Player Matchup

Sol
Sol
 
Sol
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Beatdown2134
Xbalanque
Level 100
God Stats
1W - 1L
1,591 SR
Queue Stats
137W - 121L
1,439 Elo+
Solo
Guan Yu
Guan Yu
FirstPrinceJr22
Guan Yu
Level 109
God Stats
19W - 16L
1,619 SR
Queue Stats
354W - 357L
1,421 Elo+
Solo
Cerberus
Cerberus
NazzNotJazz
Cerberus
Level 65
God Stats
8W - 9L
1,555 SR
Queue Stats
12W - 23L
1,279 Elo+
Solo
Kali
Kali
scorpionEVIL286
Kali
Level 126
God Stats
2W - 4L
1,542 SR
Queue Stats
256W - 264L
1,419 Elo+
Solo
Team Averages
Level 98
1,561 SR
1,412 Elo+

VS

Team Averages
Level 72
1,555 SR
1,397 Elo+
Bakasura
Bakasura
CrImZnTiDe
Bakasura
Level 64
God Stats
8W - 8L
1,491 SR
Queue Stats
170W - 188L
1,387 Elo+
Solo
Kali
Kali
Grubbylanal
Kali
Level 87
God Stats
8W - 4L
1,644 SR
Queue Stats
265W - 291L
1,401 Elo+
Solo
Xing Tian
Xing Tian
Hype x Legends
Xing Tian
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 83L
1,431 Elo+
Solo
Ra
Ra
RedRodrick03
Ra
Level 73
God Stats
19W - 12L
1,625 SR
Queue Stats
337W - 346L
1,429 Elo+
Solo
Artemis
Artemis
kingchram
Artemis
Level 68
God Stats
18W - 15L
1,517 SR
Queue Stats
79W - 112L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 3 / 0
6,645
604
7,745
11,000
4,085
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
Beatdown2134
Xbalanque
11
3 / 3 / 3
6,788
617
2,584
6,363
1,596
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 3 / 2
5,730
521
5,489
8,851
4,674
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
NazzNotJazz
Cerberus
11
1 / 0 / 0
6,465
588
5,697
7,583
5,078
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

1
0 / 0 / 0
3,745
340
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CrImZnTiDe
Bakasura
11
1 / 0 / 2
6,316
574
5,502
8,119
3,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 1 / 0
6,224
566
3,588
8,332
3,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
Hype x Legends
Xing Tian
8
1 / 3 / 4
5,394
490
2,578
6,146
2,599
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

12
2 / 1 / 2
6,976
634
4,919
6,617
2,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
kingchram
Artemis
12
5 / 2 / 0
7,064
642
5,918
6,259
1,794
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
7
Kills
9
9
Deaths
7
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
3
0
0.33
L
Xbalanque
Beatdown2134
Xbalanque
3
3
3
1.5
W
Bakasura
CrImZnTiDe
Bakasura
1
0
2
2
L
2
3
2
1
W
0
1
0
0
W
Xing Tian
Hype x Legends
Xing Tian
1
3
4
1
L
Cerberus
NazzNotJazz
Cerberus
1
0
0
1
W
2
1
2
3
W
Artemis
kingchram
Artemis
5
2
0
2.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,515
Damage
22,505
33,797
Taken
35,473
15,433
Mitigated
13,498
13,430
Healing
12,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,745
3,298
0
5,328
11,000
4,085
1,048
4,508
5,388
49,657
0
L
Xbalanque
Beatdown2134
Xbalanque
2,584
925
0
1,556
6,363
1,596
0
609
5,700
0
31,846
W
Bakasura
CrImZnTiDe
Bakasura
5,502
3,579
0
3,829
8,119
3,171
18
3,245
4,874
0
32,388
L
5,489
515
482
2,163
8,851
4,674
0
2,178
6,466
2,979
21,422
W
3,588
1,784
0
2,936
8,332
3,302
0
5,128
3,204
0
30,154
W
Xing Tian
Hype x Legends
Xing Tian
2,578
380
0
925
6,146
2,599
0
1,287
4,859
8,487
0
L
Cerberus
NazzNotJazz
Cerberus
5,697
404
0
3,901
7,583
5,078
0
0
7,398
34,622
0
W
4,919
753
482
2,723
6,617
2,632
24
4,150
2,467
45,089
1,644
W
Artemis
kingchram
Artemis
5,918
2,936
0
1,830
6,259
1,794
888
476
5,783
0
40,238
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,373
Gold Earned
31,974
308
Minions Killed
331
0
Camps Cleared
0
773,237
Distance Traveled
1,087,573
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,645
604
102
9
0
187,982
1
L
Xbalanque
6,788
617
68
6
0
195,540
3
W
Bakasura
6,316
574
75
7
0
252,219
3
L
Guan Yu
5,730
521
35
3
0
181,869
1
W
Kali
6,224
566
63
6
0
216,075
1
W
Xing Tian
5,394
490
11
1
0
196,960
1
L
Cerberus
6,465
588
103
9
0
207,846
4
W
Ra
6,976
634
101
9
0
226,621
6
W
Artemis
7,064
642
81
7
0
195,698
3
L
Kali
3,745
340
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role