+
Party 1
Team Averages
Level 114
1,556 SR
1,598 Elo+

VS

Team Averages
Level 64
1,665 SR
1,545 Elo+
Izanami
Izanami
Killfight145
Izanami
Level 160
God Stats
94W - 47L
1,731 SR
Queue Stats
722W - 489L
1,618 Elo+
Solo
Hades
Hades
MegaloPlayer
Hades
Level 6
God Stats
7W - 5L
1,764 SR
Queue Stats
34W - 55L
1,297 Elo+
Solo
Merlin
Merlin
pipsmetal
Merlin
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 27L
1,719 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
6 / 1 / 6
8,448
845
6,449
8,249
6,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
Hayank
Scylla
11
4 / 3 / 10
7,828
783
5,708
4,622
1,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
10 / 1 / 7
9,108
911
9,296
10,975
3,641
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Killfight145
Izanami
12
5 / 3 / 0
8,179
818
7,216
6,929
2,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
0 / 8 / 1
5,703
570
2,510
8,627
3,111
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
pipsmetal
Merlin
9
0 / 9 / 4
6,539
654
4,969
9,092
2,277
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
20
Kills
5
5
Deaths
20
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
6
1
6
9
W
Scylla
Hayank
Scylla
4
3
10
3
W
10
1
7
13.5
L
Izanami
Killfight145
Izanami
5
3
0
1.67
L
0
8
1
0.06
L
Merlin
pipsmetal
Merlin
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,453
Damage
14,695
23,846
Taken
24,648
11,616
Mitigated
8,146
6,824
Healing
2,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,449
1,636
0
1,990
8,249
6,682
267
1,713
6,536
0
21,166
W
Scylla
Hayank
Scylla
5,708
733
0
51
4,622
1,293
639
940
3,682
21,521
0
W
9,296
2,507
0
4,783
10,975
3,641
1,713
4,826
6,149
0
30,618
L
Izanami
Killfight145
Izanami
7,216
4,248
0
1,492
6,929
2,758
18
1,358
5,457
0
32,925
L
2,510
818
70
218
8,627
3,111
0
2,110
6,303
6,013
0
L
Merlin
pipsmetal
Merlin
4,969
302
0
249
9,092
2,277
0
1,794
7,180
12,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,384
Gold Earned
20,421
109
Minions Killed
92
0
Camps Cleared
0
578,138
Distance Traveled
411,287
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,448
845
30
3
0
194,197
0
W
Scylla
7,828
783
38
4
0
177,291
0
W
Pele
9,108
911
41
4
0
206,650
0
L
Izanami
8,179
818
77
8
0
168,290
4
L
Hades
5,703
570
5
1
0
98,361
0
L
Merlin
6,539
654
10
1
0
144,636
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role