Player Matchup

Gilgamesh
Gilgamesh
RAMACEQ
Gilgamesh
Level 114
God Stats
16W - 20L
1,618 SR
Queue Stats
91W - 102L
1,494 Elo+
Party 1
Chaac
Chaac
Vardeen0027
Chaac
Level 129
God Stats
6W - 1L
1,412 SR
Queue Stats
67W - 100L
1,452 Elo+
Party 1
Freya
Freya
WeissSchneeRWBY1
Freya
Level 109
God Stats
3W - 6L
1,439 SR
Queue Stats
86W - 108L
1,338 Elo+
Party 1
Ao Kuang
Ao Kuang
depressedkid05
Ao Kuang
Level 85
God Stats
10W - 7L
1,552 SR
Queue Stats
102W - 135L
1,407 Elo+
Party 1
Fenrir
Fenrir
marquiesnichols
Fenrir
Level 118
God Stats
6W - 1L
1,779 SR
Queue Stats
42W - 49L
1,499 Elo+
Party 1
Team Averages
Level 111
1,560 SR
1,438 Elo+

VS

Team Averages
Level 99
1,453 SR
1,404 Elo+
Chronos
Chronos
ElderlyEwe576
Chronos
Level 97
God Stats
5W - 5L
1,363 SR
Queue Stats
482W - 525L
1,478 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MugJeezus
Morgan Le Fay
Level 69
God Stats
0W - 1L
1,619 SR
Queue Stats
113W - 120L
1,430 Elo+
Solo
Neith
Neith
Paleriderog
Neith
Level 129
God Stats
0W - 2L
1,519 SR
Queue Stats
11W - 17L
1,329 Elo+
Solo
Fenrir
Fenrir
chickennugggy761
Fenrir
Level 118
God Stats
1W - 2L
1,235 SR
Queue Stats
56W - 50L
1,383 Elo+
Solo
Sylvanus
Sylvanus
scythe982
Sylvanus
Level 83
God Stats
14W - 11L
1,531 SR
Queue Stats
155W - 157L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
RAMACEQ
Gilgamesh
12
7 / 0 / 3
7,304
730
5,747
3,430
1,858
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

9
2 / 1 / 6
5,552
555
7,247
9,825
4,417
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
4 / 1 / 3
5,586
559
4,162
4,982
1,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ao Kuang
10
2 / 2 / 2
5,858
586
2,672
5,164
1,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 0 / 1
5,463
546
880
5,166
1,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
9
0 / 4 / 0
4,831
483
569
4,330
1,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Morgan Le Fay
MugJeezus
Morgan Le Fay
9
1 / 1 / 1
4,897
490
1,748
3,348
1,072
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 4 / 1
4,925
493
4,080
5,810
1,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

9
2 / 3 / 1
5,195
520
4,838
5,667
2,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
scythe982
Sylvanus
7
0 / 3 / 2
4,627
463
3,934
9,431
3,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
15
Kills
4
4
Deaths
15
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chronos
0
4
0
0
L
Morgan Le Fay
MugJeezus
Morgan Le Fay
1
1
1
1.5
L
1
4
1
0.38
W
Gilgamesh
RAMACEQ
Gilgamesh
7
0
3
8.5
W
2
1
6
5
W
4
1
3
5.5
L
2
3
1
0.83
W
Ao Kuang
2
2
2
1.5
W
0
0
1
0.5
L
Sylvanus
scythe982
Sylvanus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,708
Damage
15,169
28,567
Taken
28,586
11,389
Mitigated
9,957
13,782
Healing
7,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
569
144
0
903
4,330
1,043
0
0
4,330
24,137
0
L
Morgan Le Fay
MugJeezus
Morgan Le Fay
1,748
215
98
616
3,348
1,072
0
1,098
2,250
17,568
0
L
4,080
1,935
0
934
5,810
1,750
374
1,563
4,247
0
18,958
W
Gilgamesh
RAMACEQ
Gilgamesh
5,747
2,202
0
1,086
3,430
1,858
809
878
2,552
0
30,523
W
7,247
2,187
316
5,068
9,825
4,417
0
2,161
7,664
0
25,625
W
4,162
1,573
0
2,348
4,982
1,832
0
1,901
3,081
18,916
2,701
L
4,838
555
0
1,074
5,667
2,424
0
604
5,063
0
23,428
W
Ao Kuang
2,672
652
0
2,085
5,164
1,517
734
1,428
3,736
23,662
0
W
880
137
0
2,879
5,166
1,765
0
115
5,051
0
27,984
L
Sylvanus
scythe982
Sylvanus
3,934
1,822
528
3,008
9,431
3,668
250
3,075
6,356
15,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,763
Gold Earned
24,475
300
Minions Killed
191
0
Camps Cleared
0
969,496
Distance Traveled
861,251
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
4,831
483
51
5
0
189,590
0
L
Morgan Le Fay
4,897
490
34
3
0
181,119
1
L
Neith
4,925
493
39
4
0
159,291
0
W
Gilgamesh
7,304
730
82
8
0
221,533
5
W
Chaac
5,552
555
36
4
0
176,582
3
W
Freya
5,586
559
54
5
0
164,454
1
L
Fenrir
5,195
520
42
4
0
181,588
0
W
Ao Kuang
5,858
586
55
6
0
186,568
2
W
Fenrir
5,463
546
73
7
0
220,359
4
L
Sylvanus
4,627
463
25
3
0
149,663
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role