Player Matchup

Morgan Le Fay
Morgan Le Fay
ApRyzZe
Morgan Le Fay
Level 4
God Stats
9W - 10L
1,665 SR
Queue Stats
121W - 132L
1,597 Elo+
Party 1
Da Ji
Da Ji
DepRyZe
Da Ji
Level 61
God Stats
5W - 2L
1,591 SR
Queue Stats
192W - 193L
1,389 Elo+
Party 1
Danzaburou
Danzaburou
Herr Fugbaum287
Danzaburou
Level 16
God Stats
11W - 14L
1,432 SR
Queue Stats
16W - 26L
1,315 Elo+
Solo
Jormungandr
Jormungandr
SniXXer187
Jormungandr
Level 27
God Stats
2W - 5L
1,452 SR
Queue Stats
138W - 203L
1,372 Elo+
Solo
Olorun
Olorun
xo_Mircaa_xo
Olorun
Level 29
God Stats
0W - 2L
1,296 SR
Queue Stats
14W - 28L
1,325 Elo+
Solo
Team Averages
Level 27
1,487 SR
1,399 Elo+

VS

Team Averages
Level 28
1,564 SR
1,437 Elo+
Morgan Le Fay
Morgan Le Fay
Mordekaill
Morgan Le Fay
Level 28
God Stats
15W - 8L
1,646 SR
Queue Stats
24W - 15L
1,507 Elo+
Party 2
Cthulhu
Cthulhu
Sebelastien
Cthulhu
Level 27
God Stats
13W - 5L
1,592 SR
Queue Stats
18W - 10L
1,465 Elo+
Party 2
Medusa
Medusa
TFV12-Prince
Medusa
Level 29
God Stats
10W - 7L
1,540 SR
Queue Stats
103W - 113L
1,375 Elo+
Party 3
Cu Chulainn
Cu Chulainn
killar-blint
Cu Chulainn
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 105L
1,351 Elo+
Party 3
Loki
Loki
lOlivee
Loki
Level 29
God Stats
12W - 6L
1,542 SR
Queue Stats
23W - 15L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ApRyzZe
Morgan Le Fay
15
1 / 8 / 6
9,555
398
11,396
19,215
7,110
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Da Ji
DepRyZe
Da Ji
20
13 / 8 / 3
13,531
564
22,619
23,850
10,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
Herr Fugbaum287
Danzaburou
13
1 / 7 / 2
8,949
373
8,572
12,744
5,297
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
SniXXer187
Jormungandr
17
2 / 9 / 7
11,339
472
15,892
29,758
31,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Olorun
17
1 / 6 / 3
10,835
451
11,089
18,419
7,021
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Mordekaill
Morgan Le Fay
20
13 / 5 / 11
13,598
567
26,976
24,633
12,351
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
Sebelastien
Cthulhu
19
7 / 3 / 23
12,702
529
23,568
31,077
28,381
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Medusa
19
6 / 5 / 4
12,923
538
10,602
16,421
5,937
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
killar-blint
Cu Chulainn
19
4 / 1 / 8
12,402
517
9,850
18,180
14,651
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Loki
lOlivee
Loki
20
8 / 5 / 10
13,634
568
12,549
19,208
7,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
94
18
Kills
38
38
Deaths
19
21
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
ApRyzZe
Morgan Le Fay
1
8
6
0.5
L
Da Ji
DepRyZe
Da Ji
13
8
3
1.81
L
Danzaburou
Herr Fugbaum287
Danzaburou
1
7
2
0.29
W
Morgan Le Fay
Mordekaill
Morgan Le Fay
13
5
11
3.7
W
Cthulhu
Sebelastien
Cthulhu
7
3
23
6.17
L
Jormungandr
SniXXer187
Jormungandr
2
9
7
0.61
W
Medusa
6
5
4
1.6
W
Cu Chulainn
killar-blint
Cu Chulainn
4
1
8
8
W
Loki
lOlivee
Loki
8
5
10
2.6
L
Olorun
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,568
Damage
83,545
103,986
Taken
109,519
61,268
Mitigated
68,909
17,246
Healing
38,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
ApRyzZe
Morgan Le Fay
11,396
987
0
4,194
19,215
7,110
0
10,998
8,071
37,560
0
L
Da Ji
DepRyZe
Da Ji
22,619
4,764
0
4,431
23,850
10,314
0
11,152
12,311
0
67,408
L
Danzaburou
Herr Fugbaum287
Danzaburou
8,572
3,378
0
615
12,744
5,297
0
4,540
7,949
0
37,314
W
Morgan Le Fay
Mordekaill
Morgan Le Fay
26,976
2,049
923
9,148
24,633
12,351
617
9,668
14,664
78,431
0
W
Cthulhu
Sebelastien
Cthulhu
23,568
2,153
2,008
15,873
31,077
28,381
374
10,754
20,011
59,048
0
L
Jormungandr
SniXXer187
Jormungandr
15,892
3,299
0
1,795
29,758
31,526
0
13,962
14,867
59,613
0
W
Medusa
10,602
5,156
674
4,863
16,421
5,937
5,264
5,784
10,549
0
83,832
W
Cu Chulainn
killar-blint
Cu Chulainn
9,850
1,897
266
2,776
18,180
14,651
1,771
8,358
9,650
0
63,997
W
Loki
lOlivee
Loki
12,549
3,035
0
1,918
19,208
7,589
216
2,826
16,268
0
121,446
L
Olorun
11,089
3,140
343
5,868
18,419
7,021
2,484
7,876
10,244
72,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,209
Gold Earned
65,259
428
Minions Killed
604
0
Camps Cleared
0
1,891,758
Distance Traveled
2,173,194
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,555
398
71
3
0
358,498
2
L
Da Ji
13,531
564
91
4
0
421,033
1
L
Danzaburou
8,949
373
54
2
0
293,708
0
W
Morgan Le Fay
13,598
567
116
5
0
412,225
0
W
Cthulhu
12,702
529
75
3
0
454,568
1
L
Jormungandr
11,339
472
78
3
0
420,488
0
W
Medusa
12,923
538
140
6
0
435,230
0
W
Cu Chulainn
12,402
517
122
5
0
421,496
0
W
Loki
13,634
568
151
6
0
449,675
0
L
Olorun
10,835
451
134
6
0
398,031
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role