Player Matchup

Hachiman
Hachiman
Flle
Hachiman
Level 44
God Stats
3W - 2L
1,717 SR
Queue Stats
5W - 15L
1,256 Elo+
Party 1
Bacchus
Bacchus
Vanter555
Bacchus
Level 62
God Stats
0W - 2L
1,372 SR
Queue Stats
14W - 16L
1,498 Elo+
Party 1
Hel
Hel
denius233
Hel
Level 53
God Stats
1W - 1L
1,717 SR
Queue Stats
5W - 13L
1,223 Elo+
Party 1
Team Averages
Level 53
1,602 SR
1,326 Elo+

VS

Team Averages
Level 130
1,708 SR
1,638 Elo+
Osiris
Osiris
 
Osiris
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Elthyrion
Hun Batz
Level 160
God Stats
24W - 9L
1,888 SR
Queue Stats
1,961W - 1,109L
1,846 Elo+
Party 2
Anubis
Anubis
Merl1n21
Anubis
Level 69
God Stats
15W - 11L
1,735 SR
Queue Stats
27W - 29L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Flle
Hachiman
8
0 / 9 / 2
6,460
587
5,149
12,447
3,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Vanter555
Bacchus
11
3 / 6 / 0
8,042
731
4,387
16,281
19,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
0 / 10 / 2
6,460
587
2,692
13,717
6,856
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
11 / 0 / 11
10,408
946
12,441
11,051
10,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
Elthyrion
Hun Batz
14
10 / 1 / 10
10,113
919
15,032
9,461
4,043
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Anubis
Merl1n21
Anubis
12
4 / 2 / 10
8,583
780
9,926
6,602
3,149
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
56
3
Kills
25
25
Deaths
3
4
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
11
0
11
16.5
W
Hun Batz
Elthyrion
Hun Batz
10
1
10
15
L
Hachiman
Flle
Hachiman
0
9
2
0.11
W
Anubis
Merl1n21
Anubis
4
2
10
4.5
L
Bacchus
Vanter555
Bacchus
3
6
0
0.5
L
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,228
Damage
37,399
42,445
Taken
27,114
29,272
Mitigated
18,150
4,570
Healing
8,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
12,441
4,452
0
4,654
11,051
10,958
508
2,039
9,012
0
30,298
W
Hun Batz
Elthyrion
Hun Batz
15,032
4,607
0
295
9,461
4,043
889
2,218
7,243
0
38,746
L
Hachiman
Flle
Hachiman
5,149
1,728
0
0
12,447
3,076
45
3,220
9,227
0
19,109
W
Anubis
Merl1n21
Anubis
9,926
124
0
3,338
6,602
3,149
821
2,822
3,780
35,540
0
L
Bacchus
Vanter555
Bacchus
4,387
885
0
801
16,281
19,340
14
3,652
12,629
9,081
0
L
2,692
265
1,842
1,927
13,717
6,856
40
3,054
10,663
13,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,962
Gold Earned
29,104
62
Minions Killed
144
0
Camps Cleared
0
541,976
Distance Traveled
645,524
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,408
946
35
3
0
253,983
0
W
Hun Batz
10,113
919
50
5
0
225,426
1
L
Hachiman
6,460
587
37
3
0
172,945
3
W
Anubis
8,583
780
59
5
0
166,115
1
L
Bacchus
8,042
731
15
1
0
204,076
2
L
Hel
6,460
587
10
1
0
164,955
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role