Player Matchup

Morgan Le Fay
Morgan Le Fay
Aindas
Morgan Le Fay
Level 28
God Stats
5W - 4L
1,465 SR
Queue Stats
17W - 16L
1,416 Elo+
Party 1
Khepri
Khepri
Black_Night_683
Khepri
Level 22
God Stats
1W - 0L
1,334 SR
Queue Stats
1W - 3L
1,032 Elo+
Solo
Osiris
Osiris
GalaxieSwayzze
Osiris
Level 148
God Stats
1W - 1L
1,569 SR
Queue Stats
104W - 73L
1,633 Elo+
Party 1
Thor
Thor
Gunnarhabb
Thor
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 16L
1,205 Elo+
Solo
Skadi
Skadi
TactacOtakay
Skadi
Level 5
God Stats
1W - 0L
1,270 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 43
1,428 SR
1,357 Elo+

VS

Team Averages
Level 18
1,494 SR
1,317 Elo+
Olorun
Olorun
RUDYROO7
Olorun
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,289 Elo+
Solo
Zhong Kui
Zhong Kui
TTV_CALMDOWN
Zhong Kui
Level 28
God Stats
8W - 11L
1,530 SR
Queue Stats
227W - 310L
1,277 Elo+
Party 2
Ra
Ra
bandidesiles_rdn
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,395 Elo+
Solo
Izanami
Izanami
life-hacks0o0
Izanami
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,378 Elo+
Solo
Chaac
Chaac
mrk92117
Chaac
Level 18
God Stats
3W - 8L
1,440 SR
Queue Stats
182W - 237L
1,247 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Aindas
Morgan Le Fay
12
9 / 1 / 5
8,616
615
9,885
6,297
2,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 7
7,134
510
1,439
5,452
5,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
12 / 1 / 3
9,894
707
8,658
10,318
8,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 4 / 4
7,637
546
2,681
7,953
2,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 0 / 3
7,171
512
925
2,166
743
Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
RUDYROO7
Olorun
4
0 / 7 / 2
4,371
312
613
5,935
1,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
TTV_CALMDOWN
Zhong Kui
3
0 / 1 / 2
4,361
312
360
1,367
470
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

4
0 / 4 / 2
4,410
315
437
3,102
683
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
10
1 / 11 / 1
6,510
465
1,996
15,776
3,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chaac
mrk92117
Chaac
3
0 / 1 / 2
4,446
318
491
1,975
619
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
24
Kills
1
6
Deaths
24
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Aindas
Morgan Le Fay
9
1
5
11.5
W
0
0
7
3.5
W
12
1
3
13.5
W
2
4
4
1
L
Olorun
RUDYROO7
Olorun
0
7
2
0.14
L
Zhong Kui
TTV_CALMDOWN
Zhong Kui
0
1
2
1
W
1
0
3
2.5
L
0
4
2
0.25
L
Izanami
1
11
1
0.14
L
Chaac
mrk92117
Chaac
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,588
Damage
3,897
32,186
Taken
28,155
19,316
Mitigated
7,241
7,275
Healing
598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Aindas
Morgan Le Fay
9,885
1,258
0
1,415
6,297
2,576
4,313
404
5,893
43,989
0
W
1,439
336
0
940
5,452
5,202
1,569
284
4,657
18,486
0
W
8,658
4,019
0
2,952
10,318
8,492
1,735
43
10,275
0
69,817
W
2,681
1,055
0
1,358
7,953
2,303
1,520
460
6,171
0
28,905
L
Olorun
RUDYROO7
Olorun
613
128
0
64
5,935
1,642
0
3,437
2,198
1,754
188
L
Zhong Kui
TTV_CALMDOWN
Zhong Kui
360
113
144
94
1,367
470
0
317
1,050
1,502
0
W
925
527
0
610
2,166
743
2,249
171
1,995
0
23,028
L
437
176
0
0
3,102
683
0
1,211
1,743
3,784
0
L
Izanami
1,996
1,225
0
250
15,776
3,827
826
5,186
10,326
0
20,456
L
Chaac
mrk92117
Chaac
491
20
0
46
1,975
619
0
437
1,514
0
4,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,452
Gold Earned
24,098
339
Minions Killed
59
0
Camps Cleared
0
1,137,556
Distance Traveled
480,185
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,616
615
80
6
0
231,057
2
W
Khepri
7,134
510
28
2
0
210,065
0
W
Osiris
9,894
707
119
9
0
304,153
2
W
Thor
7,637
546
61
4
0
237,056
0
L
Olorun
4,371
312
2
0
0
134,501
1
L
Zhong Kui
4,361
312
1
0
0
34,287
0
W
Skadi
7,171
512
51
4
0
155,225
0
L
Ra
4,410
315
5
0
0
80,622
0
L
Izanami
6,510
465
40
3
0
177,080
4
L
Chaac
4,446
318
11
1
0
53,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role