Player Matchup

Serqet
Serqet
Platinum IV
 
Serqet
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
Foderusbr
Cu Chulainn
Silver II
Level 124
God Stats
0W - 5L
1,333 SR
Queue Stats
83W - 101L
1,058 MMR
Party 2
Rama
Rama
Diamond III
PearlQueen
Rama
Diamond III
Level 159
God Stats
0W - 2L
1,764 SR
Queue Stats
66W - 66L
2,278 MMR
Solo
Janus
Janus
Silver I
SirJulianARG
Janus
Silver I
Level 44
God Stats
0W - 1L
1,368 SR
Queue Stats
5W - 6L
1,560 MMR
Solo
Ganesha
Ganesha
Silver I
XandeDePilares
Ganesha
Silver I
Level 113
God Stats
28W - 36L
1,557 SR
Queue Stats
53W - 76L
1,094 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 120
1,504 SR
1,498 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 123
1,514 SR
1,421 MMR
King Arthur
King Arthur
Diamond II
 
King Arthur
Diamond II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Silver V
 
Bastet
Silver V
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond IV
 
Sol
Diamond IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Silver V
FredCondenado
Kuzenbo
Silver V
Level 79
God Stats
1W - 1L
1,303 SR
Queue Stats
15W - 20L
1,088 MMR
Solo
Izanami
Izanami
Gold IV
LearnedGnu57513
Izanami
Gold IV
Level 155
God Stats
4W - 3L
1,765 SR
Queue Stats
56W - 57L
1,516 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
2 / 3 / 3
6,487
541
4,243
9,342
2,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
Foderusbr
Cu Chulainn
10
0 / 6 / 1
5,791
483
3,209
11,047
5,469
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
4 / 4 / 1
6,946
579
6,345
9,232
2,551
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 5 / 0
6,641
553
3,546
6,873
2,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 3 / 5
6,155
513
3,377
10,640
6,532
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
SetMorgan Le FayAthenaKaliTiamat

VS

Bans
OdinGebAwilixSobekNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
8 / 1 / 5
8,739
728
12,207
10,260
7,913
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
 
Bastet
13
6 / 3 / 2
7,936
661
5,533
9,190
2,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
 
Sol
13
3 / 1 / 4
7,694
641
7,617
6,279
2,384
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
10
1 / 2 / 6
6,346
529
2,626
7,200
4,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
3 / 1 / 3
7,743
645
5,742
7,202
2,374
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
8
Kills
21
21
Deaths
8
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
3
3
1.17
W
King Arthur
 
King Arthur
8
1
5
10.5
W
Bastet
 
Bastet
6
3
2
2.33
W
Sol
 
Sol
3
1
4
5
L
Cu Chulainn
Foderusbr
Cu Chulainn
0
6
1
0.08
W
Kuzenbo
1
2
6
2
W
3
1
3
4.5
L
4
4
1
1.13
L
2
5
0
0.4
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,720
Damage
33,725
47,134
Taken
40,131
19,397
Mitigated
19,618
9,552
Healing
12,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,243
584
0
3,009
9,342
2,834
0
1,584
7,758
0
29,955
W
King Arthur
 
King Arthur
12,207
1,453
0
2,885
10,260
7,913
60
2,305
7,485
7,242
47,456
W
Bastet
 
Bastet
5,533
1,586
0
3,711
9,190
2,514
0
854
8,032
0
38,759
W
Sol
 
Sol
7,617
2,686
0
3,197
6,279
2,384
2,877
2,719
3,456
50,563
0
L
Cu Chulainn
Foderusbr
Cu Chulainn
3,209
665
0
2,599
11,047
5,469
0
1,377
9,670
1,958
24,272
W
Kuzenbo
2,626
1,052
0
510
7,200
4,433
0
1,244
5,956
9,638
0
W
5,742
3,354
0
1,776
7,202
2,374
1,098
569
6,633
0
64,774
L
6,345
4,771
0
2,061
9,232
2,551
0
2,278
6,954
0
46,693
L
3,546
297
0
633
6,873
2,011
0
3,817
3,056
34,467
0
L
3,377
53
0
1,250
10,640
6,532
0
3,360
7,280
20,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,020
Gold Earned
38,458
332
Minions Killed
406
0
Camps Cleared
0
1,193,693
Distance Traveled
1,295,942
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,487
541
64
5
0
255,143
6
W
King Arthur
8,739
728
100
8
0
279,060
4
W
Bastet
7,936
661
76
6
0
274,598
3
W
Sol
7,694
641
89
7
0
246,485
4
L
Cu Chulainn
5,791
483
55
5
0
250,724
2
W
Kuzenbo
6,346
529
13
1
0
265,161
3
W
Izanami
7,743
645
128
11
0
230,638
3
L
Rama
6,946
579
117
10
0
201,004
3
L
Janus
6,641
553
79
7
0
240,639
4
L
Ganesha
6,155
513
17
1
0
246,183
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role